8
Mesh::Mesh(MDLMesh * myMesh)
10
// Save the mesh information
13
// Initialize the state set to NULL
20
// Clean up the associated data
25
void Mesh::setStateSet(osg::StateSet * stateSet)
31
osg::StateSet * Mesh::getStateSet()
33
return state_set.get();
37
MDLMesh * Mesh::getMesh()
43
int Mesh::getNumLODVertices(int lodNum)
45
return my_mesh->vertex_data.num_lod_vertices[lodNum];