1
print("generate_buildables.lua enter")
5
-- N.B., some effects of Improvements are hardcoded.
7
-- Arguments: Name, cost, required technology, ai weighting
11
improvement = conquests_addNewImprovement("Barracks", 40, "Military Tactics", 30)
12
-- TODO: avoid hardcoded 25 turns
13
conquests_buildableSetInfo(improvement, "The Barracks improvement will automatically produce one military unit of footsoldiers every 25 turns.")
14
conquests_improvementRebellionBonus(improvement, 25)
15
conquests_buildableSetAdvice(improvement, "A barracks will allow units to be recruited automatically from the general population, as well as helping to keep control of your population.")
17
improvement = conquests_addNewImprovement("Farmland", 20, "Agriculture", 0)
18
-- AI weight 0, handled with specific code
19
-- TODO: avoid hardcoded size 3
20
conquests_buildableSetInfo(improvement, "Farmland is required for a town to grow beyond population 16,000.")
21
conquests_buildableSetAdvice(improvement, "Farmland will allow our town to expand.")
23
improvement = conquests_addNewImprovement("Aqueduct", 60, "Construction", 0)
24
-- AI weight 0, handled with specific code
25
-- TODO: avoid hardcoded size 6
26
conquests_buildableSetInfo(improvement, "An Aqueduct is required for a city to grow beyond population 31,000.")
27
conquests_buildableSetRequiresImprovement(improvement, "Farmland")
28
conquests_buildableSetAdvice(improvement, "An Aqueduct will allow our city to expand.")
30
improvement = conquests_addNewImprovement("Fort", 40, "", 10)
31
improvement_fort = improvement
32
conquests_buildableSetInfo(improvement, "A Fort increases the defence of your units in the city by 25%, unless the attacker has discovered Gunpowder.")
33
conquests_buildableSetObsoletedBy(improvement, "Gunpowder")
34
conquests_improvementRebellionBonus(improvement, 25)
35
conquests_buildableSetAdvice(improvement, "A Fort will provide some basic protection for our city, as well as helping to reduce disorder.")
37
improvement = conquests_addNewImprovement("Quarry", 20, "", 40)
38
conquests_buildableSetAdvice(improvement, "A Quarry will allow the extraction of large quantities of stone, allowing a greater range of improvements to be built.")
40
improvement = conquests_addNewImprovement("Harbour", 40, "Sailing", 15)
41
improvement_harbour = improvement
42
conquests_buildableSetInfo(improvement, "A Harbour allows exploration and travel by sea.")
43
conquests_improvementSetRequiresCoastal(improvement, true)
44
conquests_improvementSetTravelRange(improvement, 5, false)
45
conquests_improvementSetPowerPerTurn(improvement, 1)
46
conquests_buildableSetAdvice(improvement, "A Harbour will allow us to explore nearby waters.")
48
improvement = conquests_addNewImprovement("Library", 40, "Writing", 5)
49
conquests_improvementSetResearchMultiplierBonus(improvement, 50, false)
50
conquests_improvementSetPowerPerTurn(improvement, 1)
51
conquests_improvementSetAIHint(improvement, IMPROVEMENT_AIHINT_RESEARCH)
52
conquests_buildableSetAdvice(improvement, "A Library will allow us to preserve and access vital knowledge, allowing our scholars to more quickly make progress in their discoveries.")
54
improvement = conquests_addNewImprovement("Mine", 20, "Iron Working", 50)
55
conquests_buildableSetAdvice(improvement, "A Mine will allow the mining of iron, allowing a range of improvements and powerful military units to be built.")
57
improvement = conquests_addNewImprovement("Temple", 20, "Masonry", 0)
58
improvement_temple = improvement
59
conquests_buildableSetObsoletedBy(improvement, "Feudalism")
60
conquests_improvementSetPowerPerTurn(improvement, 1)
61
conquests_improvementSetGrowthRate(improvement, -1)
62
conquests_improvementRebellionBonus(improvement, 25)
63
conquests_buildableSetAdvice(improvement, "A Temple will keep the population happy, and make your city grow at a faster rate.")
65
improvement = conquests_addNewImprovement("Walls", 80, "Masonry", 15)
66
conquests_buildableSetInfo(improvement, "City Walls increase the defence of your units in the city by 50%, unless the attacker has discovered Gunpowder. They also protect against population losses when your city is attacked, for cities of population 31,000 of less.\n\nReplaces Fort.")
67
conquests_buildableSetObsoletedBy(improvement, "Gunpowder")
68
conquests_buildableSetReplacedBy(improvement_fort, improvement)
69
conquests_buildableSetAdvice(improvement, "A Wall for your city will provide protection from attack.")
