1025
1026
#. -turnspeed 50
1027
1028
#. #### -colorcount [64]
1029
#. <file id="bitmap" _label="Bitmap for Flag" arg="-bitmap %"/>
1028
1030
#. #### -box [0]
1029
#. #### -delay2 [1000000]
1030
#: ../hacks/config/anemone.xml.h:7 ../hacks/config/anemotaxis.xml.h:5
1031
#: ../hacks/config/ant.xml.h:6 ../hacks/config/antinspect.xml.h:4
1032
#: ../hacks/config/antmaze.xml.h:3 ../hacks/config/antspotlight.xml.h:3
1033
#: ../hacks/config/apollonian.xml.h:7 ../hacks/config/atlantis.xml.h:4
1034
#: ../hacks/config/attraction.xml.h:8 ../hacks/config/atunnel.xml.h:3
1035
#: ../hacks/config/barcode.xml.h:4 ../hacks/config/blaster.xml.h:4
1036
#: ../hacks/config/blinkbox.xml.h:5 ../hacks/config/blitspin.xml.h:4
1037
#: ../hacks/config/blocktube.xml.h:4 ../hacks/config/boing.xml.h:2
1038
#: ../hacks/config/bouboule.xml.h:3 ../hacks/config/bouncingcow.xml.h:6
1039
#: ../hacks/config/boxed.xml.h:6 ../hacks/config/boxfit.xml.h:8
1040
#: ../hacks/config/braid.xml.h:4 ../hacks/config/bubble3d.xml.h:4
1041
#: ../hacks/config/bubbles.xml.h:8 ../hacks/config/bumps.xml.h:5
1042
#: ../hacks/config/cage.xml.h:2 ../hacks/config/carousel.xml.h:5
1031
#: ../hacks/config/abstractile.xml.h:3 ../hacks/config/anemone.xml.h:7
1032
#: ../hacks/config/anemotaxis.xml.h:5 ../hacks/config/ant.xml.h:6
1033
#: ../hacks/config/antinspect.xml.h:4 ../hacks/config/antmaze.xml.h:3
1034
#: ../hacks/config/antspotlight.xml.h:3 ../hacks/config/apollonian.xml.h:7
1035
#: ../hacks/config/atlantis.xml.h:5 ../hacks/config/attraction.xml.h:8
1036
#: ../hacks/config/atunnel.xml.h:3 ../hacks/config/barcode.xml.h:6
1037
#: ../hacks/config/blaster.xml.h:4 ../hacks/config/blinkbox.xml.h:5
1038
#: ../hacks/config/blitspin.xml.h:3 ../hacks/config/blocktube.xml.h:5
1039
#: ../hacks/config/boing.xml.h:2 ../hacks/config/bouboule.xml.h:3
1040
#: ../hacks/config/bouncingcow.xml.h:5 ../hacks/config/boxed.xml.h:7
1041
#: ../hacks/config/boxfit.xml.h:8 ../hacks/config/braid.xml.h:4
1042
#: ../hacks/config/bubble3d.xml.h:4 ../hacks/config/bubbles.xml.h:7
1043
#: ../hacks/config/bumps.xml.h:4 ../hacks/config/cage.xml.h:2
1044
#: ../hacks/config/carousel.xml.h:5 ../hacks/config/ccurve.xml.h:7
1043
1045
#: ../hacks/config/celtic.xml.h:3 ../hacks/config/circuit.xml.h:4
1044
#: ../hacks/config/cloudlife.xml.h:3 ../hacks/config/compass.xml.h:3
1045
#: ../hacks/config/coral.xml.h:7 ../hacks/config/critical.xml.h:4
1046
#: ../hacks/config/cloudlife.xml.h:3 ../hacks/config/compass.xml.h:2
1047
#: ../hacks/config/coral.xml.h:6 ../hacks/config/critical.xml.h:3
1046
1048
#: ../hacks/config/crystal.xml.h:7 ../hacks/config/cube21.xml.h:6
1047
#: ../hacks/config/cubenetic.xml.h:8 ../hacks/config/cubestorm.xml.h:4
1048
#: ../hacks/config/cynosure.xml.h:4 ../hacks/config/dangerball.xml.h:3
1049
#: ../hacks/config/decayscreen.xml.h:2 ../hacks/config/deluxe.xml.h:4
1049
#: ../hacks/config/cubenetic.xml.h:5 ../hacks/config/cubestorm.xml.h:4
1050
#: ../hacks/config/cynosure.xml.h:3 ../hacks/config/dangerball.xml.h:3
1051
#: ../hacks/config/decayscreen.xml.h:2 ../hacks/config/deluxe.xml.h:5
1050
1052
#: ../hacks/config/demon.xml.h:4 ../hacks/config/discrete.xml.h:2
1051
#: ../hacks/config/distort.xml.h:4 ../hacks/config/drift.xml.h:3
1053
#: ../hacks/config/distort.xml.h:4 ../hacks/config/drift.xml.h:4
1052
1054
#: ../hacks/config/endgame.xml.h:3 ../hacks/config/engine.xml.h:8
1053
1055
#: ../hacks/config/epicycle.xml.h:5 ../hacks/config/eruption.xml.h:5
1054
1056
#: ../hacks/config/euler2d.xml.h:8 ../hacks/config/extrusion.xml.h:3
1055
#: ../hacks/config/fadeplot.xml.h:4 ../hacks/config/fireworkx.xml.h:3
1056
#: ../hacks/config/flag.xml.h:2 ../hacks/config/flame.xml.h:6
1057
#: ../hacks/config/flipflop.xml.h:1 ../hacks/config/flipscreen3d.xml.h:1
1058
