merged in lp:~tapaal-contributor/tapaal/load-and-save-time-and-game-net-properties introducing lense (timed,game) for future implementation of net projections
private static final String PLACENAME_ERROR_MESSAGE = "The keywords \"true\" and \"false\" are reserved and can not be used as place names.\nPlaces with these names will be renamed to \"_true\" and \"_false\" respectively.\n\n Note that any queries using these places may not be parsed correctly.";
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private HashMap<TimedTransitionComponent, TimedTransportArcComponent> presetArcs = new HashMap<TimedTransitionComponent, TimedTransportArcComponent>();
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private HashMap<TimedTransitionComponent, TimedTransportArcComponent> presetArcs = new HashMap<TimedTransitionComponent, TimedTransportArcComponent>();
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private HashMap<TimedTransitionComponent, TimedTransportArcComponent> postsetArcs = new HashMap<TimedTransitionComponent, TimedTransportArcComponent>();
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private HashMap<TimedTransportArcComponent, TimeInterval> transportArcsTimeIntervals = new HashMap<TimedTransportArcComponent, TimeInterval>();