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<!DOCTYPE Article PUBLIC "-//Davenport//DTD DocBook V3.0//EN">
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<title>Writing Programs Using <literal remap="tt">newt</literal></title>
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<firstname>Erik Troan, <ewt@redhat.com></firstname>
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<pubdate>v0.30, 13 May 1998</pubdate>
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The <literal remap="tt">newt</literal> windowing system is a terminal-based window and widget
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library designed for writing applications with a simple, but user-friendly,
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interface. While <literal remap="tt">newt</literal> is not intended to provide the rich feature
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set advanced applications may require, it has proven to be flexible enough
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for a wide range of applications (most notably, Red Hat's installation
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process). This tutorial explains the design philosophy behind <literal remap="tt">newt</literal> and
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how to use <literal remap="tt">newt</literal> from your programs.
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<sect1><title>Introduction</title>
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<literal remap="tt">Newt</literal> has a definite design philosophy behind it, and knowing that design
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makes it significantly easier to craft robust <literal remap="tt">newt</literal> applications. This
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tutorial documents <literal remap="tt">newt</literal> 0.30 --- older versions of <literal remap="tt">newt</literal> had
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annoying inconsistencies in it (which writing this tutorial pointed out),
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which were removed while this tutorial was written. The latest version of
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<literal remap="tt">newt</literal> is always available from <ulink url="ftp://ftp.redhat.com/pub/redhat/code/newt">ftp.redhat.com</ulink>.</para>
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<sect2><title>Background</title>
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<literal remap="tt">Newt</literal> was originally designed for use in the install code for
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Red Hat Linux. As this install code runs in an environment with limited
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resources (most importantly limited filesystem space), <literal remap="tt">newt</literal>'s size
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was immediately an issue. To help minimize its size, the following design
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decisions were made early in it's implementation:
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<literal remap="tt">newt</literal> does not use an event-driven architecture.
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<literal remap="tt">newt</literal> is written in C, not C++. While there has been interest
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in constructing C++ wrapper classes around the <literal remap="tt">newt</literal> API, nothing has
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yet come of those ideas.</para>
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Windows must be created and destroyed as a stack (in other words, all
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<literal remap="tt">newt</literal> windows behave as modal dialogs). This is probably
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the greatest functionality restriction of <literal remap="tt">newt</literal>.</para>
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The tty keyboard is the only supported input device.</para>
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Many behaviours, such as widget traversal order, are difficult
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or impossible to change.
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While <literal remap="tt">newt</literal> provides a complete API, it does not handle the low-level
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screen drawing itself. Instead, <literal remap="tt">newt</literal> is layered on top of the screen
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management capabilities of John E. Davis's
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<ulink url="ftp://space.mit.edu/pub/davis/slang/">S-Lang</ulink> library.</para></sect2>
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<sect2><title>Designing <literal remap="tt">newt</literal> applications</title>
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As <literal remap="tt">newt</literal> is not event driven and forces modal windows (forcing window
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order to behave like a stack), newt applications tend to look quite like
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other text-mode programs. It is quite straightforward to convert a command
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line program which uses simple user prompts into a <literal remap="tt">newt</literal> application.
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Some of the programs run as part of the Red Hat installation process
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(such as <literal remap="tt">Xconfigurator</literal> and <literal remap="tt">mouseconfig</literal>) were originally written
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as simple terminal mode programs which used line-oriented menus to get
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input from the user and were later converted into <literal remap="tt">newt</literal> applications
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(through a process affectionately known as newtering). Such a conversion
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does not require changes to the control flow of most applications.
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Programming <literal remap="tt">newt</literal> is dramatically different from writing programs for
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most other windowing systems as <literal remap="tt">newt</literal>'s API is not event driven. This
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means that <literal remap="tt">newt</literal> applications look dramatically different from programs
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written for event-driven architectures such as Motif, <literal remap="tt">gtk</literal>, or even
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Borland's old TurboVision libraries.
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When you're designing your <literal remap="tt">newt</literal> program, keep this differentiation
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in mind. As long as you plan your application to call a function to
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get input and then continue (rather then having your program called
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when input is ready), programming with the newt libraries should be
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simple.</para></sect2>
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<sect2><title>Components</title>
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Displayable items in <literal remap="tt">newt</literal> are known as <emphasis remap="bf">components</emphasis>, which are
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analogous to the widgets provided by most Unix widget sets. There are
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two main types of components in <literal remap="tt">newt</literal>, forms and everything else.
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Forms logically group components into functional sets. When an application
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is ready to get input from a user, it ``runs a form'', which makes the
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form active and lets the user enter information into the components the
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form contains. A form may contain any other component, including other
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forms. Using subforms in this manner lets the application change the details
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of how the user tabs between components on the form, scroll regions of the
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screen, and control background colors for portions of windows.
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Every component is of type <literal remap="tt">newtComponent</literal>, which is an opaque type. It's
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guaranteed to be a pointer though, which lets applications move it through
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void pointers if the need arises. Variables of type <literal remap="tt">newtComponent</literal> should
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never be directly manipulated -- they should only be passed to <literal remap="tt">newt</literal>
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functions. As <literal remap="tt">newtComponent</literal> variables are pointers, remember that
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they are always passed by value -- if you pass a <literal remap="tt">newtComponent</literal> to
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a function which manipulates it, that component is manipulated everywhere,
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not just inside of that function (which is nearly always the behaviour
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you want).</para></sect2>
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<sect2><title>Conventions</title>
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<literal remap="tt">Newt</literal> uses a number of conventions to make it easier for programmers
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All functions which manipulate data structures take the data
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structure being modified as their first parameter. For example, all
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of the functions which manipulate forms expect the <literal remap="tt">newtComponent</literal>
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for that form to be the first parameter.</para></listitem>
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As <literal remap="tt">newt</literal> is loosely typed (forcing all of the components into
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a single variable makes coding easier, but nullifies the value of type
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checking), <literal remap="tt">newt</literal> functions include the name of the type they are
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manipulating. An example of this is <literal remap="tt">newtFormAddComponent()</literal>, which
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adds a component to a form. Note that the first parameter to this function
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is a form, as the name would suggest.</para></listitem>
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When screen coordinates are passed into a function, the
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x location precedes the y location. To help keep this clear,
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we'll use the words ``left'' and ``top'' to describe those indicators (with
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left corresponding to the x position).</para></listitem>
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When box sizes are passed, the horizontal width precedes the vertical
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width.</para></listitem>
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When both a screen location and a box size are being passed, the
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screen location precedes the box size.</para></listitem>
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When any component other then a form is created, the first two
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parameters are always the (left, right) location.</para></listitem>
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Many functions take a set of flags as the final parameter. These
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flags may be logically ORed together to pass more then one flag at a time.</para></listitem>
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<literal remap="tt">Newt</literal> uses <emphasis remap="bf">callback</emphasis> functions to convey certain events to
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the application. While callbacks differ slightly in their parameters, most
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of them allow the application to specify an arbitrary argument to be passed
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to the callback when the callback is invoked. This argument is always a
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<literal remap="tt">void *</literal>, which allows the application great flexibility.
