32
32
- GBA I/O: Mask off WAITCNT bits that cannot be written
33
33
- GB Memory: Fix HDMA5 value after DMA completes
34
34
- GB Video: Hblank IRQs should mask LYC=LY IRQs
36
37
- PSP2: Improved controller rumble
37
38
- GB, GBA: Prevent loading null ROMs