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Copyright (C) 1999-2000 Timo Sirainen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "module-formats.h"
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#include "printtext.h"
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#include "fe-windows.h"
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#include "window-items.h"
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GSList *windows; /* first in the list is the active window,
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next is the last active, etc. */
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WINDOW_REC *active_win;
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static int daycheck; /* 0 = don't check, 1 = time is 00:00, check,
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2 = time is 00:00, already checked */
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static int window_get_new_refnum(void)
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if (refnum != win->refnum) {
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WINDOW_REC *window_create(WI_ITEM_REC *item, int automatic)
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rec = g_new0(WINDOW_REC, 1);
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rec->refnum = window_get_new_refnum();
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rec->level = settings_get_level("window_default_level");
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windows = g_slist_prepend(windows, rec);
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signal_emit("window created", 2, rec, GINT_TO_POINTER(automatic));
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if (item != NULL) window_item_add(rec, item, automatic);
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if (windows->next == NULL || !automatic || settings_get_bool("window_auto_change")) {
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if (automatic && windows->next != NULL)
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signal_emit("window changed automatic", 1, rec);
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window_set_active(rec);
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/* removed_refnum was removed from the windows list, pack the windows so
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there won't be any holes. If there is any holes after removed_refnum,
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leave the windows behind it alone. */
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static void windows_pack(int removed_refnum)
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for (refnum = removed_refnum+1;; refnum++) {
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window = window_find_refnum(refnum);
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if (window == NULL || window->sticky_refnum)
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window_set_refnum(window, refnum-1);
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void window_destroy(WINDOW_REC *window)
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g_return_if_fail(window != NULL);
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if (window->destroying) return;
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window->destroying = TRUE;
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windows = g_slist_remove(windows, window);
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if (active_win == window) {
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active_win = NULL; /* it's corrupted */
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window_set_active(windows->data);
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while (window->items != NULL)
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window_item_destroy(window->items->data);
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if (settings_get_bool("windows_auto_renumber"))
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windows_pack(window->refnum);
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signal_emit("window destroyed", 1, window);
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while (window->bound_items != NULL)
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window_bind_destroy(window, window->bound_items->data);
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g_free_not_null(window->hilight_color);
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g_free_not_null(window->servertag);
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g_free_not_null(window->theme_name);
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g_free_not_null(window->name);
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void window_auto_destroy(WINDOW_REC *window)
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if (settings_get_bool("autoclose_windows") && windows->next != NULL &&
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window->items == NULL && window->bound_items == NULL &&
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window->level == 0 && !window->immortal)
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window_destroy(window);
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void window_set_active(WINDOW_REC *window)
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WINDOW_REC *old_window;
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if (window == active_win)
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old_window = active_win;
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if (active_win != NULL) {
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windows = g_slist_remove(windows, active_win);
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windows = g_slist_prepend(windows, active_win);
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if (active_win != NULL)
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signal_emit("window changed", 2, active_win, old_window);
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void window_change_server(WINDOW_REC *window, void *server)
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SERVER_REC *active, *connect;
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if (server != NULL && SERVER(server)->disconnected)
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if (server == NULL) {
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active = connect = NULL;
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} else if (g_slist_find(servers, server) != NULL) {
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if (window->connect_server != connect) {
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window->connect_server = connect;
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signal_emit("window connect changed", 2, window, connect);
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if (window->active_server != active) {
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window->active_server = active;
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signal_emit("window server changed", 2, window, active);
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void window_set_refnum(WINDOW_REC *window, int refnum)
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g_return_if_fail(window != NULL);
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g_return_if_fail(refnum >= 1);
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if (window->refnum == refnum) return;
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->refnum == refnum) {
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rec->refnum = window->refnum;
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signal_emit("window refnum changed", 2, rec, GINT_TO_POINTER(refnum));
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old_refnum = window->refnum;
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window->refnum = refnum;
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signal_emit("window refnum changed", 2, window, GINT_TO_POINTER(old_refnum));
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void window_set_name(WINDOW_REC *window, const char *name)
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g_free_not_null(window->name);
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window->name = name == NULL || *name == '\0' ? NULL : g_strdup(name);
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signal_emit("window name changed", 1, window);
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void window_set_history(WINDOW_REC *window, const char *name)
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oldname = window->history_name;
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if (name == NULL || *name == '\0')
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window->history_name = NULL;
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window->history_name = g_strdup(name);
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signal_emit("window history changed", 1, window, oldname);
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g_free_not_null(oldname);
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void window_set_level(WINDOW_REC *window, int level)
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g_return_if_fail(window != NULL);
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window->level = level;
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signal_emit("window level changed", 1, window);
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void window_set_immortal(WINDOW_REC *window, int immortal)
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g_return_if_fail(window != NULL);
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window->immortal = immortal;