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</para></sect2></sect1>
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<sect1><title>Basic <literal remap="tt">Newt</literal> Functions</title>
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While most <literal remap="tt">newt</literal> functions are concerned with widgets or groups
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of widgets (called grids and forms), some parts of the <literal remap="tt">newt</literal> API
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deal with more global issues, such as initializing <literal remap="tt">newt</literal> or writing
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to the root window.</para>
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<sect2><title>Starting and Ending <literal remap="tt">newt</literal> Services</title>
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There are three functions which nearly every <literal remap="tt">newt</literal> application use. The
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first two are used to initialize the system.
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<literal remap="tt">newtInit()</literal> should be the first function called by every <literal remap="tt">newt</literal>
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program. It initializes internal data structures and places the terminal
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in raw mode. Most applications invoke <literal remap="tt">newtCls()</literal> immediately after
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<literal remap="tt">newtInit()</literal>, which causes the screen to be cleared. It's not
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necessary to call <literal remap="tt">newtCls()</literal> to use any of <literal remap="tt">newt</literal>'s features, but
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doing so will normally give a much neater appearance.
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When a <literal remap="tt">newt</literal> program is ready to exit, it should call <literal remap="tt">newtFinished()</literal>.
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int newtFinished(void);
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<literal remap="tt">newtFinished()</literal> restores the terminal to it's appearance when
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<literal remap="tt">newtInit()</literal> was called (if possible -- on some terminals the cursor will
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be moved to the bottom, but it won't be possible to remember the original
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terminal contents) and places the terminal in it's original input state.
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If this function isn't called, the terminal will probably need to be
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reset with the <literal remap="tt">reset</literal> command before it can be used easily.</para></sect2>
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<sect2><title>Handling Keyboard Input</title>
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Normally, <literal remap="tt">newt</literal> programs don't read input directly from the
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user. Instead, they let <literal remap="tt">newt</literal> read the input and hand it to the
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program in a semi-digested form. <literal remap="tt">Newt</literal> does provide a couple of simple
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functions which give programs (a bit of) control over the terminal.
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void newtWaitForKey(void);
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void newtClearKeyBuffer(void);
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The first of these, <literal remap="tt">newtWaitForKey()</literal>, doesn't return until a key
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has been pressed. The keystroke is then ignored. If a key is already in
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the terminal's buffer, <literal remap="tt">newtWaitForKey()</literal> discards a keystroke and
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<literal remap="tt">newtClearKeyBuffer()</literal> discards the contents of the terminal's input
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buffer without waiting for additional input.</para></sect2>
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<sect2><title>Drawing on the Root Window</title>
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The background of the terminal's display (the part without any windows
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covering it) is known as the <emphasis remap="bf">root window</emphasis> (it's the parent of all
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windows, just like the system's root directory is the parent of all
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subdirectories). Normally, applications don't use the root window, instead
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drawing all of their text inside of windows (<literal remap="tt">newt</literal> doesn't require
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this though -- widgets may be placed directly on the root window without
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difficulty). It is often desirable to display some text, such as a
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program's name or copyright information, on the root window, however.
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<literal remap="tt">Newt</literal> provides two ways of displaying text on the root window. These
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functions may be called at any time. They are the only <literal remap="tt">newt</literal> functions
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which are meant to write outside of the current window.
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void newtDrawRootText(int left, int top, const char * text);
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This function is straightforward. It displays the string <literal remap="tt">text</literal> at
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the position indicated. If either the <literal remap="tt">left</literal> or <literal remap="tt">top</literal> is
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negative, the position is measured from the opposite side of the
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screen. The final measurement will seem to be off by one though. For
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example, a <literal remap="tt">top</literal> of -1 indicates the last line on the screen, and
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one of -2 is the line above that.
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As it's common to use the last line on the screen to display help information,
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<literal remap="tt">newt</literal> includes special support for doing exactly that. The last
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line on the display is known as the <emphasis remap="bf">help line</emphasis>, and is treated as a
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stack. As the value of the help line normally relates to the window
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currently displayed, using the same structure for window order and the
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help line is very natural. Two functions are provided to manipulate the
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void newtPushHelpLine(const char * text);
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void newtPopHelpLine(void);
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The first function, <literal remap="tt">newtPushHelpLine()</literal>, saves the current help line
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on a stack (which is independent of the window stack) and displays the
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new line. If <literal remap="tt">text</literal> is <literal remap="tt">NULL</literal>, <literal remap="tt">newt</literal>'s default help line is
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displayed (which provides basic instructions on using <literal remap="tt">newt</literal>). If
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<literal remap="tt">text</literal> is a string of length 0, the help line is cleared. For all
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other values of <literal remap="tt">text</literal>, the passed string is displayed at the bottom,
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left-hand corner of the display. The space between the end of the displayed
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string the the right-hand edge of the terminal is cleared.
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<literal remap="tt">newtPopHelpLine()</literal> replaces the current help line with the one it
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replaced. It's important not to call tt/newtPopHelpLine()/ more then
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<literal remap="tt">newtPushHelpLine()</literal>!
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<literal remap="tt">Suspending Newt Applications</literal>
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By default, <literal remap="tt">newt</literal> programs cannot be suspended by the user (compare
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this to most Unix programs which can be suspended by pressing the suspend
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key (normally <literal remap="tt">^Z</literal>). Instead, programs can specify a <emphasis remap="bf">callback</emphasis>
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function which gets invoked when the user presses the suspend key.
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typedef void (*newtSuspendCallback)(void);
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void newtSetSuspendCallback(newtSuspendCallback cb);
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The suspend function neither expects nor returns any value, and can
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do whatever it likes to when it is invoked. If no suspend callback
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is registered, the suspend keystroke is ignored.
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If the application should suspend and continue like most user applications,
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the suspend callback needs two other <literal remap="tt">newt</literal> functions.