71
improvement = conquests_addNewImprovement("Market", 40, "Trade", 15)
72
conquests_improvementSetPowerPerTurn(improvement, 2)
73
conquests_buildableSetAdvice(improvement, "A Market will allow us to trade our gold, bringing extra growth to the city.")
77
improvement = conquests_addNewImprovement("Armourer", 40, "Medieval Arms", 40)
78
improvement_armourer = improvement
79
conquests_buildableSetRequiresImprovement(improvement, "Mine")
80
conquests_buildableSetObsoletedBy(improvement, "Firearms")
81
conquests_buildableSetAdvice(improvement, "An Armourer will allow us to build new and advanced weaponry to defeat our enemies.")
83
improvement = conquests_addNewImprovement("Castle", 40, "Castles", 20)
84
conquests_buildableSetInfo(improvement, "A Castle increases the defence of your units in the city by 50%, unless the attacker has discovered Gunpowder.")
85
conquests_buildableSetObsoletedBy(improvement, "Gunpowder")
86
conquests_improvementSetPowerPerTurn(improvement, 3)
87
conquests_improvementRebellionBonus(improvement, 25)
88
conquests_buildableSetAdvice(improvement, "A Castle will allow us to defend our city, and increase public order.")
90
improvement = conquests_addNewImprovement("Church", 40, "Feudalism", 20)
91
conquests_buildableSetObsoletedBy(improvement, "Scientific Method")
92
conquests_improvementSetPowerPerTurn(improvement, 3)
93
conquests_buildableSetReplacedBy(improvement_temple, improvement)
94
conquests_improvementSetGrowthRate(improvement, -1)
95
conquests_improvementRebellionBonus(improvement, 25)
96
conquests_buildableSetAdvice(improvement, "A Church will keep the population happy, and make your city grow at a faster rate.")
98
improvement = conquests_addNewImprovement("Cathedral", 100, "Feudalism", 10)
99
conquests_buildableSetObsoletedBy(improvement, "Scientific Method")
100
conquests_improvementSetPowerPerTurn(improvement, 6)
101
conquests_improvementSetGrowthRate(improvement, -1)
102
conquests_buildableSetRequiresImprovement(improvement, "Church")
103
conquests_improvementRebellionBonus(improvement, 25)
104
conquests_buildableSetAdvice(improvement, "A Cathedral will keep the population happy, and make your city grow at a faster rate.")
106
improvement = conquests_addNewImprovement("Port", 60, "Navigation", 15)
107
conquests_buildableSetInfo(improvement, "A Port allows exploration and travel by sea.")
108
conquests_improvementSetRequiresCoastal(improvement, true)
109
conquests_improvementSetTravelRange(improvement, 10, false)
110
conquests_improvementSetPowerPerTurn(improvement, 2)
111
conquests_buildableSetReplacedBy(improvement_harbour, improvement)
112
conquests_buildableSetAdvice(improvement, "A Harbour will allow us to explore the world's oceans.")
114
improvement = conquests_addNewImprovement("University", 100, "Education", 5)
115
conquests_improvementSetResearchMultiplierBonus(improvement, 50, false)
116
conquests_buildableSetRequiresImprovement(improvement, "Library")
117
conquests_improvementSetPowerPerTurn(improvement, 4)
118
conquests_improvementSetAIHint(improvement, IMPROVEMENT_AIHINT_RESEARCH)
119
conquests_buildableSetAdvice(improvement, "A University will increase the level of scientific research and progress in our city.")
123
improvement = conquests_addNewImprovement("Coastal Defence", 100, "Steam Power", 30)
124
conquests_buildableSetInfo(improvement, "A Coastal Defence increases the defence bonus against sea attacks to 50%.")
125
conquests_improvementSetRequiresCoastal(improvement, true)
126
conquests_buildableSetAdvice(improvement, "A Coastal Defence will help defend our naval units against attacks from the sea.")
128
improvement = conquests_addNewImprovement("Factory", 400, "Industrial Revolution", 30)
129
conquests_buildableSetInfo(improvement, "A Factory increases the maximum city size, once you have discovered Combustion.")
130
conquests_buildableSetRequiresImprovement(improvement, "Mine")
131
conquests_buildableSetReplacedBy(improvement_armourer, improvement)
132
conquests_buildableSetAdvice(improvement, "A Factory will allow us to manufacturer a range of modern improvements and military units.")