#: ../hacks/config/fliptext.xml.h:3 ../hacks/config/flow.xml.h:2
1057
#: ../hacks/config/fadeplot.xml.h:4 ../hacks/config/fireworkx.xml.h:4
1058
#: ../hacks/config/flag.xml.h:2 ../hacks/config/flame.xml.h:5
1059
#: ../hacks/config/flipflop.xml.h:2 ../hacks/config/flipscreen3d.xml.h:1
1060
#: ../hacks/config/fliptext.xml.h:3 ../hacks/config/flow.xml.h:3
1059
1061
#: ../hacks/config/fluidballs.xml.h:5 ../hacks/config/flyingtoasters.xml.h:5
1060
#: ../hacks/config/fontglide.xml.h:4 ../hacks/config/forest.xml.h:1
1061
#: ../hacks/config/fuzzyflakes.xml.h:7 ../hacks/config/galaxy.xml.h:3
1062
#: ../hacks/config/gears.xml.h:2 ../hacks/config/gflux.xml.h:7
1063
#: ../hacks/config/glblur.xml.h:4 ../hacks/config/glforestfire.xml.h:4
1064
#: ../hacks/config/glhanoi.xml.h:3 ../hacks/config/glknots.xml.h:3
1065
#: ../hacks/config/glmatrix.xml.h:8 ../hacks/config/glplanet.xml.h:2
1062
#: ../hacks/config/fontglide.xml.h:3 ../hacks/config/forest.xml.h:1
1063
#: ../hacks/config/fuzzyflakes.xml.h:6 ../hacks/config/galaxy.xml.h:3
1064
#: ../hacks/config/gears.xml.h:2 ../hacks/config/gflux.xml.h:6
1065
#: ../hacks/config/glblur.xml.h:4 ../hacks/config/glcells.xml.h:6
1066
#: ../hacks/config/glforestfire.xml.h:4 ../hacks/config/glhanoi.xml.h:3
1067
#: ../hacks/config/glknots.xml.h:3 ../hacks/config/glmatrix.xml.h:5
1068
#: ../hacks/config/glplanet.xml.h:2 ../hacks/config/glschool.xml.h:5
1066
1069
#: ../hacks/config/glsnake.xml.h:6 ../hacks/config/gltext.xml.h:4
1067
1070
#: ../hacks/config/goop.xml.h:4 ../hacks/config/grav.xml.h:2
1068
#: ../hacks/config/greynetic.xml.h:1 ../hacks/config/halo.xml.h:2
1069
#: ../hacks/config/hopalong.xml.h:9 ../hacks/config/hyperball.xml.h:1
1070
#: ../hacks/config/hypercube.xml.h:2 ../hacks/config/hypertorus.xml.h:6
1071
#: ../hacks/config/ifs.xml.h:4 ../hacks/config/interaggregate.xml.h:1
1072
#: ../hacks/config/interference.xml.h:8 ../hacks/config/intermomentary.xml.h:1
1071
#: ../hacks/config/greynetic.xml.h:2 ../hacks/config/halftone.xml.h:5
1072
#: ../hacks/config/halo.xml.h:3 ../hacks/config/hopalong.xml.h:9
1073
#: ../hacks/config/hyperball.xml.h:1 ../hacks/config/hypercube.xml.h:2
1074
#: ../hacks/config/hypertorus.xml.h:5 ../hacks/config/ifs.xml.h:3
1075
#: ../hacks/config/imsmap.xml.h:6 ../hacks/config/interaggregate.xml.h:2
1076
#: ../hacks/config/interference.xml.h:7 ../hacks/config/intermomentary.xml.h:4
1073
1077
#: ../hacks/config/jigglypuff.xml.h:6 ../hacks/config/jigsaw.xml.h:3
1074
#: ../hacks/config/juggle.xml.h:2 ../hacks/config/juggler3d.xml.h:2
1075
#: ../hacks/config/julia.xml.h:3 ../hacks/config/kaleidescope.xml.h:3
1076
#: ../hacks/config/klein.xml.h:2 ../hacks/config/kumppa.xml.h:3
1078
#: ../hacks/config/juggle.xml.h:5 ../hacks/config/juggler3d.xml.h:2
1079
#: ../hacks/config/julia.xml.h:4 ../hacks/config/kaleidescope.xml.h:5
1080
#: ../hacks/config/klein.xml.h:2 ../hacks/config/kumppa.xml.h:2
1077
1081
#: ../hacks/config/lament.xml.h:2 ../hacks/config/laser.xml.h:3
1078
#: ../hacks/config/lavalite.xml.h:10 ../hacks/config/lightning.xml.h:1
1079
#: ../hacks/config/lisa.xml.h:3 ../hacks/config/lissie.xml.h:3
1082
#: ../hacks/config/lavalite.xml.h:9 ../hacks/config/lightning.xml.h:2
1083
#: ../hacks/config/lisa.xml.h:3 ../hacks/config/lissie.xml.h:2
1080
1084
#: ../hacks/config/lmorph.xml.h:3 ../hacks/config/loop.xml.h:1
1081
1085
#: ../hacks/config/maze.xml.h:4 ../hacks/config/memscroller.xml.h:5
1082
1086
#: ../hacks/config/menger.xml.h:3 ../hacks/config/metaballs.xml.h:4
1083
#: ../hacks/config/mirrorblob.xml.h:11 ../hacks/config/mismunch.xml.h:2
1084
#: ../hacks/config/moebius.xml.h:3 ../hacks/config/moire2.xml.h:2
1085
#: ../hacks/config/molecule.xml.h:11 ../hacks/config/morph3d.xml.h:3
1086
#: ../hacks/config/mountain.xml.h:2 ../hacks/config/munch.xml.h:4