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void newtSuspend(void);
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void newtResume(void);
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<literal remap="tt">newtSuspend()</literal> tells <literal remap="tt">newt</literal> to return the terminal to it's initial
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state. Once this is done, the application can suspend itself (by
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sending itself a <literal remap="tt">SIGTSTP</literal>, fork a child program, or do whatever
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else it likes. When it wants to resume using the <literal remap="tt">newt</literal> interface,
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it must call <literal remap="tt">newtResume</literal> before doing so.
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Note that suspend callbacks are not signal handlers. When <literal remap="tt">newtInit()</literal>
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takes over the terminal, it disables the part of the terminal interface
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which sends the suspend signal. Instead, if <literal remap="tt">newt</literal> sees the suspend
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keystroke during normal input processing, it immediately calls the suspend
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callback if one has been set. This means that suspending newt applications
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is not asynchronous.</para></sect2>
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<sect2><title>Refreshing the Screen</title>
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To increase performance, S-Lang only updates the display when it needs
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to, not when the program tells S-Lang to write to the terminal. ``When it
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needs to'' is implemented as ``right before the we wait for the user to
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press a key''. While this allows for optimized screen displays most of
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the time, this optimization makes things difficult for programs which
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want to display progress messages without forcing the user to input
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characters. Applications can force S-Lang to immediately update modified
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portions of the screen by calling <literal remap="tt">newtRefresh</literal>.
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The program wants to display a progress message, without forcing
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for the user to enter any characters.</para></listitem>
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A misfeature of the program causes part of the screen to be
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corrupted. Ideally, the program would be fixed, but that may not
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</listitem></orderedlist>
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<sect2><title>Other Miscellaneous Functions</title>
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As always, some function defy characterization. Two of <literal remap="tt">newt</literal>'s general
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function fit this oddball category.
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void newtGetScreenSize(int * cols, int * rows);
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The first sends a beep to the terminal. Depending on the terminal's
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settings, this been may or may not be audible. The second function,
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<literal remap="tt">newtGetScreenSize()</literal>, fills in the passed pointers with the
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current size of the terminal.</para></sect2>
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<sect2><title>Basic <literal remap="tt">newt</literal> Example</title>
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To help illustrate the functions presented in this section here is a short
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sample <literal remap="tt">newt</literal> program which uses many of them. While it doesn't do
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anything interesting, it does show the basic structure of <literal remap="tt">newt</literal> programs.
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#include <newt.h>
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#include <stdlib.h>
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newtDrawRootText(0, 0, "Some root text");
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newtDrawRootText(-25, -2, "Root text in the other corner");
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newtPushHelpLine(NULL);
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newtPushHelpLine("A help line");
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</screen></para></sect2></sect1>
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<sect1><title>Windows</title>
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While most <literal remap="tt">newt</literal> applications do use windows, <literal remap="tt">newt</literal>'s window
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support is actually extremely limited. Windows must be destroyed in the
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opposite order they were created, and only the topmost window may be
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active. Corollaries to this are:
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The user may not switch between windows.</para></listitem>
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Only the top window may be destroyed.
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</listitem></itemizedlist>
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While this is quite a severe limitation, adopting it greatly simplifies
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both writing <literal remap="tt">newt</literal> applications and developing <literal remap="tt">newt</literal> itself, as it
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separates <literal remap="tt">newt</literal> from the world of event-driven programming. However,
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this tradeoff between function and simplicity may make <literal remap="tt">newt</literal>
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unsuitable for some tasks.
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<sect2><title>Creating Windows</title>
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There are two main ways of opening <literal remap="tt">newt</literal> windows; with or without
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explicit sizings. When grids (which will be introduced later is this
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tutorial) are used, a window may be made to just fit the grid. When
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grids are not used, explicit sizing must be given.
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int newtCenteredWindow(int width, int height, const char * title);
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int newtOpenWindow(int left, int top, int width, int height,
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The first of these functions open a centered window of the specified
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size. The <literal remap="tt">title</literal> is optional -- if it is <literal remap="tt">NULL</literal>, then no title
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is used. <literal remap="tt">newtOpenWindow*(</literal> is similar, but it requires a specific
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location for the upper left-hand corner of the window.</para></sect2>
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<sect2><title>Destroying Windows</title>
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All windows are destroyed in the same manner, no matter how the windows
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were originally created.
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void newtPopWindow(void);
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This function removes the top window from the display, and redraws the
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display areas which the window overwrote.</para></sect2></sect1>
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<sect1><title>Components</title>
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Components are the basic user interface element <literal remap="tt">newt</literal> provides. A
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single component may be (for example) a listbox, push button checkbox,
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a collection of other components. Most components are used to display
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information in a window, provide a place for the user to enter data, or a
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combination of these two functions.
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Forms, however, are a component whose primary purpose is not noticed by
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the user at all. Forms are collections of components (a form may contain
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another form) which logically relate the components to one another. Once
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a form is created and had all of its constituent components added to it,
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applications normally then run the form. This gives control of the
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application to the form, which then lets the user enter data onto the
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form. When the user is done (a number of different events qualify as
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``done''), the form returns control to the part of the application which
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invoked it. The application may then read the information the user provided
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and continue appropriately.
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All <literal remap="tt">newt</literal> components are stored in a common data type, a
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<literal remap="tt">newtComponent</literal> (some of the particulars of <literal remap="tt">newtComponent</literal>s have
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already been mentioned. While this makes it easy for programmers to pass
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components around, it does force them to make sure they use they don't pass
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entry boxes to routines expecting push buttons, as the compiler can't
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ensure that for them.
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We start off with a brief introduction to forms. While not terribly
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complete, this introduction is enough to let us illustrate the rest of
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the components with some sample code. We'll then discuss the remainder of
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the components, and end this section with a more exhaustive description of
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<sect2><title>Introduction to Forms</title>
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As we've mentioned, forms are simply collections of components. As only one
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form can be active (or running) at a time, every component which the user
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should be able to access must be on the running form (or on a subform of
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the running form). A form is itself a component, which means forms are
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stored in <literal remap="tt">newtComponent</literal> data structures.
