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101
CompRect workarea, currentRect, desiredSlot, lastSlot,
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102
desiredRect, lastWorkarea, currentWorkarea;
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void getPaintRectangle (CompRect&);
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void setCurrentRect (Animation&);
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bool initiateCommon (CompAction*, CompAction::State,
115
CompOption::Vector&, GridType, bool, bool);
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void glPaintRectangle (const GLScreenPaintAttrib&,
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const GLMatrix&, CompOutput *);