1087
#: ../hacks/config/nerverot.xml.h:10 ../hacks/config/noof.xml.h:2
1088
#: ../hacks/config/pacman.xml.h:1 ../hacks/config/penetrate.xml.h:3
1089
#: ../hacks/config/penrose.xml.h:3 ../hacks/config/petri.xml.h:5
1090
#: ../hacks/config/phosphor.xml.h:5 ../hacks/config/piecewise.xml.h:4
1091
#: ../hacks/config/pinion.xml.h:5 ../hacks/config/pipes.xml.h:5
1092
#: ../hacks/config/polyhedra.xml.h:17 ../hacks/config/polyominoes.xml.h:2
1093
#: ../hacks/config/polytopes.xml.h:11 ../hacks/config/pong.xml.h:1
1094
#: ../hacks/config/popsquares.xml.h:3 ../hacks/config/providence.xml.h:2
1095
#: ../hacks/config/pulsar.xml.h:11 ../hacks/config/pyro.xml.h:4
1096
#: ../hacks/config/qix.xml.h:7 ../hacks/config/queens.xml.h:1
1097
#: ../hacks/config/rd-bomb.xml.h:9 ../hacks/config/ripples.xml.h:5
1087
#: ../hacks/config/mirrorblob.xml.h:13 ../hacks/config/mismunch.xml.h:2
1088
#: ../hacks/config/moebius.xml.h:2 ../hacks/config/moebiusgears.xml.h:3
1089
#: ../hacks/config/moire2.xml.h:1 ../hacks/config/molecule.xml.h:11
1090
#: ../hacks/config/morph3d.xml.h:3 ../hacks/config/mountain.xml.h:1
1091
#: ../hacks/config/munch.xml.h:4 ../hacks/config/nerverot.xml.h:10
1092
#: ../hacks/config/noof.xml.h:2 ../hacks/config/pacman.xml.h:1
1093
#: ../hacks/config/penetrate.xml.h:3 ../hacks/config/penrose.xml.h:3
1094
#: ../hacks/config/petri.xml.h:5 ../hacks/config/phosphor.xml.h:3
1095
#: ../hacks/config/piecewise.xml.h:3 ../hacks/config/pinion.xml.h:5
1096
#: ../hacks/config/pipes.xml.h:7 ../hacks/config/polyhedra.xml.h:17
1097
#: ../hacks/config/polyominoes.xml.h:2 ../hacks/config/polytopes.xml.h:11
1098
#: ../hacks/config/pong.xml.h:3 ../hacks/config/popsquares.xml.h:3
1099
#: ../hacks/config/providence.xml.h:2 ../hacks/config/pulsar.xml.h:10
1100
#: ../hacks/config/pyro.xml.h:4 ../hacks/config/qix.xml.h:8
1101
#: ../hacks/config/queens.xml.h:1 ../hacks/config/rd-bomb.xml.h:10
1102
#: ../hacks/config/rdbomb.xml.h:10 ../hacks/config/ripples.xml.h:5
1098
1103
#: ../hacks/config/rocks.xml.h:4 ../hacks/config/rotor.xml.h:3
1099
1104
#: ../hacks/config/rubik.xml.h:3 ../hacks/config/sballs.xml.h:4
1100
1105
#: ../hacks/config/shadebobs.xml.h:3 ../hacks/config/sierpinski.xml.h:2
1101
#: ../hacks/config/sierpinski3d.xml.h:2 ../hacks/config/slidescreen.xml.h:3
1106
#: ../hacks/config/sierpinski3d.xml.h:2 ../hacks/config/slidescreen.xml.h:2
1102
1107
#: ../hacks/config/slip.xml.h:2 ../hacks/config/speedmine.xml.h:3
1103
1108
#: ../hacks/config/sphere.xml.h:2 ../hacks/config/spheremonics.xml.h:5
1104
1109
#: ../hacks/config/spiral.xml.h:3 ../hacks/config/spotlight.xml.h:2
1105
1110
#: ../hacks/config/sproingies.xml.h:2 ../hacks/config/squiral.xml.h:5
1106
#: ../hacks/config/stairs.xml.h:1 ../hacks/config/starfish.xml.h:3
1111
#: ../hacks/config/stairs.xml.h:2 ../hacks/config/starfish.xml.h:3
1107
1112
#: ../hacks/config/starwars.xml.h:6 ../hacks/config/strange.xml.h:1
1108
1113
#: ../hacks/config/substrate.xml.h:7 ../hacks/config/superquadrics.xml.h:4
1109
#: ../hacks/config/swirl.xml.h:2 ../hacks/config/t3d.xml.h:6
1110
#: ../hacks/config/tangram.xml.h:2 ../hacks/config/thornbird.xml.h:2
1111
#: ../hacks/config/triangle.xml.h:1 ../hacks/config/truchet.xml.h:1
1112
#: ../hacks/config/twang.xml.h:3 ../hacks/config/vines.xml.h:1
1114
#: ../hacks/config/swirl.xml.h:2 ../hacks/config/t3d.xml.h:8
1115
#: ../hacks/config/tangram.xml.h:1 ../hacks/config/thornbird.xml.h:7
1116
#: ../hacks/config/topblock.xml.h:7 ../hacks/config/triangle.xml.h:1
1117
#: ../hacks/config/truchet.xml.h:1 ../hacks/config/twang.xml.h:3
1118
#: ../hacks/config/vines.xml.h:1 ../hacks/config/voronoi.xml.h:5
1113
1119
#: ../hacks/config/worm.xml.h:4 ../hacks/config/wormhole.xml.h:2
1114
