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  • Committer: eranif
  • Date: 2010-10-17 19:36:54 UTC
  • Revision ID: svn-v4:9da81c78-c036-0410-9e1f-a2b0375e4b5a:trunk:4457
- Added new configuration: WinRelease_29 for building codelite using wxWidgets29 (it mainly puts the objects under different directory)
- Fixed: ALPHA values does not seem to work under Windows/MinGW/wxWidgets29 - they are currently disabled

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    <File Name="gdb_result_parser.cpp"/>
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  </VirtualDirectory>
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  <Dependencies/>
 
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  <Dependencies Name="DebugUnicode"/>
 
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  <Dependencies Name="ReleaseUnicode"/>
 
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  <Dependencies Name="WinDebugUnicode"/>
 
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  <Dependencies Name="WinDebug_29"/>
 
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  <Dependencies Name="WinReleaseUnicode"/>
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  <Settings Type="Dynamic Library">
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    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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      <Compiler Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)" Required="yes" PreCompiledHeader="">
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      </Linker>
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/debuggers/Debugger.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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        <PostConnectCommands/>
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        <StartupCommands/>
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      </Linker>
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/debuggers/Debugger.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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        <PostConnectCommands/>
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        <StartupCommands/>
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      </Linker>
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/debuggers/Debugger.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="./WinDebugUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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        <PostConnectCommands/>
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        <StartupCommands/>
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      </Linker>
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/debuggers/Debugger.dll" IntermediateDirectory="./WinDebug_29" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
 
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      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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        <PostConnectCommands/>
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        <StartupCommands/>
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      </Linker>
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/debuggers/Debugger.dll" IntermediateDirectory="./WinReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
 
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      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands/>
 
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        <StartupCommands/>
 
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      </Debugger>
 
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      <PreBuild/>
 
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      <PostBuild/>
 
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      <CustomBuild Enabled="no">
 
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        <RebuildCommand/>
 
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        <CleanCommand/>
 
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        <BuildCommand/>
 
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        <PreprocessFileCommand/>
 
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        <SingleFileCommand/>
 
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        <MakefileGenerationCommand/>
 
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        <ThirdPartyToolName>None</ThirdPartyToolName>
 
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        <WorkingDirectory/>
 
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      </CustomBuild>
 
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      <AdditionalRules>
 
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        <CustomPostBuild/>
 
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        <CustomPreBuild/>
 
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      </AdditionalRules>
 
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    </Configuration>
 
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    <Configuration Name="WinRelease_29" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2" Required="yes" PreCompiledHeader="">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
 
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      </Compiler>
 
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      <Linker Options="$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdku.a"/>
 
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        <Library Value="libcodeliteu.a"/>
 
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        <Library Value="libwxmsw29u.a"/>
 
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      </Linker>
 
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      <ResourceCompiler Options="" Required="no"/>
 
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      <General OutputFile="../Runtime/debuggers/Debugger.dll" IntermediateDirectory="./WinRelease_29" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
 
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      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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        <PostConnectCommands/>
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        <StartupCommands/>
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      <ResourceCompiler Options=""/>
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    </GlobalSettings>
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  </Settings>
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  <Dependencies Name="DebugUnicode"/>
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  <Dependencies Name="ReleaseUnicode"/>
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  <Dependencies Name="WinDebugUnicode"/>
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  <Dependencies Name="WinDebug_29"/>
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  <Dependencies Name="WinReleaseUnicode"/>
 
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  <Dependencies Name="WinRelease_29"/>
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</CodeLite_Project>