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// Q_ASSERT(viewPortSphericalCap.contains(firstPoint));
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StelPainter sPainter(prj);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode
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Vec4f textColor(color[0], color[1], color[2], 0);
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sPainter.setColor(color[0],color[1],color[2], fader.getInterstate());