2445
2445
glAttachShader(program, bUseTextures ? m_vertexShaderTexturedTriangle : m_vertexShaderTriangle);
2446
2446
glAttachShader(program, fragmentShader);
2447
2447
if (CombinerInfo::get().isShaderCacheSupported()) {
2449
2449
glProgramParameteri(program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);