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newtComponent newtForm(newtComponent vertBar, const char * help, int flags);
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To create a form, call <literal remap="tt">newtForm()</literal>. The first parameter is a vertical
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scrollbar which should be associated with the form. For now, that should
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always be <literal remap="tt">NULL</literal> (we'll discuss how to create scrolling forms later in
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this section). The second parameter, <literal remap="tt">help</literal>, is currently unused and
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should always be <literal remap="tt">NULL</literal>. The <literal remap="tt">flags</literal> is normally 0, and other values
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it can take will be discussed later. Now that we've waved away the
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complexity of this function, creating a form boils down to simply:
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newtComponent myForm;
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myForm = newtForm(NULL, NULL, 0);
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After a form is created, components need to be added to it --- after all,
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an empty form isn't terribly useful. There are two functions which add
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components to a form.
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void newtFormAddComponent(newtComponent form, newtComponent co);
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void newtFormAddComponents(newtComponent form, ...);
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The first function, <literal remap="tt">newtFormAddComponent()</literal>, adds a single component
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to the form which is passed as the first parameter. The second function
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is simply a convenience function. After passing the form to
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<literal remap="tt">newtFormAddComponents()</literal>, an arbitrary number of components is then
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passed, followed by <literal remap="tt">NULL</literal>. Every component passed is added to the form.
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Once a form has been created and components have been added to it, it's
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time to run the form.
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newtComponent newtRunForm(newtComponent form);
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This function runs the form passed to it, and returns the component which
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caused the form to stop running. For now, we'll ignore the return value
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Notice that this function doesn't fit in with <literal remap="tt">newt</literal>'s normal
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naming convention. It is an older interface which will not work for all
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forms. It was left in <literal remap="tt">newt</literal> only for legacy applications. It is a
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simpler interface then the new <literal remap="tt">newtFormRun()</literal> though, and is still used
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quite often as a result.
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When an application is done with a form, it destroys the form and
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all of the components the form contains.
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void newtFormDestroy(newtComponent form);
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This function frees the memory resources used by the form and all of the
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components which have been added to the form (including those components
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which are on subforms). Once a form has been destroyed, none of the form's
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components can be used.</para></sect2>
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<sect2><title>Components</title>
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Non-form components are the most important user-interface component for
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users. They determine how users interact with <literal remap="tt">newt</literal> and how information
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is presented to them.</para></sect2>
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<sect2><title>General Component Manipulation</title>
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There are a couple of functions which work on more then one type of
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components. The description of each component indicates which (if any)
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of these functions are valid for that particular component.
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typedef void (*newtCallback)(newtComponent, void *);
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void newtComponentAddCallback(newtComponent co, newtCallback f, void * data);
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void newtComponentTakesFocus(newtComponent co, int val);
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The first registers a callback function for that component. A callback
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function is a function the application provides which <literal remap="tt">newt</literal> calls for a
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particular component. Exactly when (if ever) the callback is invoked
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depends on the type of component the callback is attached to, and will be
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discussed for the components which support callbacks.
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<literal remap="tt">newtComponentTakesFocus()</literal> works on all components. It allows the
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application to change which components the user is allowed to select as the
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current component, and hence provide input to. Components which do not
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take focus are skipped over during form traversal, but they are displayed
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on the terminal. Some components should never be set to take focus, such
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as those which display static text.</para></sect2>
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<sect2><title>Buttons</title>
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Nearly all forms contain at least one button. <literal remap="tt">Newt</literal> buttons come in two
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flavors, full buttons and compact buttons. Full buttons take up quit a bit
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of screen space, but look much better then the single-row compact buttons.
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Other then their size, both button styles behave identically. Different
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functions are used to create the two types of buttons.
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newtComponent newtButton(int left, int top, const char * text);
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newtComponent newtCompactButton(int left, int top, const char * text);
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Both functions take identical parameters. The first two parameters are the
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location of the upper left corner of the button, and the final parameter is
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the text which should be displayed in the button (such as ``Ok'' or
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<sect3><title>Button Example</title>
711
Here is a simple example of both full and compact buttons. It also
712
illustrates opening and closing windows, as well a simple form.
716
#include <newt.h>
717
#include <stdlib.h>
720
newtComponent form, b1, b2;
724
newtOpenWindow(10, 5, 40, 6, "Button Sample");
726
b1 = newtButton(10, 1, "Ok");
727
b2 = newtCompactButton(22, 2, "Cancel");
728
form = newtForm(NULL, NULL, 0);
729
newtFormAddComponents(form, b1, b2, NULL);
733
newtFormDestroy(form);
736
</screen></para></sect3></sect2>
740
<sect2><title>Labels</title>
743
Labels are <literal remap="tt">newt</literal>'s simplest component. They display some given text and
744
don't allow any user input.
748
newtComponent newtLabel(int left, int top, const char * text);
749
void newtLabelSetText(newtComponent co, const char * text);
753
Creating a label is just like creating a button; just pass the location of
754
the label and the text it should display. Unlike buttons, labels do let the
755
application change the text in the label with <literal remap="tt">newtLabelSetText</literal>. When
756
the label's text is changed, the label automatically redraws itself. It
757
does not clear out any old text which may be leftover from the previous
758
time is was displayed, however, so be sure that the new text is at least
759
as long as the old text.</para></sect2>
762
<sect2><title>Entry Boxes</title>
765
Entry boxes allow the user to enter a text string into the form which the
766
application can later retrieve.
770
typedef int (*newtEntryFilter)(newtComponent entry, void * data, int ch,
773
newtComponent newtEntry(int left, int top, const char * initialValue, int width,
774
char ** resultPtr, int flags);
775
void newtEntrySet(newtComponent co, const char * value, int cursorAtEnd);
776
char * newtEntryGetValue(newtComponent co);
777
void newtEntrySetFilter(newtComponent co, newtEntryFilter filter, void * data);
783
<literal remap="tt">newtEntry()</literal> creates a new entry box. After the location of the entry
784
box, the initial value for the entry box is passed, which may be <literal remap="tt">NULL</literal>
785
if the box should start off empty. Next, the width of the physical box is
786
given. This width may or may not limit the length of the string the user is
787
allowed to enter; that depends on the <literal remap="tt">flags</literal>. The <literal remap="tt">resultPtr</literal> must
788
be the address of a <literal remap="tt">char *</literal>. Until the entry box is destroyed by
789
<literal remap="tt">newtFormDestroy()</literal>, that <literal remap="tt">char *</literal> will point to the current value
790
of the entry box. It's important that applications make a copy of that
791
value before destroying the form if they need to use it later. The
792
<literal remap="tt">resultPtr</literal> may be <literal remap="tt">NULL</literal>, in which case the user must use the
793
<literal remap="tt">newtEntryGetValue()</literal> function to get the value of the entry box.
