3168
3168
CHECKGL(glClearColor(0, 0, 0, 0));
3170
SetFrameBufferHelper(_offscreen_fbo, dst_device_texture, depth_buffer, width, height);
3169
SetFrameBufferHelper(_offscreen_fbo, dst_device_texture, _offscreen_depth_rt0, width, height);
3171
3170
CHECKGL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
3173
3172
QRP_GLSL_1Tex(0, 0, width, height, src_device_texture, texxform0, c0);