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// Copyright (C) 2003 Mike Krueger
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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namespace MonoDevelop.SharpAssembly.PE {
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public class StreamHeader
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public void LoadFrom(BinaryReader binaryReader)
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offset = binaryReader.ReadUInt32();
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size = binaryReader.ReadUInt32();
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byte b = binaryReader.ReadByte();
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b = binaryReader.ReadByte();
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// name is filled to 4 byte blocks
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int filler = bytesRead % 4 == 0 ? 0 : 4 - (bytesRead % 4);
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for (int i = 0; i < filler; ++i) {
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binaryReader.ReadByte();