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<chap title="More strategy">
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Here are some more tips, kindly submitted by Jan Samoh�l.
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Try to cut your opponent off walls and surround him completely with
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your troops; when trying to penetrate his forces inside a tunnel, keep
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your troops at the wall (and force them ocassionaly to attack off the
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wall). I think this is a biggest weakness of the computer AI, that it
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When luring your troops to outflank an enemy, always move your cursor
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through the enemy, not the other way around.
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To penetrate very narrow tunnels, stand back for a while and let some
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enemy troops come from the tunnel to you. Then surround them, destroy,
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I have observed that with more than 2 players (6), the game difficulty
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depends on the map in the following way: If the playing field is
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completely empty, without any holes (topologically equivalent to full
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circle), the game is the easiest, because you can just go through the
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middle to outflank your opponent. If there is a single large obstacle
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(ie. playfield is topologically equivalent to ring (the area between two
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nested circles)), the game is the most difficult, because you have to
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choose one direction for the attack, and cannot simply defend the other
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direction. For other maps, it seems to really depend on their similarity
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to one of these two extreme situations (and army size, of course,
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because it changes the relative size of obstacles). Also, if you would
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later add another cursor, this property would probably disappear (maybe
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then games with n+1 obstacles would be the hardest ones with n cursors).
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If you want a particularly challenging computer game (at least for
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some maps), use several players, max out attack, min out defense, max
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out base health (opposite would be harder, but game then changes to the
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large cloud of black troops, so you don't see anything) and give winner
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<chap title="The winner is...">
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The clever guy who has got the greatest number