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/***************************************************************************
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* Copyright (C) 2005-07 by The Quassel Team *
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* devel@quassel-irc.org *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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//#include "bufferview.h"
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#include "bufferviewwidget.h"
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Client * Client::instanceptr = 0;
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Client::ClientMode Client::clientMode;
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QHash<BufferId, Buffer *> Client::buffers;
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QHash<uint, BufferId> Client::bufferIds;
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QHash<QString, QHash<QString, VarMap> > Client::nicks;
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QHash<QString, bool> Client::connected;
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QHash<QString, QString> Client::ownNick;
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QList<BufferId> Client::coreBuffers;
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Client *Client::instance() {
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if(instanceptr) return instanceptr;
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instanceptr = new Client();
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void Client::destroy() {
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clientProxy = ClientProxy::instance();
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//mainWin = new MainWin();
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_bufferModel = new BufferTreeModel(0); // FIXME
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connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
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connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
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connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
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// TODO: make this configurable (allow monolithic client to connect to remote cores)
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if(Global::runMode == Global::Monolithic) clientMode = LocalCore;
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else clientMode = RemoteCore;
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connect(&socket, SIGNAL(readyRead()), this, SLOT(serverHasData()));
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connect(&socket, SIGNAL(connected()), this, SLOT(coreConnected()));
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connect(&socket, SIGNAL(disconnected()), this, SLOT(coreDisconnected()));
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connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(serverError(QAbstractSocket::SocketError)));
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connect(Global::instance(), SIGNAL(dataPutLocally(UserId, QString)), this, SLOT(updateCoreData(UserId, QString)));
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connect(clientProxy, SIGNAL(csUpdateGlobalData(QString, QVariant)), this, SLOT(updateLocalData(QString, QVariant)));
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connect(clientProxy, SIGNAL(send(ClientSignal, QVariant, QVariant, QVariant)), this, SLOT(recvProxySignal(ClientSignal, QVariant, QVariant, QVariant)));
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connect(clientProxy, SIGNAL(csServerState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
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connect(clientProxy, SIGNAL(csServerConnected(QString)), this, SLOT(networkConnected(QString)));
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connect(clientProxy, SIGNAL(csServerDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
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connect(clientProxy, SIGNAL(csDisplayMsg(Message)), this, SLOT(recvMessage(Message)));
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connect(clientProxy, SIGNAL(csDisplayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
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connect(clientProxy, SIGNAL(csTopicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
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connect(clientProxy, SIGNAL(csNickAdded(QString, QString, VarMap)), this, SLOT(addNick(QString, QString, VarMap)));
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connect(clientProxy, SIGNAL(csNickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
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connect(clientProxy, SIGNAL(csNickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
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connect(clientProxy, SIGNAL(csNickUpdated(QString, QString, VarMap)), this, SLOT(updateNick(QString, QString, VarMap)));
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connect(clientProxy, SIGNAL(csOwnNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
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connect(clientProxy, SIGNAL(csBacklogData(BufferId, QList<QVariant>, bool)), this, SLOT(recvBacklogData(BufferId, QList<QVariant>, bool)));
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connect(clientProxy, SIGNAL(csUpdateBufferId(BufferId)), this, SLOT(updateBufferId(BufferId)));
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connect(this, SIGNAL(sendInput(BufferId, QString)), clientProxy, SLOT(gsUserInput(BufferId, QString)));
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connect(this, SIGNAL(requestBacklog(BufferId, QVariant, QVariant)), clientProxy, SLOT(gsRequestBacklog(BufferId, QVariant, QVariant)));
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layoutTimer = new QTimer(this);
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layoutTimer->setInterval(0);
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layoutTimer->setSingleShot(false);
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connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
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/* make lookups by id faster */
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foreach(BufferId id, coreBuffers) {
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bufferIds[id.uid()] = id; // make lookups by id faster
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buffer(id); // create all buffers, so we see them in the network views
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emit requestBacklog(id, -1, -1); // TODO: use custom settings for backlog request
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mainWin = new MainWin();
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foreach(Buffer *buf, buffers.values()) delete buf;
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ClientProxy::destroy();
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BufferTreeModel *Client::bufferModel() {
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return instance()->_bufferModel;
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void Client::coreConnected() {
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void Client::coreDisconnected() {
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void Client::updateCoreData(UserId, QString key) {
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if(clientMode == LocalCore) return;
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QVariant data = Global::data(key);
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recvProxySignal(GS_UPDATE_GLOBAL_DATA, key, data, QVariant());
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void Client::updateLocalData(QString key, QVariant data) {
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Global::updateData(key, data);
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void Client::recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3) {
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if(clientMode == LocalCore) return;
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QList<QVariant> sigdata;
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sigdata.append(sig); sigdata.append(arg1); sigdata.append(arg2); sigdata.append(arg3);
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//qDebug() << "Sending signal: " << sigdata;
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writeDataToDevice(&socket, QVariant(sigdata));
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void Client::connectToCore(QString host, quint16 port) {
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// TODO implement SSL
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socket.connectToHost(host, port);
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void Client::disconnectFromCore() {
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void Client::serverError(QAbstractSocket::SocketError) {
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emit coreConnectionError(socket.errorString());
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void Client::serverHasData() {
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while(readDataFromDevice(&socket, blockSize, item)) {
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emit recvPartialItem(1,1);
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QList<QVariant> sigdata = item.toList();
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Q_ASSERT(sigdata.size() == 4);
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ClientProxy::instance()->recv((CoreSignal)sigdata[0].toInt(), sigdata[1], sigdata[2], sigdata[3]);
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emit recvPartialItem(socket.bytesAvailable(), blockSize);
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/*******************************************************************************************************************/
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void Client::networkConnected(QString net) {
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connected[net] = true;
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BufferId id = statusBufferId(net);
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Buffer *b = buffer(id);
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//b->displayMsg(Message(id, Message::Server, tr("Connected.")));
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// TODO buffersUpdated();
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void Client::networkDisconnected(QString net) {
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foreach(BufferId id, buffers.keys()) {
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if(id.network() != net) continue;
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Buffer *b = buffer(id);
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//b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
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connected[net] = false;
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void Client::updateBufferId(BufferId id) {
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bufferIds[id.uid()] = id; // make lookups by id faster
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BufferId Client::bufferId(QString net, QString buf) {
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foreach(BufferId id, buffers.keys()) {
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if(id.network() == net && id.buffer() == buf) return id;
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Q_ASSERT(false); // should never happen!
