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m_unityScope->visible.changed.connect(sigc::mem_fun(this, &Scope::visibleChanged));
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m_unityScope->shortcut.changed.connect(sigc::mem_fun(this, &Scope::shortcutChanged));
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m_unityScope->connected.changed.connect(sigc::mem_fun(this, &Scope::connectedChanged));
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connect(this, SIGNAL(searchFinished(const std::string &, unity::glib::HintsMap const &, unity::glib::Error const &)), SLOT(onSearchFinished(const std::string &, unity::glib::HintsMap const &)));
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/* FIXME: signal should be forwarded instead of calling the handler directly */
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m_unityScope->activated.connect(sigc::mem_fun(this, &Scope::onActivated));