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Viewing changes to OpenSceneGraph/src/osgWrappers/osg/StencilTwoSided.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Alberto Luaces
  • Date: 2010-05-03 21:42:01 UTC
  • mfrom: (1.1.9 upstream) (2.1.11 sid)
  • Revision ID: james.westby@ubuntu.com-20100503214201-iy060qxb94vsfv87
Tags: 2.8.3-3
* Added README.source. Thanks Manuel Montecelo.
* Removed FindGDAL.cmake file supplied by upstream since it does not
  detect current libgdal1-1.6.0. The script provided by CMake works
  fine.
* Removed openthreads-doc since OpenThreads documentation is shared with
  OpenSceneGraph's, hence this package was empty.
* Now ccache handling is being done automatically by CMake.
* Drop conflict dependencies with previous versions to let them coexist
  with current ones (Closes: #580079 #580081).

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                  __osg_Object_P1__cloneType,
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                  "Clone the type of an attribute, with Object* return type. ",
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                  "Must be defined by derived classes. ");
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        I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
 
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        I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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                  Properties::VIRTUAL,
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                  __osg_Object_P1__clone__C5_osg_CopyOp_R1,
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                  "Clone an attribute, with Object* return type. ",
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                  __int__compare__C5_StateAttribute_R1,
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                  "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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                  "");
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        I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, x,
 
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        I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage,
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                  Properties::VIRTUAL,
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                  __bool__getModeUsage__StateAttribute_ModeUsage_R1,
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                  "Return the modes associated with this StateAttribute. ",
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                  __unsigned_int__getWriteMask__Face,
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                  "",
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                  "");
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        I_Method1(void, apply, IN, osg::State &, x,
 
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        I_Method1(void, apply, IN, osg::State &, state,
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                  Properties::VIRTUAL,
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                  __void__apply__State_R1,
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                  "apply the OpenGL state attributes. ",