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  • Committer: Bazaar Package Importer
  • Author(s): Thom May
  • Date: 2004-09-07 13:37:23 UTC
  • mfrom: (1.1.1 upstream)
  • Revision ID: james.westby@ubuntu.com-20040907133723-is6assdt3f9w1bll
Tags: 4.16-1ubuntu3
* Turn on powermanagement. Turn on screen fade.
  Turn off debugging. Turn off screen grabbers
* Fix speedmine's options
* Run glsnake with out titles by default
* Final list of screensavers

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<?xml version="1.0" encoding="ISO-8859-1"?>
 
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<screensaver name="glblur" _label="GLBlur">
 
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  <command arg="-root"/>
 
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  <number id="delay" type="slider" arg="-delay %"
 
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          _label="Speed" _low-label="Slow" _high-label="Fast"
 
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          low="0" high="50000" default="10000"
 
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          convert="invert"/>
 
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  <number id="blursize" type="slider" arg="-blursize %"
 
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          _label="Blur Smoothness" _low-label="Sparse" _high-label="Dense"
 
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          low="1" high="100" default="15"/>
 
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  <boolean id="wander" _label="Wander" arg-unset="-no-wander"/>
 
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  <select id="rotation">
 
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    <option id="no"  _label="Don't Rotate" arg-set="-no-spin"/>
 
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    <option id="x"   _label="Rotate around X axis" arg-set="-spin X"/>
 
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    <option id="y"   _label="Rotate around Y axis" arg-set="-spin Y"/>
 
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    <option id="z"   _label="Rotate around Z axis" arg-set="-spin Z"/>
 
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    <option id="xy"  _label="Rotate around X and Y axes" arg-set="-spin XY"/>
 
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    <option id="xz"  _label="Rotate around X and Z axes" arg-set="-spin XZ"/>
 
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    <option id="yz"  _label="Rotate around Y and Z axes" arg-set="-spin YZ"/>
 
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    <option id="xyz" _label="Rotate around all three axes"/>
 
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  </select>
 
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  <select id="render">
 
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    <option id="wire"  _label="Wireframe" arg-set="-wireframe"/>
 
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    <option id="solid" _label="Solid"/>
 
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  </select>
 
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  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
 
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  <_description>
 
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This program draws a box and a few line segments, and generates a
 
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radial blur outward from it.  This creates flowing field effects.
 
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This is done by rendering the scene into a small texture, then
 
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repeatedly rendering increasingly-enlarged and increasingly-transparent
 
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versions of that texture onto the frame buffer.  As such, it's quite
 
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graphics intensive: don't bother trying to run this if you don't have
 
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hardware-accelerated OpenGL texture support.  It will hurt your machine bad.
 
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  </_description>
 
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</screensaver>