6
3Depict_LDFLAGS=$(LDFLAGS) $(FT_LDFLAGS)
8
3Depict_CXXFLAGS=$(CXXFLAGS) $(FT_INCLUDES) $(FTGL_CFLAGS) $(WX_CPPFLAGS) \
9
$(MGL_CFLAGS) $(XML_CFLAGS) $(PNG_CFLAGS) -DDEBUG
10
3Depict_CFLAGS=$(CXXFLAGS) $(FT_INCLUDES) $(FTGL_CFLAGS) \
11
$(XML_CFLAGS) $(MGL_CFLAGS) $(PNG_CFLAGS) -DDEBUG
13
3Depict_LDADD=$(LIBS) $(FT_LIBS) $(FT_LIBS) $(GL_LIBS) \
14
$(FTGL_LIBS) $(MGL_LIBS) $(WX_LIBS) $(XML_LIBS) $(PNG_LIBS)
16
SOURCE_FILES=quat.c pngread.c glPane.cpp basics.cpp cameras.cpp drawables.cpp lights.cpp \
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3Depict.cpp scene.cpp mathglPane.cpp plot.cpp APTClasses.cpp filter.cpp \
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viscontrol.cpp mathfuncs.cpp wxcomponents.cpp colourmap.cpp select.cpp common.cpp \
19
XMLHelper.cpp ResDialog.cpp ExportPos.cpp ExportRngDialog.cpp StashDialog.cpp textures.cpp \
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configFile.cpp K3DTree.cpp
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#Do we have or need windows-XP "resource" files for look and feel?
24
3Depict_SOURCES=$(SOURCE_FILES) winconsole.cpp quick3d.rc
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3Depict_SOURCES=$(SOURCE_FILES)