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*************************************************************************
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ArmageTron -- Just another Tron Lightcycle Game in 3D.
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Copyright (C) 2000 Manuel Moos (manuel@moosnet.de)
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**************************************************************************
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************
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#include "eDebugLine.h"
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extern REAL sg_delayCycle;
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void gSensor::PassEdge(const eWall *ww,REAL time,REAL a,int r){
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eSensor::PassEdge(ww,time,a,r);
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// see if the base class found the hit unworthy: ( HACK! )
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const gPlayerWall *w=dynamic_cast<const gPlayerWall*>(ww);
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gCycle *owner=w->Cycle();
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if (w->EndTime() < w->BegTime())
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else if (dynamic_cast<const gWallRim*>(ww))