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Viewing changes to crashteroids/crashteroidsconfig.py

  • Committer: Rick Spencer
  • Date: 2010-02-27 21:44:19 UTC
  • Revision ID: rick.spencer@canonical.com-20100227214419-szj0dy12ef730j4o
have removed extraneous crashteroids stuff

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image_path = os.path.join(getdatapath(), "media/")
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sound_path = os.path.join(getdatapath(), "media/")
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game_over = True
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game_vars={"pu_kind":None, "start_rx":0,"pu_freq":225,"pu_max":3,"en_max":1,"en_freq":350,"enemy_kind":None,"start_lvl":0,"max_rx":8}
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#####images
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background_image = image_path + "background.png"
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game_over_background = image_path + "game_over.png"
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#player
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guy_img = image_path + "guy.png"
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guy_bullet = image_path + "bullet.png"
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guy_bullet_big = image_path + "bigbullet.png"
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guy_explode_stage = image_path + "ship_explode.png"
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guy_bullet_explode_stage = image_path + "bullet_explode.png"
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#rocks
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large_rock = image_path + "lrg_rock_"
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medium_rock = image_path + "med_rock_"
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small_rock = image_path + "sml_rock_"
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#enemies
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turret_img = image_path + "evil.png"
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evil_twin_img = image_path + "evil.png"
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evil_bullet_img = image_path + "evil_bullet.png"
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big_missle_img = image_path + "homing_bullet.png"
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small_missle_img = image_path + "small_homing_bullet.png"
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enemy_explode_stage = image_path + "ship_explode_"
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#power ups
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max_bullets_img = image_path +  "maxbullets.png"
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big_bullets_img = image_path +  "bigbullet.png"
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free_guy_img = image_path + "guy.png"
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multi_img = image_path + "multiplier_"
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#####sounds
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#player
 
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bullet_explode_stage = image_path + "bullet_explode_"
 
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guy_explode_stage = image_path + "guy_explode_"
 
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enemy_explode_stage = image_path + "guy_explode_"
 
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enemy_image = image_path + "enemy.png"
 
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homing_missle_image = image_path + "homing_missle.png"
 
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guy_eng = sound_path + "engine_hum.wav"
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guy_explode = sound_path + "explosion.wav"
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free_guy_sound = sound_path + "beep_1.wav"
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guy_shoot_sound = sound_path + "blam.wav"
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guy_bullet_explode = sound_path + "explosion.wav"
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#power ups
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get_max_bullets_sound = sound_path + "beep_1.wav"
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get_big_bullets_sound = sound_path + "beep_1.wav"
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get_multiplier_sound =  sound_path + "beep_1.wav"
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free_guy_sound = sound_path + "free_guy.wav"
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#enemies
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enemy_explode_sound = sound_path + "explosion.wav"