#: ../hacks/config/xearth.xml.h:7 ../hacks/config/xfishtank.xml.h:3
1115
#: ../hacks/config/xflame.xml.h:5 ../hacks/config/xjack.xml.h:1
1120
#: ../hacks/config/xflame.xml.h:4 ../hacks/config/xjack.xml.h:1
1116
1121
#: ../hacks/config/xmatrix.xml.h:5 ../hacks/config/xmountains.xml.h:13
1117
1122
#: ../hacks/config/xplanet.xml.h:8 ../hacks/config/xrayswarm.xml.h:2
1118
1123
#: ../hacks/config/zoom.xml.h:2
1120
1125
msgstr "R�chlo"
1122
#: ../hacks/config/anemone.xml.h:8 ../hacks/config/anemotaxis.xml.h:6
1123
#: ../hacks/config/blaster.xml.h:5 ../hacks/config/bouboule.xml.h:4
1124
#: ../hacks/config/boxed.xml.h:7 ../hacks/config/coral.xml.h:8
1125
#: ../hacks/config/cubenetic.xml.h:9 ../hacks/config/eruption.xml.h:6
1126
#: ../hacks/config/euler2d.xml.h:9 ../hacks/config/fiberlamp.xml.h:2
1127
#: ../hacks/config/flame.xml.h:7 ../hacks/config/fluidballs.xml.h:6
1128
#: ../hacks/config/fuzzyflakes.xml.h:8 ../hacks/config/kaleidescope.xml.h:4
1129
#: ../hacks/config/lisa.xml.h:4 ../hacks/config/pedal.xml.h:4
1130
#: ../hacks/config/petri.xml.h:7 ../hacks/config/qix.xml.h:8
1131
#: ../hacks/config/substrate.xml.h:8 ../hacks/config/thornbird.xml.h:3
1132
#: ../hacks/config/whirlwindwarp.xml.h:1 ../hacks/config/wormhole.xml.h:3
1133
#: ../hacks/config/xfishtank.xml.h:4
1137
#. #### -color [random]
1138
#. #### -max-radius [25]
1139
#. #### -color [random]
1140
#: ../hacks/config/anemone.xml.h:9 ../hacks/config/anemotaxis.xml.h:7
1141
#: ../hacks/config/ant.xml.h:9 ../hacks/config/apollonian.xml.h:9
1142
#: ../hacks/config/attraction.xml.h:19 ../hacks/config/blaster.xml.h:7
1143
#: ../hacks/config/bouboule.xml.h:5 ../hacks/config/braid.xml.h:7
1144
#: ../hacks/config/coral.xml.h:9 ../hacks/config/critical.xml.h:5
1145
#: ../hacks/config/crystal.xml.h:9 ../hacks/config/cubenetic.xml.h:13
1146
#: ../hacks/config/cynosure.xml.h:6 ../hacks/config/deco.xml.h:5
1147
#: ../hacks/config/deluxe.xml.h:6 ../hacks/config/demon.xml.h:6
1148
#: ../hacks/config/discrete.xml.h:4 ../hacks/config/drift.xml.h:9
1149
#: ../hacks/config/epicycle.xml.h:8 ../hacks/config/eruption.xml.h:12
1150
#: ../hacks/config/euler2d.xml.h:16 ../hacks/config/fadeplot.xml.h:6
1151
#: ../hacks/config/fiberlamp.xml.h:6 ../hacks/config/flag.xml.h:5
1152
#: ../hacks/config/flame.xml.h:11 ../hacks/config/flow.xml.h:7
1153
#: ../hacks/config/fluidballs.xml.h:13 ../hacks/config/forest.xml.h:3
1154
#: ../hacks/config/fuzzyflakes.xml.h:12 ../hacks/config/galaxy.xml.h:6
1155
#: ../hacks/config/grav.xml.h:4 ../hacks/config/halo.xml.h:4
1156
#: ../hacks/config/hopalong.xml.h:15 ../hacks/config/ifs.xml.h:8
1157
#: ../hacks/config/imsmap.xml.h:9 ../hacks/config/interference.xml.h:15
1158
#: ../hacks/config/julia.xml.h:7 ../hacks/config/kaleidescope.xml.h:6
1159
#: ../hacks/config/laser.xml.h:6 ../hacks/config/lightning.xml.h:3
1160
#: ../hacks/config/lisa.xml.h:6 ../hacks/config/lissie.xml.h:6
1161
#: ../hacks/config/loop.xml.h:4 ../hacks/config/metaballs.xml.h:7
1162
#: ../hacks/config/mismunch.xml.h:4 ../hacks/config/moire.xml.h:5
1163
#: ../hacks/config/moire2.xml.h:3 ../hacks/config/mountain.xml.h:4
1164
#: ../hacks/config/nerverot.xml.h:17 ../hacks/config/pedal.xml.h:6
1165
#: ../hacks/config/penrose.xml.h:4 ../hacks/config/petri.xml.h:11
1166
#: ../hacks/config/polyominoes.xml.h:5 ../hacks/config/qix.xml.h:14
1167
#: ../hacks/config/rd-bomb.xml.h:12 ../hacks/config/ripples.xml.h:9
1168
#: ../hacks/config/rocks.xml.h:5 ../hacks/config/rotor.xml.h:6
1169
#: ../hacks/config/shadebobs.xml.h:6 ../hacks/config/sierpinski.xml.h:4
1170
#: ../hacks/config/slip.xml.h:4 ../hacks/config/sphere.xml.h:3
1171
#: ../hacks/config/spiral.xml.h:6 ../hacks/config/squiral.xml.h:10
1172
#: ../hacks/config/starfish.xml.h:5 ../hacks/config/strange.xml.h:2
1173
