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const float * projectionMatrix ();
388
WRAPABLE_HND (0, GLScreenInterface, bool, glInitContext, XVisualInfo *);
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WRAPABLE_HND (1, GLScreenInterface, bool, glPaintOutput,
388
bool glInitContext (XVisualInfo *);
390
WRAPABLE_HND (0, GLScreenInterface, bool, glPaintOutput,
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const GLScreenPaintAttrib &, const GLMatrix &,
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const CompRegion &, CompOutput *, unsigned int);
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WRAPABLE_HND (2, GLScreenInterface, void, glPaintTransformedOutput,
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WRAPABLE_HND (1, GLScreenInterface, void, glPaintTransformedOutput,
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const GLScreenPaintAttrib &,
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const GLMatrix &, const CompRegion &, CompOutput *,
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WRAPABLE_HND (3, GLScreenInterface, void, glApplyTransform,
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WRAPABLE_HND (2, GLScreenInterface, void, glApplyTransform,
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const GLScreenPaintAttrib &, CompOutput *, GLMatrix *);
399
WRAPABLE_HND (4, GLScreenInterface, void, glEnableOutputClipping,
400
WRAPABLE_HND (3, GLScreenInterface, void, glEnableOutputClipping,
400
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const GLMatrix &, const CompRegion &, CompOutput *);
401
WRAPABLE_HND (5, GLScreenInterface, void, glDisableOutputClipping);
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WRAPABLE_HND (4, GLScreenInterface, void, glDisableOutputClipping);
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friend class GLTexture;