795
Entry boxes support a number of flags:
800
<term>NEWT_ENTRY_SCROLL</term>
802
<para>If this flag is not specified, the user cannot
803
enter text into the entry box which is wider then the entry box itself.
804
This flag removes this limitation, and lets the user enter data of an
805
arbitrary length.</para></listitem>
808
<term>NEWT_FLAG_HIDDEN</term>
810
<para>If this flag is specified, the value of the entry box
811
is not displayed. This is useful when the application needs to read a
812
password, for example.</para></listitem>
815
<term>NEWT_FLAG_RETURNEXIT</term>
817
<para>When this flag is given, the entry box will cause
818
the form to stop running if the user pressed return inside of the entry
819
box. This can provide a nice shortcut for users.</para>
825
After an entry box has been created, it's contents can be set by
826
<literal remap="tt">newtEntrySet()</literal>. After the entry box itself, the new string to place
827
in the entry box is passed. The final parameter, <literal remap="tt">cursorAtEnd</literal>, controls
828
where the cursor will appear in the entry box. If it is zero, the cursor
829
remains at it's present location; a nonzero value moves the cursor to the
830
end of the entry box's new value.
832
While the simplest way to find the value of an entry box is by using a
833
<literal remap="tt">resultPtr</literal>, doing so complicates some applications.
834
<literal remap="tt">newtEntryGetValue()</literal> returns a pointer to the string which the entry
835
box currently contains. The returned pointer may not be valid once the
836
user further modifies the entry box, and will not be valid after the
837
entry box has been destroyed, so be sure to save it's value in a more
838
permanent location if necessary.
840
Entry boxes allow applications to filter characters as they are entered.
841
This allows programs to ignore characters which are invalid (such as
842
entering a ^ in the middle of a phone number) and provide intelligent aids
843
to the user (such as automatically adding a '.' after the user has typed in
844
the first three numbers in an IP address).
846
When a filter is registered through <literal remap="tt">newtEntrySetFilter()</literal>, both the
847
filter itself and an arbitrary <literal remap="tt">void *</literal>, which passed to the filter
848
whenever it is invoked, are recorded. This data pointer isn't used for any
849
other purpose, and may be <literal remap="tt">NULL</literal>. Entry filters take four arguments.
856
The entry box which had data entered into it</para></listitem>
860
The data pointer which was registered along with the filter</para></listitem>
864
The new character which <literal remap="tt">newt</literal> is considering inserting into the
865
entry box</para></listitem>
869
The current cursor position (0 is the leftmost position)
874
The filter returns 0 if the character should be ignored, or the value of
875
the character which should be inserted into the entry box. Filter functions
876
which want to do complex manipulations of the string should use
877
<literal remap="tt">newtEntrySet()</literal> to update the entry box and then return 0 to prevent
878
the new character from being inserted.
880
When a callback is attached to a entry box, the callback is invoked
881
whenever the user moves off of the callback and on to another component.
883
Here is a sample program which illustrates the use of both labels and
888
#include <newt.h>
889
#include <stdlib.h>
890
#include <stdio.h>
893
newtComponent form, label, entry, button;
899
newtOpenWindow(10, 5, 40, 8, "Entry and Label Sample");
901
label = newtLabel(1, 1, "Enter a string");
902
entry = newtEntry(16, 1, "sample", 20, &entryValue,
903
NEWT_FLAG_SCROLL | NEWT_FLAG_RETURNEXIT);
904
button = newtButton(17, 3, "Ok");
905
form = newtForm(NULL, NULL, 0);
906
newtFormAddComponents(form, label, entry, button, NULL);
912
printf("Final string was: %s\n", entryValue);
914
/* We cannot destroy the form until after we've used the value
915
from the entry widget. */
916
newtFormDestroy(form);
918
</screen></para></sect2>
922
<sect2><title>Checkboxes</title>
925
Most widget sets include checkboxes which toggle between two value (checked
926
or not checked). <literal remap="tt">Newt</literal> checkboxes are more flexible. When the user
927
presses the space bar on a checkbox, the checkbox's value changes to the
928
next value in an arbitrary sequence (which wraps). Most checkboxes have
929
two items in that sequence, checked or not, but <literal remap="tt">newt</literal> allows an
930
arbitrary number of value. This is useful when the user must pick from a
931
limited number of choices.
933
Each item in the sequence is a single character, and the sequence itself is
934
represented as a string. The checkbox components displays the character
935
which currently represents its value the left of a text label, and returns
936
the same character as its current value. The default sequence for
937
checkboxes is <literal remap="tt">" *"</literal>, with <literal remap="tt">' '</literal> indicating false and <literal remap="tt">'*'</literal> true.
941
newtComponent newtCheckbox(int left, int top, const char * text, char defValue,
942
const char * seq, char * result);
943
char newtCheckboxGetValue(newtComponent co);
949
Like most components, the position of the checkbox is the first thing
950
passed to the function that creates one. The next parameter, <literal remap="tt">text</literal>, is
951
the text which is displayed to the right of the area which is checked. The
952
<literal remap="tt">defValue</literal> is the initial value for the checkbox, and <literal remap="tt">seq</literal> is the
953
sequence which the checkbox should go through (<literal remap="tt">defValue</literal> must be
954
in <literal remap="tt">seq</literal>. <literal remap="tt">seq</literal> may be <literal remap="tt">NULL</literal>, in which case <literal remap="tt">" *"</literal> is used.
955
The final parameter, <literal remap="tt">result</literal>, should point to a character which the
956
checkbox should always record it's current value in. If <literal remap="tt">result</literal> is
957
<literal remap="tt">NULL</literal>, <literal remap="tt">newtCheckboxGetValue()</literal> must be used to get the current
958
value of the checkbox.
960
<literal remap="tt">newtCheckboxGetValue()</literal> is straightforward, returning the character
961
in the sequence which indicates the current value of the checkbox
963
If a callback is attached to a checkbox, the callback is invoked whenever
964
the checkbox responds to a user's keystroke. The entry box may respond by
965
taking focus or giving up focus, as well as by changing its current value.</para></sect2>
968
<sect2><title>Radio Buttons</title>
971
Radio buttons look very similar to checkboxes. The key difference between
972
the two is that radio buttons are grouped into sets, and exactly one radio
973
button in that set may be turned on. If another radio button is selected,
974
the button which was selected is automatically deselected.
