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Elk Attack - the video game.
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Copyright 1996 Mark R. Hahn
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Elk Attack was written in 1987 as a last gasp attempt to sell a 2600
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cartridge before the VCS market completely disappeared. The name Elk Attack
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is an inside joke, way inside. Elk Attack was never released. What you are
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playing is an almost finished prototype game. It has a few rough edges, but
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is playable. Please don't send me complaints about bugs in the game, there
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Elk Attack is shareware. You are free to copy the binary file and give
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copies to friends, just please include this file which explains the rules. You
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are not allowed to charge for copies of Elk Attack. If you wish to charge for
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the distribution of Elk Attack, either in its binary form, or in a cartridge
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please contact me about purchasing production rights to the game.
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The rules below were written assuming you were using a cartridge.
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Descriptions of using the joystick, etc. will not be right if you are running
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Elk Attack on a 2600 emulator.
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I can be reached by email at:
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hahndo@teleport.com or hahntronix@aol.com
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Insert the ELK ATTACK cartridge in your ATARI 2600 Video Computer
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System (VCS). Turn the VCS on.
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Plug a joystick into the left controller jack for a one player game,
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insert another joystick into the right controller jack for a two player game.
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Press the left joystick fire button to view the GAME OPTIONS screen.
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Press the SELECT switch to choose a 1 PLAYER or a 2 PLAYER game. Use the
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joystick to change the round number (1 is easiest, 10 is hardest). Push the
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joystick up to increase the round number, pull it back to decrease the round
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Press the left joystick fire button to start the game. During the game
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you may press RESET or SELECT to return to the game options screen.
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Your player is called the ROLLER. You start the game with 5 lives.
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You loose lives by running into ELK (but not always). You gain an extra life
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for every 20000 points you score. You score points by eating the blocks on the
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screen. You eat a block by moving your joystick in the direction of a block.
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The ROLLER will shoot a beam at the nearest block in that direction, it will
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then roll into and eat that block. If not block is present in the direction
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selected, the ROLLER will move one unit in that direction (the screen is 11
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units wide by 8 units high, thus the maximum number of blocks on a screen is
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88). The current round is over when you eat all the blocks on the screen.
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On every screen, there are some special blocks called ENERGY blocks.
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ENERGY blocks make the ROLLER invulnerable to ELK collisions. Normally when
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you collide with an ELK, you die. If you have eaten an ENERGY block, you
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become energized and can roll over ELK, stunning them (you also score 500
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points for this). While you are energized, your ROLLER will be changing
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colors, and there will be a background sound. Eventually the energy you get
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from an ENERGY block runs out. As your energy runs down, the ROLLER's color
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changing will slow down, and the background sound will lower in pitch.
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For now you remain energized for about eight seconds. The color
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changes do not slow down as your energy runs down.
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THOSE DEADLY KILLER ELK
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Your opponent in this game are heavily mutated killer ELK (they don't
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even have antlers and feet anymore). As you move from round to round, the ELK
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get faster and smarter. At higher levels they can sense when you are energized
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and move away from you. As they become more intelligent, they hang around
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remaining blocks, making it harder for you to remove all blocks from the
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The ELK do not currently behave completely as described above. They
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are pretty stupid and their speeds need to be changed (it's too easy at the
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You score points in two ways. When you eat a block, you send out a
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beam at it first. The longer the beam, the more points you get (it is takes
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more nerve to shoot a long beam, because you are vulnerable to ELK attack
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while rolling up to the selected block). You get 10 points for a beam up to 2
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units long. You get 20 points for a beam up to 4 units long. You get 40 points
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for a beam up to 8 units long. You get 80 points for all beams over 8 units
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long. You also score points by rolling over ELK (500 points). Rolling over ELK
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is a nervy way to score points, as you must be sure not to run out of energy,
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When a player completes a round, the ROUND OVER screen is displayed.
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The player is shown his score and the number of the round he is about to start.
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To start the next round, the player presses his fire button or moves his
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When a player has a fatal ROLLER-ELK collision, the DEAD ROLLER screen
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is displayed. The player is shown his current round and is told he is next. If
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the game is in two player mode, the other player will be shown his round
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number and told to go next. The player resumes play by pressing the fire
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Alas we all come to this screen sooner or later. High scores are
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displayed here. If the player presses his fire button, he is returned to the
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GAME OPTIONS screen. The round displayed will be the number of the highest
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round the player finished. The player may thus continue playing at higher
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levels of difficulty without having to mess with the easy early rounds.
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There should be some extra reward for starting at a higher round
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number, say 1000 points per round number. The player would collect this
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reward after finishing his first selected round (e.g. if the player selects
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round 10 and finishes it without blowing all his lives, he gets an extra 10000
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points added to his score and some appropriate message is shown on the ROUND
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In two player mode, players alternate each time one of them loses a