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bool isBinocularDefined();
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//! Reneders the CCD bounding box on-screen. A telescope must be selected, or this call does nothing.
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//! Renders crosshairs into the viewport.
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//! Paint the mask into the viewport.
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//! Renders the three Telrad circles, but only if not in ocular mode.
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//! Paints the text about the current object selections to the upper right hand of the screen.
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//! Should only be called from a 'ready' state; currently from the draw() method.
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//! This method is called by the zoom() method, when this plugin is toggled off; it resets to the default view.