1
glmark2 2011.07 (20110719)
2
==========================
4
* Replace SDL with custom window handling code.
5
* Add benchmark for shader conditionals.
6
* Add benchmark for shader function calls.
7
* Add benchmark for shader loops.
8
* Add benchmark for real phong (vs blinn-phong) lighting model.
9
* Add benchmark for normal mapping.
10
* Refactor Mesh class to increase flexibility in vertex attribute
13
glmark2 2011.06 (20110624)
14
==========================
16
* Improve benchmark versatility by allowing runtime-configurable,
18
* Add command line option to list avalaible scenes and their
19
supported options (-l,--list-scenes).
20
* Allow specifying the scenes to run and their options from the
21
command line (-b,--benchmark).
22
* Add basic output validation functionality (--validate).
23
* Add command line option to call glFinish() instead of swapping
24
the front and back buffers (--no-swap-buffers).
25
* Manually disable VSync for GL/GLX (work around an SDL bug).
26
* Replace custom math and shader infrastructure with functionality
27
provided by LibMatrix (lp:libmatrix).
28
* Improve user documentation (--help and man page).
30
glmark2 11.05 (20110530)
31
==========================
33
* Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848).
34
* Ensure our screen updates are not synchronized with the vertical
36
* Use the correct GL headers depending on the flavor (desktop vs ES2).
37
* Query the correct GL object for shader linking status.
1
39
glmark2 11.01 (20110125)
2
40
==========================