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bool IsAllowedToRename ( void ); //!< tells if the user can rename or not, takes care about everything
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void AllowRename( bool allow ); //!< Allows a player to rename (or not)
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tColoredString nameFromClient_; //!< this player's name as the client wants it to be. Avoid using it when possilbe.
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tColoredString nameFromServer_; //!< this player's name as the server wants it to be. Avoid using it when possilbe.