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  • Committer: Sam Spilsbury
  • Date: 2011-12-23 07:24:04 UTC
  • mfrom: (1802.1.9 901714.test_animation)
  • Revision ID: sam.spilsbury@canonical.com-20111223072404-larjior5wva3wdfa
Merged 901714.test_animation into 901714.test_button_press.

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    GLTexture::List t = GLTexture::readImageToTexture(fname, pname,
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                                                      size);
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    (static_cast <unity::MT::X11TextureFactory *> (unity::MT::Texture::Factory::Default ()))->setActiveWrap (t);
 
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    (boost::shared_static_cast <unity::MT::X11TextureFactory> (unity::MT::Texture::Factory::Default ()))->setActiveWrap (t);
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    mHandleTextures.at(i).first = unity::MT::Texture::Factory::Default ()->create ();
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    mHandleTextures.at (i).second.width = size.width ();