53
53
image_path = os.path.join(getdatapath(), "media/")
54
54
sound_path = os.path.join(getdatapath(), "media/")
57
game_vars={"pu_kind":None, "start_rx":0,"pu_freq":225,"pu_max":3,"en_max":1,"en_freq":350,"enemy_kind":None,"start_lvl":0,"max_rx":8}
60
56
background_image = image_path + "background.png"
61
57
game_over_background = image_path + "game_over.png"
64
60
guy_img = image_path + "guy.png"
65
61
guy_bullet = image_path + "bullet.png"
66
guy_bullet_big = image_path + "bigbullet.png"
67
guy_explode_stage = image_path + "ship_explode.png"
68
guy_bullet_explode_stage = image_path + "bullet_explode.png"
71
large_rock = image_path + "lrg_rock_"
72
medium_rock = image_path + "med_rock_"
73
small_rock = image_path + "sml_rock_"
76
turret_img = image_path + "evil.png"
77
evil_twin_img = image_path + "evil.png"
78
evil_bullet_img = image_path + "evil_bullet.png"
79
big_missle_img = image_path + "homing_bullet.png"
80
small_missle_img = image_path + "small_homing_bullet.png"
81
enemy_explode_stage = image_path + "ship_explode_"
85
max_bullets_img = image_path + "maxbullets.png"
86
big_bullets_img = image_path + "bigbullet.png"
87
free_guy_img = image_path + "guy.png"
88
multi_img = image_path + "multiplier_"
62
bullet_explode_stage = image_path + "bullet_explode_"
63
guy_explode_stage = image_path + "guy_explode_"
64
enemy_explode_stage = image_path + "guy_explode_"
65
enemy_image = image_path + "enemy.png"
66
homing_missle_image = image_path + "homing_missle.png"
94
68
guy_eng = sound_path + "engine_hum.wav"
95
69
guy_explode = sound_path + "explosion.wav"
96
free_guy_sound = sound_path + "beep_1.wav"
97
70
guy_shoot_sound = sound_path + "blam.wav"
98
71
guy_bullet_explode = sound_path + "explosion.wav"
101
get_max_bullets_sound = sound_path + "beep_1.wav"
102
get_big_bullets_sound = sound_path + "beep_1.wav"
103
get_multiplier_sound = sound_path + "beep_1.wav"
72
free_guy_sound = sound_path + "free_guy.wav"
106
74
enemy_explode_sound = sound_path + "explosion.wav"