349
349
RotatePointInv(&tmp, DrawObjectList[TargetHorizObject[i]].Rotation^(-1.0f));
351
351
SetObjectRotation(VECTOR3D(DrawObjectList[TargetHorizObject[i]].Rotation.x,
353
353
DrawObjectList[TargetHorizObject[i]].Rotation.z), TargetHorizObject[i]);
355
355
RotatePoint(&tmp, DrawObjectList[TargetHorizObject[i]].Rotation);