979
newtComponent newtRadiobutton(int left, int top, const char * text,
980
int isDefault, newtComponent prevButton);
981
newtComponent newtRadioGetCurrent(newtComponent setMember);
985
Each radio button is created by calling <literal remap="tt">newtRadiobutton()</literal>. After
986
the position of the radio button, the text displayed with the button
987
is passed. <literal remap="tt">isDefault</literal> should be nonzero if the radio button is to
988
be turned on by default. The final parameter, <literal remap="tt">prevMember</literal> is used
989
to group radio buttons into sets. If <literal remap="tt">prevMember</literal> is <literal remap="tt">NULL</literal>, the
990
radio button is assigned to a new set. If the radio button should belong
991
to a preexisting set, <literal remap="tt">prevMember</literal> must be the previous radio button
994
Discovering which radio button in a set is currently selected necessitates
995
<literal remap="tt">newtRadioGetCurrent()</literal>. It may be passed any radio button in the set
996
you're interested in, and it returns the radio button component currently
999
Here is an example of both checkboxes and radio buttons.
1003
#include <newt.h>
1004
#include <stdlib.h>
1005
#include <stdio.h>
1008
newtComponent form, checkbox, rb[3], button;
1015
newtOpenWindow(10, 5, 40, 11, "Checkboxes and Radio buttons");
1017
checkbox = newtCheckbox(1, 1, "A checkbox", ' ', " *X", &cbValue);
1019
rb[0] = newtRadiobutton(1, 3, "Choice 1", 1, NULL);
1020
rb[1] = newtRadiobutton(1, 4, "Choice 2", 0, rb[0]);
1021
rb[2] = newtRadiobutton(1, 5, "Choice 3", 0, rb[1]);
1023
button = newtButton(1, 7, "Ok");
1025
form = newtForm(NULL, NULL, 0);
1026
newtFormAddComponent(form, checkbox);
1027
for (i = 0; i < 3; i++)
1028
newtFormAddComponent(form, rb[i]);
1029
newtFormAddComponent(form, button);
1034
/* We cannot destroy the form until after we've found the current
1037
for (i = 0; i < 3; i++)
1038
if (newtRadioGetCurrent(rb[0]) == rb[i])
1039
printf("radio button picked: %d\n", i);
1040
newtFormDestroy(form);
1042
/* But the checkbox's value is stored locally */
1043
printf("checkbox value: '%c'\n", cbValue);
1045
</screen></para></sect2>
1049
<sect2><title>Scales</title>
1052
It's common for programs to need to display a progress meter on the
1053
terminal while it performs some length operation (it behaves like an
1054
anesthetic). The scale component is a simple way of doing this. It
1055
displays a horizontal bar graph which the application can update as the
1056
operation continues.
1060
newtComponent newtScale(int left, int top, int width, long long fullValue);
1061
void newtScaleSet(newtComponent co, unsigned long long amount);
1065
When the scale is created with <literal remap="tt">newtScale</literal>, it is given the width of the
1066
scale itself as well as the value which means that the scale should be
1067
drawn as full. When the position of the scale is set with
1068
<literal remap="tt">newtScaleSet()</literal>, the scale is told the amount of the scale which should
1069
be filled in relative to the <literal remap="tt">fullAmount</literal>. For example, if the
1070
application is copying a file, <literal remap="tt">fullValue</literal> could be the number of bytes
1071
in the file, and when the scale is updated <literal remap="tt">newtScaleSet()</literal> would be
1072
passed the number of bytes which have been copied so far.</para></sect2>
1075
<sect2><title>Textboxes</title>
1078
Textboxes display a block of text on the terminal, and is appropriate for
1079
display large amounts of text.
1083
newtComponent newtTextbox(int left, int top, int width, int height, int flags);
1084
void newtTextboxSetText(newtComponent co, const char * text);
1088
<literal remap="tt">newtTextbox()</literal> creates a new textbox, but does not fill it with data.
1089
The function is passed the location for the textbox on the screen, the
1090
width and height of the textbox (in characters), and zero or more of the
1096
<term>NEWT_FLAG_WRAP</term>
1098
<para>All text in the textbox should be wrapped to fit
1099
the width of the textbox. If this flag is not specified, each newline
1100
delimited line in the text is truncated if it is too long to fit.
1102
When <literal remap="tt">newt</literal> wraps text, it tries not to break lines on spaces or tabs.
1103
Literal newline characters are respected, and may be used to force line
1108
<term>NEWT_FLAG_SCROLL</term>
1110
<para>The text box should be scrollable. When this option
1111
is used, the scrollbar which is added increases the width of the area used
1112
by the textbox by 2 characters; that is the textbox is 2 characters wider
1113
then the width passed to <literal remap="tt">newtTextbox()</literal>.
1121
After a textbox has been created, text may be added to it through
1122
<literal remap="tt">newtTextboxSetText()</literal>, which takes only the textbox and the new text as
1123
parameters. If the textbox already contained text, that text is replaced by
1124
the new text. The textbox makes its own copy of the passed text, so these
1125
is no need to keep the original around unless it's convenient.</para></listitem></varlistentry></variablelist></para>
1128
<sect3><title>Reflowing Text</title>
1131
When applications need to display large amounts of text, it's common not to
1132
know exactly where the linebreaks should go. While textboxes are quite
1133
willing to scroll the text, the programmer still must know what width the
1134
text will look ``best'' at (where ``best'' means most exactly rectangular;
1135
no lines much shorter or much longer then the rest). This common is
1136
especially prevalent in internationalized programs, which need to make a
1137
wide variety of message string look god on a screen.
1139
To help with this, <literal remap="tt">newt</literal> provides routines to reformat text to look
1140
good. It tries different widths to figure out which one will look ``best''
1141
to the user. As these commons are almost always used to format text for
1142
textbox components, <literal remap="tt">newt</literal> makes it easy to construct a textbox with
1147
char * newtReflowText(char * text, int width, int flexDown, int flexUp,
1148
int * actualWidth, int * actualHeight);
1149
newtComponent newtTextboxReflowed(int left, int top, char * text, int width,
1150
int flexDown, int flexUp, int flags);
1151
int newtTextboxGetNumLines(newtComponent co);
1157
<literal remap="tt">newtReflowText()</literal> reflows the <literal remap="tt">text</literal> to a target width of
1158
<literal remap="tt">width</literal>. The actual width of the longest line in the returned string is
1159
between <literal remap="tt">width - flexDown</literal> and <literal remap="tt">width + flexUp</literal>; the actual maximum
1160
line length is chosen to make the displayed check look rectangular.
