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  • Committer: eranif
  • Date: 2009-12-26 08:54:21 UTC
  • Revision ID: svn-v4:9da81c78-c036-0410-9e1f-a2b0375e4b5a:trunk:3573
- Fixed: BUG#2798937: ContinuousBuild plugin in conflict with normal build

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<CodeLite_Project Name="ContinuousBuild">
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  <VirtualDirectory Name="src">
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    <File Name="continuousbuild.cpp"/>
 
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    <File Name="buildprocess.cpp"/>
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  </VirtualDirectory>
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  <VirtualDirectory Name="include">
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    <File Name="continuousbuild.h"/>
 
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    <File Name="buildprocess.h"/>
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  </VirtualDirectory>
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  <Dependencies/>
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  <VirtualDirectory Name="UI">
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    <File Name="continousbuildconf.cpp"/>
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    <File Name="continousbuildconf.h"/>
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  </VirtualDirectory>
 
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  <Dependencies Name="DebugUnicode"/>
 
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  <Dependencies Name="ReleaseUnicode"/>
 
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  <Dependencies Name="WinReleaseUnicode"/>
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  <Settings Type="Dynamic Library">
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    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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      <General OutputFile="../Runtime/plugins/ContinuousBuild.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
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      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
 
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    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)" Required="yes" PreCompiledHeader="">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <Preprocessor Value="WXUSINGDLL"/>
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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      </Compiler>
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      <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);-g">
 
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      <Linker Options="$(shell wx-config --debug=yes --libs --unicode=yes);-g" Required="yes">
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        <LibraryPath Value="../lib/gcc_lib"/>
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        <Library Value="libpluginu.a"/>
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        <Library Value="libcodeliteud.a"/>
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        <Library Value="libwxsqlite3ud.a"/>
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        <Library Value="libsqlite3.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
 
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      <ResourceCompiler Options="" Required="no"/>
 
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      <General OutputFile="../Runtime/plugins/ContinuousBuild.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands/>
 
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        <StartupCommands/>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
 
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        <RebuildCommand/>
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        <CleanCommand/>
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        <BuildCommand/>
 
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        <PreprocessFileCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <CustomPreBuild/>
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      </AdditionalRules>
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    </Configuration>
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    <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
 
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    <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC" Required="yes" PreCompiledHeader="">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
 
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      </Compiler>
 
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      <Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdku.a"/>
 
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        <Library Value="libCodeLiteu.a"/>
 
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        <Library Value="libwxsqlite3u.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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      </Linker>
 
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/plugins/ContinuousBuild.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
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      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <IncludePath Value="../Plugin"/>
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        <IncludePath Value="../sqlite3"/>
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
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        <Preprocessor Value="__WX__"/>
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        <Preprocessor Value="WXUSINGDLL"/>
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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      </Compiler>
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
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        <LibraryPath Value="../lib/gcc_lib"/>
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        <Library Value="libplugin_sdku.a"/>
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        <Library Value="libCodeLiteu.a"/>
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        <Library Value="libwxsqlite3u.a"/>
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        <Library Value="libsqlite3.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands/>
 
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        <StartupCommands/>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
 
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        <RebuildCommand/>
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        <CleanCommand/>
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        <BuildCommand/>
 
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        <PreprocessFileCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <CustomPreBuild/>
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      </AdditionalRules>
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    </Configuration>
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    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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      <General OutputFile="../Runtime/plugins/ContinuousBuild.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
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      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)">
 
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    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" Required="yes" PreCompiledHeader="">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
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        <Preprocessor Value="ASTYLE_LIB"/>
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      </Compiler>
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);">
 
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      <Linker Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes">
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        <LibraryPath Value="../lib/gcc_lib"/>
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        <Library Value="libplugin_sdkud.a"/>
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        <Library Value="libCodeLiteud.a"/>
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        <Library Value="libsqlite3.a"/>
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        <Library Value="libwxmsw28ud.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
 
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      <ResourceCompiler Options="" Required="no"/>
 
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      <General OutputFile="../Runtime/plugins/ContinuousBuild.dll" IntermediateDirectory="./WinDebugUnicode" Command="./codelite" CommandArguments="-b ." WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands/>
 
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        <StartupCommands/>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
 
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        <RebuildCommand/>
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        <CleanCommand/>
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        <BuildCommand/>
 
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        <PreprocessFileCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <CustomPreBuild/>
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      </AdditionalRules>
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    </Configuration>
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    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
 
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    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2" Required="yes" PreCompiledHeader="">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
 
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        <Preprocessor Value="ASTYLE_LIB"/>
 
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      </Compiler>
 
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      <Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdku.a"/>
 
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        <Library Value="libCodeLiteu.a"/>
 
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        <Library Value="libwxsqlite3u.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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        <Library Value="libwxmsw28u.a"/>
 
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      </Linker>
 
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/plugins/ContinuousBuild.dll" IntermediateDirectory="./WinReleaseUnicode" Command="./CodeLite.exe" CommandArguments="-b ." WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
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      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <IncludePath Value="../Plugin"/>
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        <IncludePath Value="../sqlite3"/>
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
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        <Preprocessor Value="__WX__"/>
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        <Preprocessor Value="WXUSINGDLL"/>
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
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        <Preprocessor Value="ASTYLE_LIB"/>
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      </Compiler>
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
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        <LibraryPath Value="../lib/gcc_lib"/>
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        <Library Value="libplugin_sdku.a"/>
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        <Library Value="libCodeLiteu.a"/>
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        <Library Value="libwxsqlite3u.a"/>
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        <Library Value="libsqlite3.a"/>
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        <Library Value="libwxmsw28u.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands/>
 
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        <StartupCommands/>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
 
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        <RebuildCommand/>
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        <CleanCommand/>
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        <BuildCommand/>
 
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        <PreprocessFileCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <CustomPreBuild/>
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      </AdditionalRules>
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    </Configuration>
 
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    <GlobalSettings>
 
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      <Compiler Options="">
 
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        <IncludePath Value="."/>
 
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      </Compiler>
 
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      <Linker Options="">
 
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        <LibraryPath Value="."/>
 
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      </Linker>
 
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      <ResourceCompiler Options=""/>
 
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    </GlobalSettings>
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  </Settings>
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  <Dependencies Name="DebugUnicode"/>
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  <Dependencies Name="ReleaseUnicode"/>
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  <Dependencies Name="WinDebugUnicode"/>
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  <Dependencies Name="WinReleaseUnicode"/>
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</CodeLite_Project>