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Viewing changes to angle/libGLESv2.def

  • Committer: Tom Rothamel
  • Date: 2011-08-02 16:41:44 UTC
  • Revision ID: tom@rothamel.us-20110802164144-fu11ogho507mq6ho
Get angle working.

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LIBRARY libGLESv2
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EXPORTS
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    glActiveTexture                 @1
 
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    glActiveTexture@4                 @1
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    glAttachShader@8                  @2
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    glBindAttribLocation@12            @3
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    glBindBuffer                    @4
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    glBindFramebuffer               @5
 
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    glBindFramebuffer@8               @5
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    glBindRenderbuffer              @6
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    glBindTexture                   @7
 
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    glBindTexture@8                   @7
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    glBlendColor                    @8
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    glBlendEquation                 @9
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    glBlendEquationSeparate         @10
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    glBlendFunc                     @11
 
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    glBlendFunc@8                     @11
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    glBlendFuncSeparate             @12
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    glBufferData                    @13
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    glBufferSubData                 @14
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    glCompressedTexImage2D          @22
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    glCompressedTexSubImage2D       @23
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    glCopyTexImage2D                @24
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    glCopyTexSubImage2D             @25
 
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    glCopyTexSubImage2D@32             @25
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    glCreateProgram@0                 @26
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    glCreateShader@4                  @27
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    glCullFace                      @28
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    glDeleteBuffers                 @29
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    glDeleteFramebuffers            @30
 
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    glDeleteFramebuffers@8            @30
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    glDeleteProgram@4                 @32
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    glDeleteRenderbuffers           @33
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    glDeleteShader@4                  @34
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    glDeleteTextures                @31
 
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    glDeleteTextures@8                @31
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    glDepthFunc                     @36
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    glDepthMask                     @37
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    glDepthRangef                   @38
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    glDetachShader                  @35
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    glDisable                       @39
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    glDisableVertexAttribArray      @40
 
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    glDisable@4                       @39
 
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    glDisableVertexAttribArray@4      @40
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    glDrawArrays@12                    @41
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    glDrawElements                  @42
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    glEnable                        @43
 
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    glEnable@4                        @43
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    glEnableVertexAttribArray@4       @44
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    glFinish                        @45
 
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    glFinish@0                        @45
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    glFlush                         @46
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    glFramebufferRenderbuffer       @47
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    glFramebufferTexture2D          @48
 
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    glFramebufferTexture2D@20          @48
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    glFrontFace                     @49
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    glGenBuffers                    @50
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    glGenFramebuffers               @52
 
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    glGenFramebuffers@8               @52
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    glGenRenderbuffers              @53
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    glGenTextures                   @54
 
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    glGenTextures@8                   @54
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    glGenerateMipmap                @51
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    glGetActiveAttrib               @55
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    glGetActiveUniform              @56
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    glGetAttachedShaders            @57
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    glGetAttribLocation             @58
 
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    glGetAttribLocation@8             @58
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    glGetBooleanv                   @59
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    glGetBufferParameteriv          @60
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    glGetError                      @61
 
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    glGetError@0                      @61
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    glGetFloatv                     @62
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    glGetFramebufferAttachmentParameteriv   @63
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    glGetIntegerv                   @64
 
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    glGetIntegerv@8                   @64
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    glGetProgramInfoLog@16             @66
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    glGetProgramiv@12                  @65
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    glGetRenderbufferParameteriv    @67
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    glGetShaderPrecisionFormat      @70
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    glGetShaderSource@16               @71
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    glGetShaderiv@12                   @68
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    glGetString                     @72
 
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    glGetString@4                     @72
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    glGetTexParameterfv             @73
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    glGetTexParameteriv             @74
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    glGetUniformLocation            @77
 
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    glGetUniformLocation@8            @77
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    glGetUniformfv                  @75
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    glGetUniformiv                  @76
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    glGetVertexAttribPointerv       @80
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    glIsTexture                     @88
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    glLineWidth                     @89
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    glLinkProgram@4                   @90
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    glPixelStorei                   @91
 
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    glPixelStorei@8                   @91
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    glPolygonOffset                 @92
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    glReadPixels                    @93
 
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    glReadPixels@28                    @93
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    glReleaseShaderCompiler         @94
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    glRenderbufferStorage           @95
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    glSampleCoverage                @96
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    glScissor                       @97
 
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    glScissor@16                       @97
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    glShaderBinary                  @98
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    glShaderSource@16                  @99
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    glStencilFunc                   @100
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    glStencilMaskSeparate           @103
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    glStencilOp                     @104
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    glStencilOpSeparate             @105
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    glTexImage2D                    @106
 
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    glTexImage2D@36                    @106
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    glTexParameterf                 @107
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    glTexParameterfv                @108
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    glTexParameteri                 @109
 
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    glTexParameteri@12                 @109
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    glTexParameteriv                @110
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    glTexSubImage2D                 @111
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    glUniform1f                     @112
 
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    glTexSubImage2D@36                 @111
 
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    glUniform1f@8                     @112
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    glUniform1fv                    @113
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    glUniform1i                     @114
 
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    glUniform1i@8                     @114
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    glUniform1iv                    @115
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    glUniform2f                     @116
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    glUniform2fv                    @117
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    glUniform3fv                    @121
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    glUniform3i                     @122
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    glUniform3iv                    @123
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    glUniform4f                     @124
 
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    glUniform4f@20                     @124
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    glUniform4fv                    @125
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    glUniform4i                     @126
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    glUniform4iv                    @127
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    glUniformMatrix2fv              @128
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    glUniformMatrix3fv              @129
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    glUniformMatrix4fv              @130
 
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    glUniformMatrix4fv@16              @130
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    glUseProgram@4                    @131
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    glValidateProgram               @132
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    glVertexAttrib1f                @133