#: ../hacks/config/swirl.xml.h:3 ../hacks/config/thornbird.xml.h:4
1174
#: ../hacks/config/triangle.xml.h:3 ../hacks/config/vines.xml.h:2
1175
#: ../hacks/config/whirlwindwarp.xml.h:4 ../hacks/config/worm.xml.h:5
1176
#: ../hacks/config/xearth.xml.h:12 ../hacks/config/xfishtank.xml.h:8
1180
#: ../hacks/config/anemone.xml.h:10 ../hacks/config/fireflies.xml.h:32
1181
#: ../hacks/config/pyro.xml.h:8
1185
#: ../hacks/config/anemone.xml.h:11
1127
#: ../hacks/config/abstractile.xml.h:4
1132
#: ../hacks/config/abstractile.xml.h:5
1134
"Generates mosaic patterns of interlocking tiles. Written by Steve Sundstrom; "
1138
#: ../hacks/config/abstractile.xml.h:6 ../hacks/config/boxed.xml.h:10
1139
#: ../hacks/config/coral.xml.h:8 ../hacks/config/imsmap.xml.h:9
1144
#: ../hacks/config/abstractile.xml.h:7
1149
#: ../hacks/config/abstractile.xml.h:8
1152
msgstr "Kresli� marvce"
1154
#: ../hacks/config/abstractile.xml.h:9 ../hacks/config/crackberg.xml.h:14
1155
#: ../hacks/config/flurry.xml.h:8 ../hacks/config/sballs.xml.h:9
1156
#: ../hacks/config/starfish.xml.h:8 ../hacks/config/whirlygig.xml.h:12
1190
1161
#. -withdraw 1200
1191
1162
#. -turnspeed 50
1193
1164
#. #### -colorcount [64]
1165
#. <file id="bitmap" _label="Bitmap for Flag" arg="-bitmap %"/>
1194
1166
#. #### -box [0]
1195
#. #### -delay2 [1000000]
1196
#: ../hacks/config/anemone.xml.h:16 ../hacks/config/anemotaxis.xml.h:10
1197
#: ../hacks/config/ant.xml.h:15 ../hacks/config/antinspect.xml.h:6
1198
#: ../hacks/config/antmaze.xml.h:5 ../hacks/config/antspotlight.xml.h:5
1199
#: ../hacks/config/apollonian.xml.h:14 ../hacks/config/atlantis.xml.h:13
1200
#: ../hacks/config/attraction.xml.h:27 ../hacks/config/atunnel.xml.h:6
1201
#: ../hacks/config/barcode.xml.h:6 ../hacks/config/blaster.xml.h:9
1202
#: ../hacks/config/blinkbox.xml.h:8 ../hacks/config/blitspin.xml.h:7
1203
#: ../hacks/config/blocktube.xml.h:9 ../hacks/config/boing.xml.h:10
1204
#: ../hacks/config/bouboule.xml.h:8 ../hacks/config/bouncingcow.xml.h:10
1205
#: ../hacks/config/boxed.xml.h:15 ../hacks/config/boxfit.xml.h:12
1206
#: ../hacks/config/braid.xml.h:11 ../hacks/config/bubble3d.xml.h:6
1207
#: ../hacks/config/bubbles.xml.h:10 ../hacks/config/bumps.xml.h:7
1208
#: ../hacks/config/cage.xml.h:4 ../hacks/config/carousel.xml.h:14
1167
#: ../hacks/config/abstractile.xml.h:10 ../hacks/config/anemone.xml.h:16
1168
#: ../hacks/config/anemotaxis.xml.h:10 ../hacks/config/ant.xml.h:15
1169
#: ../hacks/config/antinspect.xml.h:6 ../hacks/config/antmaze.xml.h:5
1170
#: ../hacks/config/antspotlight.xml.h:5 ../hacks/config/apollonian.xml.h:14
1171
#: ../hacks/config/atlantis.xml.h:14 ../hacks/config/attraction.xml.h:25
1172
#: ../hacks/config/atunnel.xml.h:6 ../hacks/config/barcode.xml.h:8
1173
#: ../hacks/config/blaster.xml.h:9 ../hacks/config/blinkbox.xml.h:8
1174
#: ../hacks/config/blitspin.xml.h:6 ../hacks/config/blocktube.xml.h:9
1175
#: ../hacks/config/boing.xml.h:10 ../hacks/config/bouboule.xml.h:8
1176
#: ../hacks/config/bouncingcow.xml.h:10 ../hacks/config/boxed.xml.h:18
1177
#: ../hacks/config/boxfit.xml.h:13 ../hacks/config/braid.xml.h:11
1178
#: ../hacks/config/bubble3d.xml.h:6 ../hacks/config/bubbles.xml.h:9
1179
#: ../hacks/config/bumps.xml.h:6 ../hacks/config/cage.xml.h:4
1180
#: ../hacks/config/carousel.xml.h:14 ../hacks/config/ccurve.xml.h:11
1209
1181
#: ../hacks/config/celtic.xml.h:8 ../hacks/config/circuit.xml.h:10
1210
#: ../hacks/config/cloudlife.xml.h:11 ../hacks/config/compass.xml.h:4
1211
#: ../hacks/config/coral.xml.h:12 ../hacks/config/critical.xml.h:7
1182
#: ../hacks/config/cloudlife.xml.h:11 ../hacks/config/compass.xml.h:3
1183
#: ../hacks/config/coral.xml.h:12 ../hacks/config/critical.xml.h:6
1212
1184
#: ../hacks/config/crystal.xml.h:12 ../hacks/config/cube21.xml.h:16