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signal_emit("window immortal changed", 1, window);
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/* return active item's name, or if none is active, window's name */
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const char *window_get_active_name(WINDOW_REC *window)
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g_return_val_if_fail(window != NULL, NULL);
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if (window->active != NULL)
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return window->active->visible_name;
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#define WINDOW_LEVEL_MATCH(window, server, level) \
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(((window)->level & level) && \
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(server == NULL || (window)->active_server == server))
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WINDOW_REC *window_find_level(void *server, int level)
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (WINDOW_LEVEL_MATCH(rec, server, level)) {
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/* prefer windows without any items */
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if (rec->items == NULL)
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else if (active_win == rec) {
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/* prefer active window over others */
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WINDOW_REC *window_find_closest(void *server, const char *name, int level)
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WINDOW_REC *window,*namewindow=NULL;
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item = name == NULL ? NULL :
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window_item_find(server, name);
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namewindow = window_item_window(item);
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if (namewindow != NULL &&
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((namewindow->level & level) != 0 ||
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!settings_get_bool("window_check_level_first"))) {
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/* match, but if multiple windows have the same level
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we could be choosing a bad one here, eg.
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name=nick1 would get nick2's query instead of
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And check for prefixed !channel name --Borys */
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if (g_strcasecmp(name, item->visible_name) == 0 ||
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g_strcasecmp(name, (char *) window_item_get_target((WI_ITEM_REC *) item)) == 0)
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/* prefer windows without items */
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for (i = 0; i < 2; i++) {
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if (level != MSGLEVEL_HILIGHT)
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level &= ~(MSGLEVEL_HILIGHT | MSGLEVEL_NOHILIGHT);
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window = window_find_level(server, level);
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if (window != NULL && (i == 1 || window->items == NULL))
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/* match by level - ignore server */
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window = window_find_level(NULL, level);
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if (window != NULL && (i == 1 || window->items == NULL))
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/* still return item's window if we didnt find anything */
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if (namewindow != NULL) return namewindow;
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/* fallback to active */
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WINDOW_REC *window_find_refnum(int refnum)
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->refnum == refnum)
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WINDOW_REC *window_find_name(const char *name)
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g_return_val_if_fail(name != NULL, NULL);
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->name != NULL && g_strcasecmp(rec->name, name) == 0)
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WINDOW_REC *window_find_item(SERVER_REC *server, const char *name)
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g_return_val_if_fail(name != NULL, NULL);
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rec = window_find_name(name);
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if (rec != NULL) return rec;
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item = server == NULL ? NULL :
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window_item_find(server, name);
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/* not found from the active server - any server? */
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item = window_item_find(NULL, name);
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return window_item_window(item);
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int window_refnum_prev(int refnum, int wrap)
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->refnum < refnum && (prev == -1 || rec->refnum > prev))
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if (wrap && (max == -1 || rec->refnum > max))
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return prev != -1 ? prev : max;
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int window_refnum_next(int refnum, int wrap)
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->refnum > refnum && (next == -1 || rec->refnum < next))
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if (wrap && (min == -1 || rec->refnum < min))
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return next != -1 ? next : min;
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int windows_refnum_last(void)
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->refnum > max)
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int window_refnum_cmp(WINDOW_REC *w1, WINDOW_REC *w2)
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return w1->refnum < w2->refnum ? -1 : 1;
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GSList *windows_get_sorted(void)
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GSList *tmp, *sorted;
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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sorted = g_slist_insert_sorted(sorted, rec, (GCompareFunc)
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/* Add a new bind to window - if duplicate is found it's returned */
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WINDOW_BIND_REC *window_bind_add(WINDOW_REC *window, const char *servertag,
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WINDOW_BIND_REC *rec;
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g_return_val_if_fail(window != NULL, NULL);
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g_return_val_if_fail(servertag != NULL, NULL);
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g_return_val_if_fail(name != NULL, NULL);
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rec = window_bind_find(window, servertag, name);
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rec = g_new0(WINDOW_BIND_REC, 1);
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rec->name = g_strdup(name);
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rec->servertag = g_strdup(servertag);
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window->bound_items = g_slist_append(window->bound_items, rec);
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void window_bind_destroy(WINDOW_REC *window, WINDOW_BIND_REC *rec)
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g_return_if_fail(window != NULL);
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g_return_if_fail(rec != NULL);
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window->bound_items = g_slist_remove(window->bound_items, rec);
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g_free(rec->servertag);
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WINDOW_BIND_REC *window_bind_find(WINDOW_REC *window, const char *servertag,
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g_return_val_if_fail(window != NULL, NULL);
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g_return_val_if_fail(servertag != NULL, NULL);
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g_return_val_if_fail(name != NULL, NULL);
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for (tmp = window->bound_items; tmp != NULL; tmp = tmp->next) {
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WINDOW_BIND_REC *rec = tmp->data;
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if (g_strcasecmp(rec->name, name) == 0 &&
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g_strcasecmp(rec->servertag, servertag) == 0)
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void window_bind_remove_unsticky(WINDOW_REC *window)
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for (tmp = window->bound_items; tmp != NULL; tmp = next) {
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WINDOW_BIND_REC *rec = tmp->data;
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window_bind_destroy(window, rec);
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static void sig_server_connected(SERVER_REC *server)
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g_return_if_fail(server != NULL);
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/* Try to keep some server assigned to windows..
