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Viewing changes to bucket_brigade/bucket_brigadeconfig.py

  • Committer: Rick Spencer
  • Date: 2010-11-03 15:57:21 UTC
  • Revision ID: rick.spencer@canonical.com-20101103155721-o2et2cmokhaxtz5s
kinda done

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        raise project_path_not_found
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#screen dimensions
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screen_width = 800
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screen_height = 480
 
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screen_width = 780
 
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screen_height = 490
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play_area = {"left":199,"right":593,"top":111,"bottom":355}
 
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play_area = {"left":193,"right":587,"top":78,"bottom":320}
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#images
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image_path = os.path.join(getdatapath(), "media/")
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background_image = image_path + "background.png"
 
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background_image = image_path + "overlaynormal.png"
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game_over_background = image_path + "game_over.png"
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font = image_path + "CommodoreRounded.ttf"
 
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guy_img = image_path + "guy.png"
 
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icon = image_path + "lamp.png"
 
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guy_bullet = image_path + "bullet.png"
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bullet_explode_stage = image_path + "bullet_explode_"
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guy_explode_stage = image_path + "guy_explode_"
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enemy_explode_stage = image_path + "guy_explode_"
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enemy_image = image_path + "enemy.png"
 
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enemy_image_1 = image_path + "fridge.png"
 
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enemy_image_2 = image_path + "lamp.png"
 
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enemy_image_3 = image_path + "plant.png"
 
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house_image = image_path + "house.png"
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homing_missle_image = image_path + "homing_missle.png"
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default_bullet = image_path + "bullet.png"
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#sounds
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guy_explode = sound_path + "explosion.wav"
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guy_shoot_sound = sound_path + "blam.wav"
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guy_bullet_explode = sound_path + "explosion.wav"
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free_guy_sound = sound_path + "free_guy.wav"
 
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free_guy_sound = sound_path + "free_guy_reward.wav"
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enemy_explode_sound = sound_path + "explosion.wav"
 
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enemy_appear_sound = sound_path + "throw_out.wav"
 
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enemy_explode_sound = sound_path + "dropped.wav"
 
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enemy_bounce_sound = sound_path + "bounced.wav"
 
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saved_sound = sound_path + "saved.mp3"