1213
#: ../hacks/config/cubenetic.xml.h:22 ../hacks/config/cubestorm.xml.h:8
1185
#: ../hacks/config/cubenetic.xml.h:19 ../hacks/config/cubestorm.xml.h:8
1214
1186
#: ../hacks/config/cynosure.xml.h:9 ../hacks/config/dangerball.xml.h:5
1215
#: ../hacks/config/decayscreen.xml.h:17 ../hacks/config/deluxe.xml.h:8
1187
#: ../hacks/config/decayscreen.xml.h:17 ../hacks/config/deluxe.xml.h:9
1216
1188
#: ../hacks/config/demon.xml.h:8 ../hacks/config/discrete.xml.h:7
1217
#: ../hacks/config/distort.xml.h:13 ../hacks/config/drift.xml.h:12
1218
#: ../hacks/config/endgame.xml.h:5 ../hacks/config/engine.xml.h:15
1189
#: ../hacks/config/distort.xml.h:14 ../hacks/config/drift.xml.h:9
1190
#: ../hacks/config/endgame.xml.h:6 ../hacks/config/engine.xml.h:15
1219
1191
#: ../hacks/config/epicycle.xml.h:10 ../hacks/config/eruption.xml.h:19
1220
1192
#: ../hacks/config/euler2d.xml.h:26 ../hacks/config/extrusion.xml.h:11
1221
1193
#: ../hacks/config/fadeplot.xml.h:8 ../hacks/config/fireworkx.xml.h:9
1222
#: ../hacks/config/flag.xml.h:7 ../hacks/config/flame.xml.h:14
1223
#: ../hacks/config/flipflop.xml.h:5 ../hacks/config/flipscreen3d.xml.h:6
1224
#: ../hacks/config/fliptext.xml.h:13 ../hacks/config/flow.xml.h:10
1194
#: ../hacks/config/flag.xml.h:8 ../hacks/config/flame.xml.h:14
1195
#: ../hacks/config/flipflop.xml.h:6 ../hacks/config/flipscreen3d.xml.h:6
1196
#: ../hacks/config/fliptext.xml.h:13 ../hacks/config/flow.xml.h:15
1225
1197
#: ../hacks/config/fluidballs.xml.h:18 ../hacks/config/flyingtoasters.xml.h:11
1226
#: ../hacks/config/fontglide.xml.h:13 ../hacks/config/forest.xml.h:5
1227
#: ../hacks/config/fuzzyflakes.xml.h:15 ../hacks/config/galaxy.xml.h:11
1228
#: ../hacks/config/gears.xml.h:7 ../hacks/config/gflux.xml.h:13
1229
#: ../hacks/config/glblur.xml.h:14 ../hacks/config/glforestfire.xml.h:14
1230
#: ../hacks/config/glhanoi.xml.h:8 ../hacks/config/glknots.xml.h:17
1231
#: ../hacks/config/glmatrix.xml.h:18 ../hacks/config/glplanet.xml.h:8
1232
#: ../hacks/config/glsnake.xml.h:12 ../hacks/config/gltext.xml.h:15
1198
#: ../hacks/config/fontglide.xml.h:12 ../hacks/config/forest.xml.h:6
1199
#: ../hacks/config/fuzzyflakes.xml.h:15 ../hacks/config/galaxy.xml.h:10
1200
#: ../hacks/config/gears.xml.h:7 ../hacks/config/gflux.xml.h:12
1201
#: ../hacks/config/glblur.xml.h:14 ../hacks/config/glcells.xml.h:28
1202
#: ../hacks/config/glforestfire.xml.h:13 ../hacks/config/glhanoi.xml.h:8
1203
#: ../hacks/config/glknots.xml.h:17 ../hacks/config/glmatrix.xml.h:15
1204
#: ../hacks/config/glplanet.xml.h:8 ../hacks/config/glschool.xml.h:14
1205
#: ../hacks/config/glsnake.xml.h:12 ../hacks/config/gltext.xml.h:14
1233
1206
#: ../hacks/config/goop.xml.h:10 ../hacks/config/grav.xml.h:8
1234
#: ../hacks/config/greynetic.xml.h:3 ../hacks/config/halo.xml.h:10
1235
#: ../hacks/config/hopalong.xml.h:21 ../hacks/config/hyperball.xml.h:6
1236
#: ../hacks/config/hypercube.xml.h:7 ../hacks/config/hypertorus.xml.h:18
1237
#: ../hacks/config/ifs.xml.h:13 ../hacks/config/interaggregate.xml.h:4
1238
#: ../hacks/config/interference.xml.h:18
1239
#: ../hacks/config/intermomentary.xml.h:4 ../hacks/config/jigglypuff.xml.h:16
1240
#: ../hacks/config/jigsaw.xml.h:5 ../hacks/config/juggle.xml.h:8
1241
#: ../hacks/config/juggler3d.xml.h:12 ../hacks/config/julia.xml.h:9
1242
#: ../hacks/config/kaleidescope.xml.h:8 ../hacks/config/klein.xml.h:7
1243
#: ../hacks/config/kumppa.xml.h:8 ../hacks/config/lament.xml.h:6
1207
#: ../hacks/config/greynetic.xml.h:4 ../hacks/config/halftone.xml.h:15
1208
#: ../hacks/config/halo.xml.h:11 ../hacks/config/hopalong.xml.h:21
1209
#: ../hacks/config/hyperball.xml.h:6 ../hacks/config/hypercube.xml.h:7
1210
#: ../hacks/config/hypertorus.xml.h:18 ../hacks/config/ifs.xml.h:12
1211
