~random-stuff/mupen64plus/mupen64plus-video-gliden64

« back to all changes in this revision

Viewing changes to src/Graphics/OpenGLContext/GLSL/glsl_SpecialShadersFactory.cpp

  • Committer: Sergey Lipskiy
  • Author(s): fzurita
  • Date: 2021-10-02 10:42:06 UTC
  • Revision ID: git-v1:21eb341b8dc3b178bd964732875cae9a6bac51d5
Fix some shader compilation errors

Show diffs side-by-side

added added

removed removed

Lines of Context:
130
130
                                "  fragColor = vec4(uFogColor.rgb, get_alpha());                        \n"
131
131
                                "}                                                                                                                      \n"
132
132
                                ;
133
 
 
134
 
                        if (config.frameBufferEmulation.N64DepthCompare == Config::dcDisable && _glinfo.fetch_depth)
135
 
                                 m_part = "#extension GL_ARM_shader_framebuffer_fetch_depth_stencil : enable    \n" + m_part;
136
133
                }
137
134
        };
138
135