134
improvement = conquests_addNewImprovement("Powder Mill", 80, "Gunpowder", 50)
135
conquests_buildableSetRequiresImprovement(improvement, "Mine")
136
conquests_buildableSetObsoletedBy(improvement, "Motorised Warfare") -- as after we can build Tanks, Gunpowder is no longer required
137
conquests_buildableSetAdvice(improvement, "A Powder Mill will allow us to manufacturer gunpowder, allowing us to develop new weapons to blast our enemies to bits!")
139
improvement = conquests_addNewImprovement("Hospital", 300, "Medicine", 10)
140
conquests_improvementSetPowerPerTurn(improvement, 12)
141
conquests_improvementSetGrowthRate(improvement, -2)
142
conquests_buildableSetAdvice(improvement, "A Hospital will increase the life expectancy of our citizens, helping us to grow faster.")
144
improvement = conquests_addNewImprovement("School", 300, "Industrial Revolution", 5)
145
conquests_buildableSetInfo(improvement, "A School increases the basic rate of scientific research in the city by 2.")
146
conquests_improvementSetPowerPerTurn(improvement, 12)
147
conquests_improvementSetAIHint(improvement, IMPROVEMENT_AIHINT_RESEARCH)
148
conquests_buildableSetAdvice(improvement, "A school will increase the level of education in our city.")
152
improvement = conquests_addNewImprovement("Airport", 600, "Flight", 30)
153
conquests_buildableSetInfo(improvement, "An Airport allows air units to bomb from here, or rebase from or to here, and allows exploration and travel by air.")
154
conquests_buildableSetRequiresImprovement(improvement, "Factory")
155
conquests_improvementSetTravelRange(improvement, biplane_travel_range_c, true)
156
conquests_improvementSetPowerPerTurn(improvement, 25)
157
conquests_buildableSetAdvice(improvement, "An Airport will allow us to build air units, as well as transport units by air.")
159
improvement = conquests_addNewImprovement("Anti-Air Guns", 800, "Advanced Flight", 15)
160
improvement_antiairguns = improvement
161
conquests_buildableSetInfo(improvement, "Can defend against air attacks, defence 4.")
162
conquests_buildableSetRequiresImprovement(improvement, "Factory")
163
conquests_improvementSetAirDefence(improvement, 4)
164
conquests_buildableSetAdvice(improvement, "Anti-Air Guns will defend our city from enemy invasions by air.")
166
improvement = conquests_addNewImprovement("Lab", 500, "Computer", 5)
167
conquests_buildableSetInfo(improvement, "A Lab increases the rate of scientific research in the city by 50%.")
168
conquests_buildableSetRequiresImprovement(improvement, "University")
169
conquests_improvementSetPowerPerTurn(improvement, 20)
170
conquests_improvementSetAIHint(improvement, IMPROVEMENT_AIHINT_RESEARCH)
171
conquests_buildableSetAdvice(improvement, "A Lab will allow our scientists to make greater progress in their research.")
173
improvement = conquests_addNewImprovement("Missile Launcher", 800, "Rocketry", 30)
174
conquests_buildableSetInfo(improvement, "A Missile Launcher allows missile units to bomb from here.")
175
conquests_buildableSetRequiresImprovement(improvement, "Factory")
176
conquests_improvementSetImmuneFromBombing(improvement, true) -- so if a civilization is nuked, they can retaliate
177
conquests_buildableSetAdvice(improvement, "A Missile Launcher will allow us to launch missiles against our enemies!")
179
improvement = conquests_addNewImprovement("Radar Tower", 600, "Advanced Flight", 30)
180
conquests_buildableSetInfo(improvement, "A Radar Tower increases the visibility around a city.")
181
conquests_buildableSetRequiresImprovement(improvement, "Factory")
182
conquests_improvementSetAIHint(improvement, IMPROVEMENT_AIHINT_FOW)
183
conquests_buildableSetAdvice(improvement, "A Radar Tower will allow us to monitor the movements of our enemies near the city.")
185
improvement = conquests_addNewImprovement("SAM Launcher", 1600, "Rocketry", 30)
186
conquests_buildableSetInfo(improvement, "Can defend against air attacks, defence 12.")
187
conquests_buildableSetRequiresImprovement(improvement, "Factory")
188
conquests_improvementSetAirDefence(improvement, 12)
189
conquests_buildableSetReplacedBy(improvement_antiairguns, improvement)
190
conquests_buildableSetAdvice(improvement, "A SAM Launcher will defend our city from enemy invasions by air.")
192
improvement = conquests_addNewImprovement("Bomb Shelter", 1000, "Nuclear Missiles", 30)
193
conquests_buildableSetInfo(improvement, "May reduce population deaths from nuclear attacks.")