#: ../hacks/config/imsmap.xml.h:14 ../hacks/config/interaggregate.xml.h:5
1212
#: ../hacks/config/interference.xml.h:17
1213
#: ../hacks/config/intermomentary.xml.h:7 ../hacks/config/jigglypuff.xml.h:16
1214
#: ../hacks/config/jigsaw.xml.h:5 ../hacks/config/juggle.xml.h:16
1215
#: ../hacks/config/juggler3d.xml.h:12 ../hacks/config/julia.xml.h:14
1216
#: ../hacks/config/kaleidescope.xml.h:10 ../hacks/config/klein.xml.h:7
1217
#: ../hacks/config/kumppa.xml.h:7 ../hacks/config/lament.xml.h:5
1244
1218
#: ../hacks/config/laser.xml.h:10 ../hacks/config/lavalite.xml.h:27
1245
#: ../hacks/config/lightning.xml.h:5 ../hacks/config/lisa.xml.h:9
1246
#: ../hacks/config/lissie.xml.h:9 ../hacks/config/lmorph.xml.h:11
1247
#: ../hacks/config/loop.xml.h:7 ../hacks/config/maze.xml.h:14
1219
#: ../hacks/config/lightning.xml.h:6 ../hacks/config/lisa.xml.h:10
1220
#: ../hacks/config/lissie.xml.h:8 ../hacks/config/lmorph.xml.h:11
1221
#: ../hacks/config/loop.xml.h:8 ../hacks/config/maze.xml.h:14
1248
1222
#: ../hacks/config/memscroller.xml.h:7 ../hacks/config/menger.xml.h:16
1249
#: ../hacks/config/metaballs.xml.h:15 ../hacks/config/mirrorblob.xml.h:17
1250
#: ../hacks/config/mismunch.xml.h:10 ../hacks/config/moebius.xml.h:7
1251
#: ../hacks/config/moire2.xml.h:6 ../hacks/config/molecule.xml.h:23
1252
#: ../hacks/config/morph3d.xml.h:6 ../hacks/config/mountain.xml.h:7
1253
#: ../hacks/config/munch.xml.h:8 ../hacks/config/nerverot.xml.h:22
1254
#: ../hacks/config/noof.xml.h:5 ../hacks/config/pacman.xml.h:5
1255
#: ../hacks/config/penetrate.xml.h:6 ../hacks/config/penrose.xml.h:8
1256
#: ../hacks/config/petri.xml.h:23 ../hacks/config/phosphor.xml.h:8
1257
#: ../hacks/config/piecewise.xml.h:9 ../hacks/config/pinion.xml.h:13
1258
#: ../hacks/config/pipes.xml.h:19 ../hacks/config/polyhedra.xml.h:111
1259
#: ../hacks/config/polyominoes.xml.h:10 ../hacks/config/polytopes.xml.h:20
1260
#: ../hacks/config/pong.xml.h:4 ../hacks/config/popsquares.xml.h:5
1261
#: ../hacks/config/providence.xml.h:5 ../hacks/config/pulsar.xml.h:15
1262
#: ../hacks/config/pyro.xml.h:13 ../hacks/config/qix.xml.h:19
1263
#: ../hacks/config/queens.xml.h:4 ../hacks/config/rd-bomb.xml.h:18
1223
#: ../hacks/config/metaballs.xml.h:15 ../hacks/config/mirrorblob.xml.h:23
1224
#: ../hacks/config/mismunch.xml.h:10 ../hacks/config/moebius.xml.h:5
1225
#: ../hacks/config/moebiusgears.xml.h:9 ../hacks/config/moire2.xml.h:6
1226
#: ../hacks/config/molecule.xml.h:23 ../hacks/config/morph3d.xml.h:10
1227
#: ../hacks/config/mountain.xml.h:9 ../hacks/config/munch.xml.h:8
1228
#: ../hacks/config/nerverot.xml.h:22 ../hacks/config/noof.xml.h:5
1229
#: ../hacks/config/pacman.xml.h:5 ../hacks/config/penetrate.xml.h:7
1230
#: ../hacks/config/penrose.xml.h:8 ../hacks/config/petri.xml.h:23
1231
#: ../hacks/config/phosphor.xml.h:6 ../hacks/config/piecewise.xml.h:10
1232
#: ../hacks/config/pinion.xml.h:13 ../hacks/config/pipes.xml.h:19
1233
#: ../hacks/config/polyhedra.xml.h:111 ../hacks/config/polyominoes.xml.h:10
1234
#: ../hacks/config/polytopes.xml.h:20 ../hacks/config/pong.xml.h:8
1235
#: ../hacks/config/popsquares.xml.h:5 ../hacks/config/providence.xml.h:5
1236
#: ../hacks/config/pulsar.xml.h:14 ../hacks/config/pyro.xml.h:13
1237
#: ../hacks/config/qix.xml.h:20 ../hacks/config/queens.xml.h:4
1238
#: ../hacks/config/rd-bomb.xml.h:19 ../hacks/config/rdbomb.xml.h:19
1264
1239
#: ../hacks/config/ripples.xml.h:14 ../hacks/config/rocks.xml.h:9
1265
1240
#: ../hacks/config/rotor.xml.h:11 ../hacks/config/rubik.xml.h:9
1266
#: ../hacks/config/sballs.xml.h:13 ../hacks/config/shadebobs.xml.h:11
1241
#: ../hacks/config/sballs.xml.h:12 ../hacks/config/shadebobs.xml.h:12
1267
1242
#: ../hacks/config/sierpinski.xml.h:7 ../hacks/config/sierpinski3d.xml.h:8
1268
