40
40
raise project_path_not_found
46
play_area = {"left":199,"right":593,"top":111,"bottom":355}
46
play_area = {"left":193,"right":587,"top":78,"bottom":320}
49
49
image_path = os.path.join(getdatapath(), "media/")
51
background_image = image_path + "background.png"
51
background_image = image_path + "overlaynormal.png"
52
52
game_over_background = image_path + "game_over.png"
54
font = image_path + "CommodoreRounded.ttf"
54
56
guy_img = image_path + "guy.png"
57
icon = image_path + "lamp.png"
55
59
guy_bullet = image_path + "bullet.png"
56
60
bullet_explode_stage = image_path + "bullet_explode_"
57
61
guy_explode_stage = image_path + "guy_explode_"
58
62
enemy_explode_stage = image_path + "guy_explode_"
59
enemy_image = image_path + "enemy.png"
63
enemy_image_1 = image_path + "fridge.png"
64
enemy_image_2 = image_path + "lamp.png"
65
enemy_image_3 = image_path + "plant.png"
66
house_image = image_path + "house.png"
60
67
homing_missle_image = image_path + "homing_missle.png"
62
71
default_bullet = image_path + "bullet.png"
68
77
guy_explode = sound_path + "explosion.wav"
69
78
guy_shoot_sound = sound_path + "blam.wav"
70
79
guy_bullet_explode = sound_path + "explosion.wav"
71
free_guy_sound = sound_path + "free_guy.wav"
80
free_guy_sound = sound_path + "free_guy_reward.wav"
73
enemy_explode_sound = sound_path + "explosion.wav"
82
enemy_appear_sound = sound_path + "throw_out.wav"
83
enemy_explode_sound = sound_path + "dropped.wav"
84
enemy_bounce_sound = sound_path + "bounced.wav"
85
saved_sound = sound_path + "saved.mp3"