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/* This file is part of the KDE project
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Copyright (C) 2001, 2002, 2003 The Karbon Developers
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA.
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#include "vcomposite.h"
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* This shape offers star-like shapes with a lot of parameters :
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* Star - fully connected star shape.
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* Star outline - like star but without the cross connections.
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* Framed star - like star outline but with an enclosing path.
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* Spoke - basically a star outline with inner radius of zero.
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* Wheel - like spoke but with enclosing path.
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* Polygon - like VPolygon.
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* Gear - variant on star outline, resembling the KDE gear.
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* Edges - number of edges, which must be greater or equal to 3.
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* Outer radius - radius amount of circumcircle of the star.
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* Inner radius - inner radius where star has to connect to. This value
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* doesn't apply to polygon, spoke and wheel.
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* Inner angle - extra radius amount for inner radius.
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* Roundness - uses curves instead of lines for the star shape.
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class VStar : public VPath
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VStar( VObject* parent, VState state = edit );
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VStar( VObject* parent,
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const KoPoint& center, double outerRadius, double innerRadius,
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uint edges, double angle = 0.0, uint innerAngle = 0,
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double roundness = 0.0, VStarType type = star_outline );
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static double getOptimalInnerRadius( uint edges, double outerRadius, uint innerAngle );
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virtual QString name() const;
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virtual void save( QDomElement& element ) const;
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virtual void load( const QDomElement& element );