194
conquests_buildableSetRequiresImprovement(improvement, "Factory")
195
conquests_improvementSetImmuneFromBombing(improvement, true)
196
conquests_buildableSetAdvice(improvement, "A Bomb Shelter will help to reduce deaths in the event of a nuclear attack.")
198
improvement = conquests_addNewImprovement("Spaceport", 2000, "Satellites", 0)
199
conquests_buildableSetRequiresImprovement(improvement, "Airport")
200
conquests_improvementSetPowerPerTurn(improvement, 50)
201
conquests_buildableSetAdvice(improvement, "A Spaceport will show the world how powerful our civilization is.")
203
improvement = conquests_addNewImprovement("SDI Lasers", 2000, "Space Militarisation", 40)
204
conquests_buildableSetInfo(improvement, "80% chance of preventing nuclear attacks to this city.")
205
conquests_buildableSetRequiresImprovement(improvement, "Spaceport")
206
conquests_buildableSetAdvice(improvement, "SDI Lasers will allow us to shoot down enemy nuclear missiles.")
210
improvement = conquests_addNewImprovement("Pyramids", 200, "Masonry", 30)
211
conquests_buildableSetInfo(improvement, "")
212
conquests_buildableSetObsoletedBy(improvement, "Gunpowder")
213
conquests_improvementSetProductionBonus(improvement, 1, true)
214
conquests_buildableSetAdvice(improvement, "The Pyramids represent an immense architectural achievement.")
216
improvement = conquests_addNewImprovement("Colossus", 200, "", 30)
217
conquests_buildableSetInfo(improvement, "")
218
conquests_buildableSetObsoletedBy(improvement, "Magnetism")
219
conquests_improvementSetGrowthRate(improvement, -5)
220
conquests_buildableSetAdvice(improvement, "The Colossus will draw people from all over the known world to come to our city.")
222
improvement = conquests_addNewImprovement("Himeji Castle", 400, "Castles", 30)
223
conquests_buildableSetInfo(improvement, "")
224
conquests_buildableSetObsoletedBy(improvement, "Industrial Revolution")
225
conquests_improvementSetDefenceBonus(improvement, 50, true)
226
conquests_buildableSetAdvice(improvement, "Himeji Castle will provide greater defence across our civilization.")
228
improvement = conquests_addNewImprovement("Great Temple", 200, "Masonry", 30)
229
conquests_buildableSetInfo(improvement, "")
230
conquests_buildableSetObsoletedBy(improvement, "Gunpowder")
231
conquests_improvementSetGrowthRate(improvement, -5)
232
conquests_buildableSetAdvice(improvement, "The Great Temple will draw people from all over the known world to come to our city.")
234
improvement = conquests_addNewImprovement("Colosseum", 200, "Masonry", 30)
235
conquests_buildableSetInfo(improvement, "")
236
conquests_buildableSetObsoletedBy(improvement, "Industrial Revolution")
237
conquests_improvementSetGrowthRate(improvement, -4)
238
conquests_buildableSetAdvice(improvement, "The Colosseum will draw people from all over the known world to come to our city.")
240
improvement = conquests_addNewImprovement("Hammer of Thor", 100, "Sailing", 30)
241
conquests_buildableSetInfo(improvement, "")
242
conquests_buildableSetObsoletedBy(improvement, "Magnetism")
243
conquests_improvementSetAutoVeteranBonus(improvement, true, true)
244
conquests_buildableSetAdvice(improvement, "The Hammer of Thor will be a source of inspiration to all our warriors.")
246
improvement = conquests_addNewImprovement("Apollo Programme", 3000, "Spaceflight", 30)
247
conquests_buildableSetInfo(improvement, "")
248
conquests_improvementSetResearchMultiplierBonus(improvement, 100, true)
249
conquests_buildableSetAdvice(improvement, "The Apollo Programme will be a great scientific and technological achievement for our civilization.")
251
improvement = conquests_addNewImprovement("Stonehenge", 100, "", 30)
252
conquests_buildableSetInfo(improvement, "")
253
conquests_buildableSetObsoletedBy(improvement, "Feudalism")
254
conquests_improvementSetGrowthRate(improvement, -4)
255
conquests_buildableSetAdvice(improvement, "Stonehenge will draw people from all over the known world to come to our city.")
257
improvement = conquests_addNewImprovement("Eiffel Tower", 800, "Steam Power", 30)
258
conquests_buildableSetInfo(improvement, "")
259
conquests_buildableSetObsoletedBy(improvement, "Spaceflight")
260
conquests_improvementSetProductionBonus(improvement, 2, true)
261
conquests_buildableSetAdvice(improvement, "The Pyramids represent an immense architectural achievement.")