1161
The <literal remap="tt">int</literal>s pointed to by <literal remap="tt">actualWidth</literal> and <literal remap="tt">actualHeight</literal> are set
1162
to the width of the longest line and the number of lines in in the
1163
returned text, respectively. Either one may be <literal remap="tt">NULL</literal>. The return
1164
value points to the reflowed text, and is allocated through <literal remap="tt">malloc()</literal>.
1166
When the reflowed text is being placed in a textbox it may be easier to use
1167
<literal remap="tt">newtTextboxReflowed()</literal>, which creates a textbox, reflows the text, and
1168
places the reflowed text in the listbox. It's parameters consist of the
1169
position of the final textbox, the width and flex values for the text
1170
(which are identical to the parameters passed to <literal remap="tt">newtReflowText()</literal>,
1171
and the flags for the textbox (which are the same as the flags for
1172
<literal remap="tt">newtTextbox()</literal>. This function does not let you limit the height of the
1173
textbox, however, making limiting it's use to constructing textboxes which
1174
don't need to scroll.
1176
To find out how tall the textbox created by <literal remap="tt">newtTextboxReflowed()</literal> is,
1177
use <literal remap="tt">newtTextboxGetNumLines()</literal>, which returns the number of lines in the
1178
textbox. For textboxes created by <literal remap="tt">newtTextboxReflowed()</literal>, this is
1179
always the same as the height of the textbox.
1181
Here's a simple program which uses a textbox to display a message.
1185
#include <newt.h>
1186
#include <stdlib.h>
1188
char message[] = "This is a pretty long message. It will be displayed "
1189
"in a newt textbox, and illustrates how to construct "
1190
"a textbox from arbitrary text which may not have "
1191
"very good line breaks.\n\n"
1192
"Notice how literal \\n characters are respected, and "
1193
"may be used to force line breaks and blank lines.";
1196
newtComponent form, text, button;
1201
text = newtTextboxReflowed(1, 1, message, 30, 5, 5, 0);
1202
button = newtButton(12, newtTextboxGetNumLines(text) + 2, "Ok");
1204
newtOpenWindow(10, 5, 37,
1205
newtTextboxGetNumLines(text) + 7, "Textboxes");
1207
form = newtForm(NULL, NULL, 0);
1208
newtFormAddComponents(form, text, button, NULL);
1211
newtFormDestroy(form);
1214
</screen></para></sect3></sect2>
1218
<sect2><title>Scrollbars</title>
1221
Scrollbars (which, currently, are always vertical in <literal remap="tt">newt</literal>), may be
1222
attached to forms to let them contain more data then they have space for.
1223
While the actual process of making scrolling forms is discussed at the end
1224
of this section, we'll go ahead and introduce scrollbars now so you'll be
1229
newtComponent newtVerticalScrollbar(int left, int top, int height,
1230
int normalColorset, int thumbColorset);
1234
When a scrollbar is created, it is given a position on the screen, a
1235
height, and two colors. The first color is the color used for drawing the
1236
scrollbar, and the second color is used for drawing the thumb. This is the
1237
only place in newt where an application specifically sets colors for a
1238
component. It's done here to let the colors a scrollbar use match the
1239
colors of the component the scrollbar is mated too. When a scrollbar is
1240
being used with a form, <literal remap="tt">normalColorset</literal> is often
1241
<literal remap="tt">NEWT_COLORSET_WINDOW</literal> and <literal remap="tt">thumbColorset</literal>
1242
<literal remap="tt">NEWT_COLORSET_ACTCHECKBOX</literal>. Of course, feel free to peruse
1243
<literal remap="tt"><newt.h></literal> and pick your own colors.
1245
As the scrollbar is normally updated by the component it is mated with,
1246
there is no public interface for moving the thumb.</para></sect2>
1249
<sect2><title>Listboxes</title>
1251
Listboxes are the most complicated components
1252
<literal remap="tt">newt</literal> provides. They can
1253
allow a single selection or multiple selection, and are easy to update.
1254
Unfortunately, their API is also the least consistent of <literal remap="tt">newt</literal>'s
1255
components. Each entry in a listbox is a ordered pair of the text which should be
1256
displayed for that item and a <emphasis remap="bf">key</emphasis>, which is a <literal remap="tt">void *</literal> that
1257
uniquely identifies that listbox item. Many applications pass integers in
1258
as keys, but using arbitrary pointers makes many applications significantly
1259
easier to code.</para>
1261
<sect3><title>Basic Listboxes</title>
1264
Let's start off by looking at the most important listbox functions.
1268
newtComponent newtListbox(int left, int top, int height, int flags);
1269
int newtListboxAppendEntry(newtComponent co, const char * text,
1271
void * newtListboxGetCurrent(newtComponent co);
1272
void newtListboxSetWidth(newtComponent co, int width);
1273
void newtListboxSetCurrent(newtComponent co, int num);
1274
void newtListboxSetCurrentByKey(newtComponent co, void * key);
1280
A listbox is created at a certain position and a given height. The
1281
<literal remap="tt">height</literal> is used for two things. First of all, it is the minimum
1282
height the listbox will use. If there are less items in the listbox then
1283
the height, suggests the listbox will still take up that minimum amount
1284
of space. Secondly, if the listbox is set to be scrollable (by setting
1285
the <literal remap="tt">NEWT_FLAG_SCROLL flag</literal>, the <literal remap="tt">height</literal> is also the maximum height
1286
of the listbox. If the listbox may not scroll, it increases its height to
1287
display all of its items.
1289
The following flags may be used when creating a listbox:
1294
<term>NEWT_FLAG_SCROLL</term>
1296
<para>The listbox should scroll to display all of the
1297
items it contains.</para></listitem>
1300
<term>NEWT_FLAG_RETURNEXIT</term>
1302
<para>When the user presses return on an item in the
1303
list, the form should return.</para></listitem>
1306
<term>NEWT_FLAG_BORDER</term>
1308
<para>A frame is drawn around the listbox, which can make
1309
it easier to see which listbox has the focus when a form contains multiple
1310
listboxes.</para></listitem>
1313
<term>NEWT_FLAG_MULTIPLE</term>
1315
<para>By default, a listbox only lets the user select
1316
one item in the list at a time. When this flag is specified, they may
1317
select multiple items from the list.</para></listitem></varlistentry>
1318
</variablelist></para>
1322
Once a listbox has been created, items are added to it by invoking
1323
<literal remap="tt">newtListboxAppendEntry()</literal>, which adds new items to the end of the list.