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Also change active window's server if the window is empty */
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if ((rec->servertag == NULL ||
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g_strcasecmp(rec->servertag, server->tag) == 0) &&
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(rec->active_server == NULL ||
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(rec == active_win && rec->items == NULL)))
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window_change_server(rec, server);
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static void sig_server_disconnected(SERVER_REC *server)
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SERVER_REC *new_server;
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g_return_if_fail(server != NULL);
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new_server = servers == NULL ? NULL : servers->data;
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (rec->active_server == server ||
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rec->connect_server == server) {
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window_change_server(rec, rec->servertag != NULL ?
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static void window_print_daychange(WINDOW_REC *window, struct tm *tm)
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char *format, str[256];
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theme = active_win->theme != NULL ? active_win->theme : current_theme;
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format_create_dest(&dest, NULL, NULL, MSGLEVEL_NEVER, window);
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format = format_get_text_theme(theme, MODULE_NAME, &dest,
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if (strftime(str, sizeof(str), format, tm) <= 0)
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printtext_string_window(window, MSGLEVEL_NEVER, str);
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static void sig_print_text(void)
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if (tm->tm_hour != 0 || tm->tm_min != 0)
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signal_remove("print text", (SIGNAL_FUNC) sig_print_text);
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/* day changed, print notice about it to every window */
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for (tmp = windows; tmp != NULL; tmp = tmp->next)
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window_print_daychange(tmp->data, tm);
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static int sig_check_daychange(void)
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if (daycheck == 1 && tm->tm_hour == 0 && tm->tm_min == 0) {
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if (tm->tm_hour != 23 || tm->tm_min != 59) {
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signal_add("print text", (SIGNAL_FUNC) sig_print_text);
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static void read_settings(void)
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g_source_remove(daytag);
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if (settings_get_bool("timestamps"))
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daytag = g_timeout_add(30000, (GSourceFunc) sig_check_daychange, NULL);
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void windows_init(void)
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daycheck = 0; daytag = -1;
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settings_add_bool("lookandfeel", "window_auto_change", FALSE);
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settings_add_bool("lookandfeel", "windows_auto_renumber", TRUE);
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settings_add_bool("lookandfeel", "window_check_level_first", FALSE);
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settings_add_level("lookandfeel", "window_default_level", "NONE");
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signal_add("server looking", (SIGNAL_FUNC) sig_server_connected);
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signal_add("server connected", (SIGNAL_FUNC) sig_server_connected);
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signal_add("server disconnected", (SIGNAL_FUNC) sig_server_disconnected);
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signal_add("server connect failed", (SIGNAL_FUNC) sig_server_disconnected);
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signal_add("setup changed", (SIGNAL_FUNC) read_settings);
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void windows_deinit(void)
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if (daytag != -1) g_source_remove(daytag);
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if (daycheck == 1) signal_remove("print text", (SIGNAL_FUNC) sig_print_text);
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signal_remove("server looking", (SIGNAL_FUNC) sig_server_connected);
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signal_remove("server connected", (SIGNAL_FUNC) sig_server_connected);
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signal_remove("server disconnected", (SIGNAL_FUNC) sig_server_disconnected);
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signal_remove("server connect failed", (SIGNAL_FUNC) sig_server_disconnected);
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signal_remove("setup changed", (SIGNAL_FUNC) read_settings);