263
improvement = conquests_addNewImprovement("Mir Space Station", 3000, "Satellites", 30)
264
conquests_buildableSetInfo(improvement, "")
265
conquests_improvementSetResearchMultiplierBonus(improvement, 100, true)
266
conquests_buildableSetAdvice(improvement, "The Mir Space Station will be a great scientific and technological achievement for our civilization.")
269
improvement = conquests_addNewImprovement("", 40, "", 15)
270
conquests_buildableSetInfo(improvement, "")
271
conquests_improvementSet(improvement, )
276
-- Note that any new units must have a corresponding image in conquests/data/gfx/, called unit_NAME.png, where
277
-- NAME is the unit's name.
279
-- Arguments: Name, cost, required technology, attack, defence, moves
283
unit_template = conquests_addNewUnitTemplate("Settlers", 20, "", 0, 0, 1)
284
conquests_buildableSetInfo(unit_template, "Settlers may only be built in cities of population greater than 10,000.")
285
conquests_unitTemplateSetFoot(unit_template, true)
286
conquests_unitTemplateSetCanBuildCity(unit_template, true)
287
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
288
conquests_buildableSetAdvice(unit_template, "Settlers will allow us to build new cities, and expand our civilization.")
292
unit_template = conquests_addNewUnitTemplate("Archers", 15, "Archery", 2, 1, 1)
293
unit_template_archers = unit_template
294
conquests_unitTemplateSetFoot(unit_template, true)
295
conquests_unitTemplateSetUpgrade(unit_template, true)
296
conquests_buildableSetAdvice(unit_template, "These will provide us with a basic unit to attack the enemy.")
298
unit_template = conquests_addNewUnitTemplate("Catapults", 40, "Mathematics", 6, 1, 1)
299
unit_template_catapults = unit_template
300
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_BREAK)
301
conquests_buildableSetAdvice(unit_template, "Catapults are a devastating weapon of war which we can use to crush the enemy.")
303
unit_template = conquests_addNewUnitTemplate("Chariots", 40, "The Wheel", 4, 1, 2)
304
unit_template_chariots = unit_template
305
conquests_unitTemplateSetUpgrade(unit_template, true)
306
conquests_buildableSetAdvice(unit_template, "Chariots are a fast and powerful attack weapon of the ancient era.")
308
unit_template = conquests_addNewUnitTemplate("Horsemen", 20, "Horse Riding", 2, 1, 2)
309
unit_template_horsemen = unit_template
310
conquests_buildableSetAdvice(unit_template, "Horsemen can quickly explore the land.")
312
unit_template = conquests_addNewUnitTemplate("Swordsmen", 30, "Iron Working", 3, 2, 1)
313
unit_template_swordsmen = unit_template
314
conquests_unitTemplateSetFoot(unit_template, true)
315
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
316
conquests_unitTemplateSetUpgrade(unit_template, true)
317
--conquests_buildableSetRequiresImprovement(unit_template, "Mine")
318
--no longer need mine, now done via Iron element
319
conquests_buildableSetAdvice(unit_template, "Swordsmen will allow us to build up a powerful army.")
321
unit_template = conquests_addNewUnitTemplate("Peasants", 10, "", 1, 1, 1)
322
unit_template_peasants = unit_template
323
conquests_unitTemplateSetFoot(unit_template, true)
324
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
325
conquests_unitTemplateSetUpgrade(unit_template, true)
326
conquests_buildableSetAdvice(unit_template, "Peasants can be used to build roads for our civilization, as well as providing arrow fodder.")
328
unit_template = conquests_addNewUnitTemplate("Spearmen", 20, "Bronze Working", 1, 2, 1)
329
unit_template_spearmen = unit_template
330
conquests_unitTemplateSetFoot(unit_template, true)
331
conquests_unitTemplateSetUpgrade(unit_template, true)
332
conquests_buildableSetAdvice(unit_template, "Spearmen will defend our city against enemy attack.")
336
unit_template = conquests_addNewUnitTemplate("Knights", 40, "Medieval Arms", 5, 2, 2)
337
unit_template_knights = unit_template
338
conquests_buildableSetRequiresImprovement(unit_template, "Armourer")
339
conquests_buildableSetReplacedBy(unit_template_chariots, unit_template)
340
conquests_buildableSetReplacedBy(unit_template_horsemen, unit_template)
341
conquests_buildableSetAdvice(unit_template, "Knights are a fast and powerful force that can be used to crush the enemy.")