1324
In addition to the listbox component, <literal remap="tt">newtListboxAppendEntry()</literal> needs
1325
both elements of the (text, key) ordered pair.
1327
For lists which only allow a single selection, <literal remap="tt">newtListboxGetCurrent()</literal>
1328
should be used to find out which listbox item is currently selected. It
1329
returns the key of the currently selected item.
1331
Normally, a listbox is as wide as it's widest element, plus space for a
1332
scrollbar if the listbox is supposed to have one. To make the listbox
1333
any larger then that, use <literal remap="tt">newtListboxSetWidth()</literal>, which overrides the
1334
natural list of the listbox. Once the width has been set, it's fixed. The
1335
listbox will no longer grow to accommodate new entries, so bad things may
1338
An application can change the current position of the listbox (where the
1339
selection bar is displayed) by calling <literal remap="tt">newtListboxSetCurrent()</literal> or
1340
<literal remap="tt">newtListboxSetCurrentByKey()</literal>. The first sets the current position to the
1341
entry number which is passed as the second argument, with 0 indicating
1342
the first entry. <literal remap="tt">newtListboxSetCurrentByKey()</literal> sets the current position
1343
to the entry whose <literal remap="tt">key</literal> is passed into the function.</para></sect3>
1346
<sect3><title>Manipulating Listbox Contents</title>
1349
While the contents of many listboxes never need to change, some applications
1350
need to change the contents of listboxes regularly. <literal remap="tt">Newt</literal> includes
1351
complete support for updating listboxes. These new functions are in
1352
addition to <literal remap="tt">newtListboxAppendEntry()</literal>, which was already discussed.
1356
void newtListboxSetEntry(newtComponent co, void * key, const char * text);
1357
int newtListboxInsertEntry(newtComponent co, const char * text,
1358
const void * data, void * key);
1359
int newtListboxDeleteEntry(newtComponent co, void * key);
1360
void newtListboxClear(newtComponent co);
1366
The first of these, <literal remap="tt">newtListboxSetEntry()</literal>, updates the text for a
1367
key which is already in the listbox. The <literal remap="tt">key</literal> specifies which listbox
1368
entry should be modified, and <literal remap="tt">text</literal> becomes the new text for that entry
1371
<literal remap="tt">newtListboxInsertEntry()</literal> inserts a new listbox entry <emphasis remap="bf">after</emphasis> an
1372
already existing entry, which is specified by the <literal remap="tt">key</literal> parameter.
1373
The <literal remap="tt">text</literal> and <literal remap="tt">data</literal> parameters specify the new entry which should
1376
Already-existing entries are removed from a listbox with
1377
<literal remap="tt">newtListboxDeleteEntry()</literal>. It removes the listbox entry with the
1378
specified <literal remap="tt">key</literal>. If you want to remove all of the entries from a
1379
listbox, use <literal remap="tt">newtListboxClear()</literal>.</para></sect3>
1382
<sect3><title>Multiple Selections</title>
1385
When a listbox is created with <literal remap="tt">NEWT_FLAG_MULTIPLE</literal>, the user can select
1386
multiple items from the list. When this option is used, a different set of
1387
functions must be used to manipulate the listbox selection.
1391
void newtListboxClearSelection(newtComponent co);
1392
void **newtListboxGetSelection(newtComponent co, int *numitems);
1393
void newtListboxSelectItem(newtComponent co, const void * key,
1394
enum newtFlagsSense sense);
1398
The simplest of these is <literal remap="tt">newtListboxClearSelection()</literal>, which deselects
1399
all of the items in the list (listboxes which allow multiple selections
1400
also allow zero selections). <literal remap="tt">newtListboxGetSelection()</literal> returns a
1401
pointer to an array which contains the keys for all of the items in the
1402
listbox currently selected. The <literal remap="tt">int</literal> pointed to by <literal remap="tt">numitems</literal> is
1403
set to the number of items currently selected (and hence the number of
1404
items in the returned array). The returned array is dynamically allocated,
1405
and must be released through <literal remap="tt">free()</literal>.
1407
<literal remap="tt">newtListboxSelectItem()</literal> lets the program select and deselect specific
1408
listbox entries. The <literal remap="tt">key</literal> of the listbox entry is being affected is
1409
passed, and <literal remap="tt">sense</literal> is one of <literal remap="tt">NEWT_FLAGS_RESET</literal>, which deselects
1410
the entry, <literal remap="tt">NEWT_FLAGS_SET</literal>, which selects the entry, or
1411
<literal remap="tt">NEWT_FLAGS_TOGGLE</literal>, which reverses the current selection status.</para></sect3></sect2>
1415
<sect2><title>Advanced Forms</title>
1418
Forms, which tie components together, are quite important in the world of
1419
<literal remap="tt">newt</literal>. While we've already discussed the basics of forms, we've omitted
1420
many of the details.</para>
1423
<sect3><title>Exiting From Forms</title>
1426
Forms return control to the application for a number of reasons:
1433
A component can force the form to exit. Buttons do this whenever they
1434
are pushed, and other components exit when <literal remap="tt">NEWT_FLAG_RETURNEXIT</literal> has
1435
been specified.</para></listitem>
1439
Applications can setup hot keys which cause the form to exit when
1440
they are pressed.</para></listitem>
1444
<literal remap="tt">Newt</literal> can exit when file descriptors are ready to be read or
1445
ready to be written to.
1447
</listitem></itemizedlist>
1449
By default, <literal remap="tt">newt</literal> forms exit when the F12 key is pressed (F12 is setup
1450
as a hot key by default). <literal remap="tt">Newt</literal> applications should treat F12 as an
1451
``Ok'' button. If applications don't want F12 to exit the form, they can
1452
specify <literal remap="tt">NEWT_FLAG_NOF12</literal> as flag when creating the form with
1453
<literal remap="tt">newtForm</literal>.
1457
void newtFormAddHotKey(newtComponent co, int key);
1458
void newtFormWatchFd(newtComponent form, int fd, int fdFlags);
1464
void newtDrawForm(newtComponent form);
1465
newtComponent newtFormGetCurrent(newtComponent co);
1466
void newtFormSetCurrent(newtComponent co, newtComponent subco);
1467
void newtFormRun(newtComponent co, struct newtExitStruct * es);
1473
newtComponent newtForm(newtComponent vertBar, const char * help, int flags);
1474
void newtFormSetBackground(newtComponent co, int color);
1475
void newtFormSetHeight(newtComponent co, int height);
1476
void newtFormSetWidth(newtComponent co, int width);