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Viewing changes to src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp

  • Committer: Sergey Lipskiy
  • Author(s): fzurita
  • Date: 2019-04-08 03:51:18 UTC
  • Revision ID: git-v1:5df3f9dbacfe0086ad4f440c34a6e243fd50d7c0
Threaded GLideN64 calls

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                glAttachShader(program, bUseTextures ? m_vertexShaderTexturedTriangle : m_vertexShaderTriangle);
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        glAttachShader(program, fragmentShader);
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        if (CombinerInfo::get().isShaderCacheSupported()) {
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                if (IS_GL_FUNCTION_VALID(glProgramParameteri))
 
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                if (IS_GL_FUNCTION_VALID(ProgramParameteri))
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                        glProgramParameteri(program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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        }
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        glLinkProgram(program);