343
unit_template = conquests_addNewUnitTemplate("Men-At-Arms", 30, "Medieval Arms", 3, 3, 1)
344
unit_template_men_at_arms = unit_template
345
conquests_unitTemplateSetFoot(unit_template, true)
346
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
347
conquests_unitTemplateSetUpgrade(unit_template, true)
348
conquests_buildableSetRequiresImprovement(unit_template, "Armourer")
349
conquests_buildableSetReplacedBy(unit_template_swordsmen, unit_template)
350
conquests_buildableSetAdvice(unit_template, "Men-At-Arms will allow us to build up a powerful army.")
352
unit_template = conquests_addNewUnitTemplate("Pikemen", 25, "Medieval Arms", 1, 3, 1)
353
unit_template_pikemen = unit_template
354
conquests_unitTemplateSetFoot(unit_template, true)
355
conquests_unitTemplateSetUpgrade(unit_template, true)
356
conquests_buildableSetReplacedBy(unit_template_spearmen, unit_template)
357
conquests_buildableSetAdvice(unit_template, "Pikemen will provide improved defence for our cities.")
361
unit_template = conquests_addNewUnitTemplate("Cannon", 60, "Gunpowder", 8, 1, 1)
362
unit_template_cannon = unit_template
363
conquests_buildableSetReplacedBy(unit_template_catapults, unit_template)
364
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_BREAK)
365
conquests_buildableSetAdvice(unit_template, "A cannon will allow us to blast our enemies to bits!")
367
unit_template = conquests_addNewUnitTemplate("Cuirassiers", 80, "Firearms", 6, 3, 3)
368
unit_template_cuirassiers = unit_template
369
conquests_buildableSetReplacedBy(unit_template_knights, unit_template)
370
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_BREAK)
371
conquests_buildableSetAdvice(unit_template, "Cuirassiers are a fast, powerful unit.")
373
unit_template = conquests_addNewUnitTemplate("Militia", 20, "Nationalism", 2, 2, 1)
374
conquests_unitTemplateSetFoot(unit_template, true)
375
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
376
conquests_buildableSetReplacedBy(unit_template_peasants, unit_template)
377
conquests_buildableSetReplacedBy(unit_template_archers, unit_template)
378
conquests_buildableSetAdvice(unit_template, "Militia can be used to build roads for our civilization, as well as providing cannon fodder.")
380
unit_template = conquests_addNewUnitTemplate("Musketeers", 50, "Firearms", 3, 6, 1)
381
unit_template_musketeers = unit_template
382
conquests_unitTemplateSetFoot(unit_template, true)
383
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
384
conquests_unitTemplateSetUpgrade(unit_template, true)
385
conquests_buildableSetReplacedBy(unit_template_men_at_arms, unit_template)
386
conquests_buildableSetReplacedBy(unit_template_pikemen, unit_template)
387
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_BREAK)
388
conquests_buildableSetAdvice(unit_template, "Musketeers will defend our cities using the newly developed firearms.")
390
unit_template = conquests_addNewUnitTemplate("Riflemen", 80, "Nationalism", 3, 8, 1)
391
unit_template_riflemen = unit_template
392
conquests_unitTemplateSetFoot(unit_template, true)
393
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
394
conquests_unitTemplateSetUpgrade(unit_template, true)
395
conquests_buildableSetReplacedBy(unit_template_musketeers, unit_template)
396
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_BREAK)
397
conquests_buildableSetAdvice(unit_template, "Riflemen have improved accuracy shooting at the enemy, and will defend our cities more effectively.")
401
unit_template = conquests_addNewUnitTemplate("Infantry", 200, "Explosives", 8, 14, 1)
402
unit_template_infantry = unit_template
403
conquests_unitTemplateSetFoot(unit_template, true)
404
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
405
conquests_unitTemplateSetUpgrade(unit_template, true)
406
conquests_buildableSetRequiresImprovement(unit_template, "Factory")
407
conquests_buildableSetReplacedBy(unit_template_riflemen, unit_template)
408
conquests_buildableSetReplacedBy(unit_template_cannon, unit_template)
409
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_BREAK)
410
conquests_buildableSetAdvice(unit_template, "Infantry provide us with a modern fighting unit, good for both attack and defence.")
412
unit_template = conquests_addNewUnitTemplate("Tanks", 800, "Motorised Warfare", 24, 12, 3)
413
unit_template_tanks = unit_template
414
conquests_buildableSetRequiresImprovement(unit_template, "Factory")
415
conquests_buildableSetReplacedBy(unit_template_cuirassiers, unit_template)
416
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_GUNSHOT)
417
conquests_buildableSetAdvice(unit_template, "Tanks will allow us to break through the stalemate of trench warfare. Let us use these new weapons to defeat the enemy!")
