4
for (int i=0; i < MAX_BILLS; i++)
5
list[i].state = list[i].OFF;
6
off_screen = on (game.level);
10
/* Launches Bills whenever called */
11
void Horde::launch(int max){
13
if (!max || !off_screen) return;
14
n=game.RAND(1, game.MIN(max, off_screen));
16
for (i++; i < MAX_BILLS; i++)
17
if (list[i].state == list[i].OFF) break;
18
if (i == MAX_BILLS) return;
23
int Horde::on (unsigned int lev) {
24
return game.MIN(8+3*lev, MAX_BILLS);
27
int Horde::max_at_once (unsigned int lev) {
28
return game.MIN(2+lev/4, 12);
31
int Horde::between (unsigned int lev) {
32
return game.MAX(14-lev/3, 10);
35
void Horde::load_pix () {
37
for (i=0; i < WCELS-1; i++) {
38
lcels[i].load("billL", i);
39
rcels[i].load("billR", i);
41
lcels[WCELS-1] = lcels[1];
42
rcels[WCELS-1] = rcels[1];
44
for (i=0; i < DCELS; i++)
45
dcels[i].load("billD", i);
47
height=dcels[0].height;
49
for (i=0; i < ACELS; i++)
50
acels[i].load("billA", i);
53
void Horde::update() {
55
if (!(game.iteration % between(game.level)))
56
launch(max_at_once(game.level));
57
for (i=0; i < MAX_BILLS; i++) list[i].update();
62
for (i=0; i < MAX_BILLS; i++) list[i].draw();