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<CodeLite_Project Name="ContinuousBuild">
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<VirtualDirectory Name="src">
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<File Name="continuousbuild.cpp"/>
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<File Name="buildprocess.cpp"/>
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<VirtualDirectory Name="include">
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<File Name="continuousbuild.h"/>
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<File Name="buildprocess.h"/>
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<VirtualDirectory Name="UI">
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<File Name="continousbuildconf.cpp"/>
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<File Name="continousbuildconf.h"/>
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</VirtualDirectory>
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<Dependencies Name="DebugUnicode"/>
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<Dependencies Name="ReleaseUnicode"/>
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<Dependencies Name="WinReleaseUnicode"/>
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<Settings Type="Dynamic Library">
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<Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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<General OutputFile="../Runtime/plugins/ContinuousBuild.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
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<Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
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<Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)" Required="yes" PreCompiledHeader="">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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<Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);-g">
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<Linker Options="$(shell wx-config --debug=yes --libs --unicode=yes);-g" Required="yes">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libpluginu.a"/>
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<Library Value="libcodeliteud.a"/>
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<Library Value="libwxsqlite3ud.a"/>
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<Library Value="libsqlite3.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="../Runtime/plugins/ContinuousBuild.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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<PostConnectCommands/>
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<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
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<SingleFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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<Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC" Required="yes" PreCompiledHeader="">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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<Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdku.a"/>
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<Library Value="libCodeLiteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="../Runtime/plugins/ContinuousBuild.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
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<Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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<Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdku.a"/>
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<Library Value="libCodeLiteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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<PostConnectCommands/>
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<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
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<SingleFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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</AdditionalRules>
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<Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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<General OutputFile="../Runtime/plugins/ContinuousBuild.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
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<Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)">
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<Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" Required="yes" PreCompiledHeader="">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<Preprocessor Value="_WIN32_WINNT=0x501"/>
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<Preprocessor Value="ASTYLE_LIB"/>
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<Linker Required="yes" Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);">
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<Linker Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdkud.a"/>
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<Library Value="libCodeLiteud.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28ud.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="../Runtime/plugins/ContinuousBuild.dll" IntermediateDirectory="./WinDebugUnicode" Command="./codelite" CommandArguments="-b ." WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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<PostConnectCommands/>
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<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
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147
<SingleFileCommand/>
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148
<MakefileGenerationCommand/>
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149
<ThirdPartyToolName>None</ThirdPartyToolName>
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154
<CustomPreBuild/>
135
155
</AdditionalRules>
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<Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
157
<Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2" Required="yes" PreCompiledHeader="">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="_WIN32_WINNT=0x501"/>
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<Preprocessor Value="ASTYLE_LIB"/>
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<Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdku.a"/>
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<Library Value="libCodeLiteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28u.a"/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="../Runtime/plugins/ContinuousBuild.dll" IntermediateDirectory="./WinReleaseUnicode" Command="./CodeLite.exe" CommandArguments="-b ." WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
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<Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="_WIN32_WINNT=0x501"/>
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<Preprocessor Value="ASTYLE_LIB"/>
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<Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdku.a"/>
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<Library Value="libCodeLiteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28u.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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<PostConnectCommands/>
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186
<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
166
191
<SingleFileCommand/>
167
192
<MakefileGenerationCommand/>
168
193
<ThirdPartyToolName>None</ThirdPartyToolName>