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(* $Id: glClear.ml,v 1.5 2000/04/12 07:40:23 garrigue Exp $ *)
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external accum : float -> float -> float -> float -> unit
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let accum ?(alpha=1.) (r,g,b : rgb) =
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type buffer = [`color|`depth|`accum|`stencil]
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external clear : buffer list -> unit = "ml_glClear"
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red:float -> green:float -> blue:float -> alpha:float -> unit
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let color ?(alpha=1.) (red, green, blue : rgb) =
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color ~red ~green ~blue ~alpha
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external depth : clampf -> unit = "ml_glClearDepth"
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external index : float -> unit = "ml_glClearIndex"
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external stencil : int -> unit = "ml_glClearStencil"