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  • Committer: Bazaar Package Importer
  • Author(s): Peter Eisentraut, Josef Spillner, Peter Eisentraut
  • Date: 2006-09-09 13:37:14 UTC
  • mfrom: (2.1.2 edgy)
  • Revision ID: james.westby@ubuntu.com-20060909133714-q49a9kvjfkc0wcc3
Tags: 0.0.13-3
[ Josef Spillner ]
* Change ggzcore-bin dependency from ggzmod to recommends from ggzcore
  (closes: #384671).

[ Peter Eisentraut ]
* Make package dependencies binNMU-safe through use of ${binary:Version}
  (closes: #386126)

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.TH "ggzwrap" "1" "0.0.10" "The GGZ Development Team" "GGZ Gaming Zone"
 
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.SH "NAME"
 
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.LP
 
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ggzwrap \- A generic game client/server wrapper
 
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.SH "SYNOPSIS"
 
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.LP
 
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ggzwrap
 
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\-\-fdin=FDIN \-\-fdout=FDOUT \-\-exec=PROGRAM [\fI\-\-convert\fR]
 
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.SH "DESCRIPTION"
 
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.LP
 
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This wrapper takes the place of a game client and server. Its task is to manage
 
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different file descriptors than the one which are normally used.
 
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The GGZ servers and clients do currently communicate using fd 3, so a call to:
 
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.LP
 
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\fBggzwrap \-\-fdin=3 \-\-fdout=3 \-\-exec=gameserver\fR
 
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.LP
 
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would be equivalent to calling the server directly. However, there are games
 
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which communicate using the standard input/output facilities, so they need a
 
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redirection like:
 
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.LP
 
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\fBggzwrap \-\-fdin=0 \-\-fdout=1 \-\-exec=gameserver\fR
 
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.LP
 
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The \fI\-\-convert\fR option tries to automatically convert strings from network format
 
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to host format (more correctly, from libggz's easysock format to the normal
 
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null-terminated one).
 
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.SH "AUTHORS"
 
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.LP
 
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The GGZ Development Team
 
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<ggz\-dev@mail.ggzgamingzone.org>
 
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.SH "SEE ALSO"
 
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.LP
 
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