419
unit_template = conquests_addNewUnitTemplate("Modern Infantry", 800, "Rocketry", 16, 28, 1)
420
conquests_unitTemplateSetFoot(unit_template, true)
421
conquests_unitTemplateSetCanBuildRoads(unit_template, true)
422
conquests_buildableSetRequiresImprovement(unit_template, "Factory")
423
conquests_buildableSetReplacedBy(unit_template_infantry, unit_template)
424
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_GUNSHOT)
425
conquests_buildableSetAdvice(unit_template, "These units carry the latest weaponry, making them excellent at attack and defence.")
427
unit_template = conquests_addNewUnitTemplate("Modern Tanks", 2500, "Microprocessor", 36, 24, 4)
428
conquests_buildableSetRequiresImprovement(unit_template, "Factory")
429
--conquests_buildableSetReplacedBy(unit_template_tanks, unit_template)
430
conquests_unitTemplateSetSoundEffectCombat(unit_template, SOUNDEFFECT_GUNSHOT)
431
conquests_buildableSetAdvice(unit_template, "These tanks are the most advanced fighting units the world has seen!")
435
unit_template = conquests_addNewUnitTemplate("Biplanes", 100, "Flight", 0, 0, 1)
436
unit_template_biplanes = unit_template
437
conquests_unitTemplateSetAir(unit_template, 1, 1, biplane_travel_range_c, false)
438
conquests_unitTemplateSetVisibilityRange(unit_template, biplane_travel_range_c)
439
conquests_unitTemplateSetBombard(unit_template, 10, 40)
440
conquests_buildableSetAdvice(unit_template, "Let us take advantage of the new flying machines to find a new way to attack the enemy!")
442
unit_template = conquests_addNewUnitTemplate("Fighters", 200, "Advanced Flight", 0, 0, 1)
443
unit_template_fighters = unit_template
444
conquests_unitTemplateSetAir(unit_template, 0, 8, bombers_travel_range_c, false)
445
conquests_unitTemplateSetVisibilityRange(unit_template, bombers_travel_range_c)
446
conquests_unitTemplateSetBombard(unit_template, 0, 0)
447
conquests_buildableSetRequiresImprovement(unit_template, "Airport")
448
conquests_buildableSetReplacedBy(unit_template_biplanes, unit_template)
449
conquests_buildableSetAdvice(unit_template, "We need to defend ourselves from possible attack from the air.")
451
unit_template = conquests_addNewUnitTemplate("Bombers", 400, "Advanced Flight", 0, 0, 1)
452
unit_template_bombers = unit_template
453
conquests_unitTemplateSetAir(unit_template, 8, 0, bombers_travel_range_c, false)
454
conquests_unitTemplateSetVisibilityRange(unit_template, bombers_travel_range_c)
455
conquests_unitTemplateSetBombard(unit_template, 25, 500)
456
conquests_buildableSetRequiresImprovement(unit_template, "Airport")
457
conquests_buildableSetAdvice(unit_template, "Let us blast the enemy from above!")
459
unit_template = conquests_addNewUnitTemplate("Jet Fighters", 800, "Rocketry", 0, 0, 1)
460
conquests_unitTemplateSetAir(unit_template, 0, 24, jet_travel_range_c, false)
461
conquests_unitTemplateSetVisibilityRange(unit_template, jet_travel_range_c)
462
conquests_unitTemplateSetBombard(unit_template, 0, 0)
463
conquests_buildableSetRequiresImprovement(unit_template, "Airport")
464
conquests_buildableSetReplacedBy(unit_template_fighters, unit_template)
465
conquests_buildableSetAdvice(unit_template, "We need to defend ourselves from possible attack from the air.")
467
unit_template = conquests_addNewUnitTemplate("Jet Bombers", 1600, "Rocketry", 0, 0, 1)
468
conquests_unitTemplateSetAir(unit_template, 24, 0, jet_travel_range_c, false)
469
conquests_unitTemplateSetVisibilityRange(unit_template, jet_travel_range_c)
470
conquests_unitTemplateSetBombard(unit_template, 33, 2000)
471
conquests_buildableSetRequiresImprovement(unit_template, "Airport")
472
conquests_buildableSetReplacedBy(unit_template_bombers, unit_template)
473
conquests_buildableSetAdvice(unit_template, "These bombers allow us to bomb enemy installations with increased accuracy.")
