95
101
myBullets.UpdateAndDisplayShot ( buffer );
97
draw_sprite ( buffer, myArrayOfImages.GetImage( myImageIndex ), myXPos, myYPos );
107
draw_sprite ( buffer, myArrayOfImages.GetImage( myImageIndex ), myXPos, myYPos );
98
109
else if ( explode_stage != PLANE_EXPLODE_STAGES - 1 )
100
111
draw_sprite ( buffer, explode_images.GetImage( explode_stage ), myXPos, myYPos );