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  • Committer: Levi Bard
  • Date: 2010-12-21 20:49:08 UTC
  • Revision ID: levi@unity3d.com-20101221204908-h6cx8k8tzzkvaqpw
Cleanup.

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                public override void Update (string localPath, bool recurse, MonoDevelop.Core.IProgressMonitor monitor)
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                {
 
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                        /*
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                        localPath = NormalizePath (Path.GetFullPath (localPath));
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                        lock (lockme){ run (null, "tree = workingtree.WorkingTree.open_containing(path=ur\"{0}\")[0]\ntree.update()\n", localPath); }
 
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                        */
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                }
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                public override void StoreCredentials (string url)