475
unit_template = conquests_addNewUnitTemplate("Stealth Bombers", 2400, "Stealth", 0, 0, 1)
476
conquests_unitTemplateSetAir(unit_template, 36, 0, jet_travel_range_c, false)
477
conquests_unitTemplateSetVisibilityRange(unit_template, jet_travel_range_c)
478
conquests_unitTemplateSetBombard(unit_template, 33, 2000)
479
conquests_buildableSetRequiresImprovement(unit_template, "Airport")
480
conquests_buildableSetAdvice(unit_template, "Now we can bomb the enemy with less chance of failure.")
482
unit_template = conquests_addNewUnitTemplate("Cruise Missile", 200, "Rocketry", 0, 0, 1)
483
conquests_unitTemplateSetAir(unit_template, 0, 0, 30, true)
484
conquests_unitTemplateSetVisibilityRange(unit_template, 0)
485
conquests_unitTemplateSetBombard(unit_template, 50, 2000)
486
conquests_buildableSetRequiresImprovement(unit_template, "Missile Launcher")
487
conquests_buildableSetAdvice(unit_template, "Let us bomb the enemy's installations from a great distance!")
489
unit_template = conquests_addNewUnitTemplate("Fission Bomb", 800, "Fission", 0, 0, 1)
490
unit_template_fission_bomb = unit_template
491
conquests_unitTemplateSetAir(unit_template, 0, 0, bombers_travel_range_c, true)
492
conquests_unitTemplateSetVisibilityRange(unit_template, 0)
493
conquests_unitTemplateSetNuclearType(unit_template, NUCLEARTYPE_FISSION)
494
conquests_buildableSetRequiresImprovement(unit_template, "Airport")
495
conquests_buildableSetAdvice(unit_template, "This new and devastating weapon will take out an entire city, and make enemies think twice about attacking us!")
497
unit_template = conquests_addNewUnitTemplate("Nuclear Missile", 1200, "Nuclear Missiles", 0, 0, 1)
498
conquests_unitTemplateSetAir(unit_template, 0, 0, 100, true)
499
conquests_unitTemplateSetVisibilityRange(unit_template, 0)
500
conquests_unitTemplateSetNuclearType(unit_template, NUCLEARTYPE_FUSION)
501
conquests_buildableSetRequiresImprovement(unit_template, "Missile Launcher")
502
conquests_buildableSetAdvice(unit_template, "These powerful weapons are essential to defend our nation.")
506
unit_template = conquests_addNewUnitTemplate("Galleons", 120, "Magnetism", 0, 0, 1)
507
unit_template_galleons = unit_template
508
conquests_unitTemplateSetSea(unit_template, 1, 2)
509
conquests_buildableSetRequiresImprovement(unit_template, "Port")
510
conquests_buildableSetAdvice(unit_template, "Let us attack the enemy by sea!")
512
unit_template = conquests_addNewUnitTemplate("Ironclads", 300, "Steam Power", 0, 0, 1)
513
unit_template_ironclads = unit_template
514
conquests_unitTemplateSetSea(unit_template, 8, 4)
515
conquests_buildableSetRequiresImprovement(unit_template, "Port")
516
-- n.b., don't replace Galleons - still has advantage of being a cheap unit for player to build, compared with Ironclads.
517
conquests_buildableSetAdvice(unit_template, "These new iron vessels will smash Galleons with ease.")
519
unit_template = conquests_addNewUnitTemplate("Dreadnoughts", 600, "Explosives", 0, 0, 1)
520
unit_template_dreadnoughts = unit_template
521
conquests_unitTemplateSetSea(unit_template, 16, 5)
522
conquests_buildableSetRequiresImprovement(unit_template, "Port")
523
conquests_buildableSetReplacedBy(unit_template_galleons, unit_template)
524
conquests_buildableSetReplacedBy(unit_template_ironclads, unit_template)
525
conquests_buildableSetAdvice(unit_template, "With their large guns, these units will allow us to rule the seas.")
527
unit_template = conquests_addNewUnitTemplate("Battleships", 1200, "Rocketry", 0, 0, 1)
528
conquests_unitTemplateSetSea(unit_template, 24, 6)
529
conquests_buildableSetRequiresImprovement(unit_template, "Port")
530
conquests_buildableSetReplacedBy(unit_template_dreadnoughts, unit_template)
531
conquests_buildableSetAdvice(unit_template, "We must build up our force to rule the world's oceans.")
534
unit_template = conquests_addNewUnitTemplate("", 20, "", 0, 0, 1)
535
conquests_buildableSetInfo(unit_template, "")
536
conquests_unitTemplateSet(unit_template, )
539
print("generate_buildables.lua exit")