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BufferId Client::statusBufferId(QString net) {
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return bufferId(net, "");
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Buffer * Client::buffer(BufferId id) {
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Client *client = Client::instance();
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if(!buffers.contains(id)) {
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Buffer *b = new Buffer(id);
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b->setOwnNick(ownNick[id.network()]);
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connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
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connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
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connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
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emit client->bufferUpdated(b);
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void Client::recvNetworkState(QString net, QVariant state) {
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connected[net] = true;
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setOwnNick(net, state.toMap()["OwnNick"].toString());
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buffer(statusBufferId(net))->setActive(true);
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VarMap t = state.toMap()["Topics"].toMap();
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VarMap n = state.toMap()["Nicks"].toMap();
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foreach(QVariant v, t.keys()) {
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QString buf = v.toString();
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BufferId id = bufferId(net, buf);
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buffer(id)->setActive(true);
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setTopic(net, buf, t[buf].toString());
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foreach(QString nick, n.keys()) {
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addNick(net, nick, n[nick].toMap());
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void Client::recvMessage(Message msg) {
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Buffer *b = buffer(msg.buffer);
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Buffer::ActivityLevel level = Buffer::OtherActivity;
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if(msg.type == Message::Plain || msg.type == Message::Notice){
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level |= Buffer::NewMessage;
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if(msg.flags & Message::Highlight){
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level |= Buffer::Highlight;
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emit bufferActivity(level, b);
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//b->displayMsg(msg);
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b->appendChatLine(new ChatLine(msg));
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void Client::recvStatusMsg(QString net, QString msg) {
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//recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
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void Client::recvBacklogData(BufferId id, QList<QVariant> msgs, bool done) {
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foreach(QVariant v, msgs) {
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layoutQueue.append(v.value<Message>());
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if(!layoutTimer->isActive()) layoutTimer->start();
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void Client::layoutMsg() {
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if(layoutQueue.count()) {
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ChatLine *line = new ChatLine(layoutQueue.takeFirst());
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buffer(line->bufferId())->prependChatLine(line);
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if(!layoutQueue.count()) layoutTimer->stop();
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void Client::userInput(BufferId id, QString msg) {
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emit sendInput(id, msg);
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void Client::setTopic(QString net, QString buf, QString topic) {
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BufferId id = bufferId(net, buf);
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if(!connected[id.network()]) return;
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Buffer *b = buffer(id);
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//if(!b->isActive()) {
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// b->setActive(true);
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void Client::addNick(QString net, QString nick, VarMap props) {
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if(!connected[net]) return;
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nicks[net][nick] = props;
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VarMap chans = props["Channels"].toMap();
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QStringList c = chans.keys();
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foreach(QString bufname, c) {
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buffer(bufferId(net, bufname))->addNick(nick, props);
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void Client::renameNick(QString net, QString oldnick, QString newnick) {
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if(!connected[net]) return;
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QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
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foreach(QString c, chans) {
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buffer(bufferId(net, c))->renameNick(oldnick, newnick);
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nicks[net][newnick] = nicks[net].take(oldnick);
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void Client::updateNick(QString net, QString nick, VarMap props) {
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if(!connected[net]) return;
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QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
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QStringList newchans = props["Channels"].toMap().keys();
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foreach(QString c, newchans) {
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if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
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else buffer(bufferId(net, c))->addNick(nick, props);
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foreach(QString c, oldchans) {
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if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
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nicks[net][nick] = props;
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void Client::removeNick(QString net, QString nick) {
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if(!connected[net]) return;
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VarMap chans = nicks[net][nick]["Channels"].toMap();
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foreach(QString bufname, chans.keys()) {
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buffer(bufferId(net, bufname))->removeNick(nick);
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nicks[net].remove(nick);
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void Client::setOwnNick(QString net, QString nick) {
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if(!connected[net]) return;
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foreach(BufferId id, buffers.keys()) {
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if(id.network() == net) {
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buffers[id]->setOwnNick(nick);