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/***********************************************************************
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Enumeration of queue IDs
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***********************************************************************/
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/***********************************************************************
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***********************************************************************/
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class RenderingSurface : public EventSet
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void addGeometryBuffer(RenderQueueID queue, const GeometryBuffer& buffer);
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void removeGeometryBuffer(RenderQueueID queue, const GeometryBuffer& buffer);
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void clearGeometry(RenderQueueID queue);
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bool isInvalidated() const;
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bool isRenderingWindow() const;
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void transferRenderingWindow(RenderingWindow& window);
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//virtual void draw();
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//RenderingWindow& createRenderingWindow(TextureTarget& target);
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//void destroyRenderingWindow(RenderingWindow& window);
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//const RenderTarget& getRenderTarget() const;