4
4
import org.bukkit.Location;
5
5
import org.bukkit.World;
6
6
import org.bukkit.entity.Player;
7
import org.bukkit.event.player.PlayerChatEvent;
8
7
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
9
8
import org.bukkit.event.player.PlayerListener;
25
24
sender.teleport(spawn);
26
25
sender.sendMessage("Returned to spawn.");
27
26
event.setCancelled(true);
28
} else if (split[0].equalsIgnoreCase("/creative")) {
27
} /*else if (split[0].equalsIgnoreCase("/creative")) {
29
28
Player sender = event.getPlayer();
30
29
sender.setGameMode(GameMode.CREATIVE);
32
31
sender.sendMessage("Game mode set to GameMode.CREATIVE");
33
32
System.out.printf("%s changed game mode\n", sender.getName());
34
33
event.setCancelled(true);
35
} else if (split[0].equalsIgnoreCase("/help")) {
34
}*/ else if (split[0].equalsIgnoreCase("/help")) {
36
35
Player sender = event.getPlayer();
37
36
sender.sendMessage("Available commands in HackedCommands:\n");
38
37
sender.sendMessage("/spawn - returns you to the spawn point");
39
sender.sendMessage("/creative - sets you in creative mode");
40
sender.sendMessage("/setspawn - admin only, sets the spawn of the map to your location");
38
sender.sendMessage("/home - returns you to your bed");
39
sender.sendMessage("/register <phone number> sends your phone an auth code");
40
sender.sendMessage("/verify <auth code> verifies the auth code you got");
41
sender.sendMessage("You need to register and verify to have permissions");
42
//sender.sendMessage("/creative - sets you in creative mode");
43
//sender.sendMessage("/setspawn - admin only, sets the spawn of the map to ");
44
//sender.sendMessage("your location");
41
45
event.setCancelled(true);
42
46
} else if (split[0].equalsIgnoreCase("/setspawn")) {
43
47
Player sender = event.getPlayer();
54
58
sender.sendMessage("Permission denied.");
56
60
event.setCancelled(true);
61
} else if (split[0].equalsIgnoreCase("/home")) {
62
Player sender = event.getPlayer();
64
sender.teleport(sender.getBedSpawnLocation());
65
sender.throwSnowball();
67
sender.sendMessage("Sent home");