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    //sound output
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    virtual void SoundMix(unsigned char *dest,unsigned int len,
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                          int viewer,REAL rvol,REAL lvol){};
 
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                          int viewer,REAL rvol,REAL lvol){}
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    // internal camera
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    virtual eCoord CamDir()  const {return dir;}
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class eDeath
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{
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public:
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    eDeath(){};   //!< constructor
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    ~eDeath(){};  //!< destructor
 
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    eDeath(){}   //!< constructor
 
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    ~eDeath(){}  //!< destructor
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};
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#endif