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virtual lmLUnits GetHeight() { return m_uBoundsBottom.y - m_uBoundsTop.y; }
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virtual bool BoundsContainsPoint(lmUPoint& pointL);
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// methods related to selection rectangle
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void SetSelRectangle(lmLUnits x, lmLUnits y, lmLUnits uWidth, lmLUnits uHeight);