242
243
updateTexture(oldTexture, texInfo->texture, texInfo->size);
245
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, texInfo->image.constBits());
247
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, oldWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, texInfo->image.scanLine(i));
246
248
texInfo->image = texInfo->image.copy(0, 0, width, height);
247
249
glDeleteTextures(1, &oldTexture);