#: ../hacks/config/slidescreen.xml.h:9 ../hacks/config/slip.xml.h:7
1269
#: ../hacks/config/speedmine.xml.h:14 ../hacks/config/sphere.xml.h:5
1243
#: ../hacks/config/slidescreen.xml.h:10 ../hacks/config/slip.xml.h:7
1244
#: ../hacks/config/speedmine.xml.h:11 ../hacks/config/sphere.xml.h:5
1270
1245
#: ../hacks/config/spheremonics.xml.h:19 ../hacks/config/spiral.xml.h:9
1271
#: ../hacks/config/spotlight.xml.h:4 ../hacks/config/sproingies.xml.h:6
1272
#: ../hacks/config/squiral.xml.h:15 ../hacks/config/stairs.xml.h:3
1273
#: ../hacks/config/starfish.xml.h:8 ../hacks/config/starwars.xml.h:12
1246
#: ../hacks/config/spotlight.xml.h:4 ../hacks/config/sproingies.xml.h:7
1247
#: ../hacks/config/squiral.xml.h:15 ../hacks/config/stairs.xml.h:4
1248
#: ../hacks/config/starfish.xml.h:9 ../hacks/config/starwars.xml.h:12
1274
1249
#: ../hacks/config/strange.xml.h:4 ../hacks/config/substrate.xml.h:15
1275
#: ../hacks/config/superquadrics.xml.h:8 ../hacks/config/swirl.xml.h:6
1276
#: ../hacks/config/t3d.xml.h:11 ../hacks/config/tangram.xml.h:4
1277
#: ../hacks/config/thornbird.xml.h:7 ../hacks/config/triangle.xml.h:5
1278
#: ../hacks/config/truchet.xml.h:2 ../hacks/config/twang.xml.h:9
1279
#: ../hacks/config/vines.xml.h:4 ../hacks/config/worm.xml.h:8
1280
#: ../hacks/config/wormhole.xml.h:5 ../hacks/config/xearth.xml.h:22
1281
#: ../hacks/config/xfishtank.xml.h:10 ../hacks/config/xflame.xml.h:6
1282
#: ../hacks/config/xjack.xml.h:2 ../hacks/config/xmatrix.xml.h:15
1250
#: ../hacks/config/superquadrics.xml.h:11 ../hacks/config/swirl.xml.h:7
1251
#: ../hacks/config/t3d.xml.h:13 ../hacks/config/tangram.xml.h:3
1252
#: ../hacks/config/thornbird.xml.h:11 ../hacks/config/topblock.xml.h:17
1253
#: ../hacks/config/triangle.xml.h:5 ../hacks/config/truchet.xml.h:2
1254
#: ../hacks/config/twang.xml.h:10 ../hacks/config/vines.xml.h:5
1255
#: ../hacks/config/voronoi.xml.h:13 ../hacks/config/worm.xml.h:8
1256
#: ../hacks/config/wormhole.xml.h:6 ../hacks/config/xflame.xml.h:5
1257
#: ../hacks/config/xjack.xml.h:2 ../hacks/config/xmatrix.xml.h:16
1283
1258
#: ../hacks/config/xplanet.xml.h:59 ../hacks/config/xrayswarm.xml.h:3
1284
1259
#: ../hacks/config/zoom.xml.h:6
9253
9506
msgstr "�o�ovky"
9255
9508
#: ../hacks/config/zoom.xml.h:9
9511
"Zooms in on a part of the screen and then moves around. With the \"Lenses\" "
9512
"option, the result is like looking through many overlapping lenses rather "
9513
"than just a simple zoom. Written by James Macnicol; 2001."
9515
"Zv��� �as� obrazovky a potom sa po nej pos�va. S vo�bou -lenses z�skate "
9516
"akoby poh�ad cez viacero prekr�vaj�cich sa �o�oviek namiesto jednoduch�ho "
9517
"zv��enia. Nap�sal James Macnicol."
9520
#. <number id="ncolors" type="slider" arg="-ncolors %"
9521
#. _label="Number of Colors" _low-label="Two" _high-label="Many"
9522
#. low="2" high="255" default="64"/>
9524
#: ../hacks/config/anemone.xml.h:32
9525
msgid "Wiggling tentacles. By Gabriel Finch."
9528
#: ../hacks/config/anemotaxis.xml.h:2
9530
"Anemotaxis demonstrates a search algorithm designed for locating a source of "
9531
"odor in turbulent atmosphere. The searcher is able to sense the odor and "
9532
"determine local instantaneous wind direction. The goal is to find the source "
9533
"in the shortest mean time. Written by Eugene Balkovsky."
9536
#: ../hacks/config/ant.xml.h:1
9538
"A cellular automaton that is really a two-dimensional Turing machine: as the "
9539
"heads (``ants'') walk along the screen, they change pixel values in their "
9540
"path. Then, as they pass over changed pixels, their behavior is influenced. "
9541
"Written by David Bagley."
9544
#: ../hacks/config/antinspect.xml.h:3
9546
"Draws a trio of ants moving their spheres around a circle. Written by Blair "
9550
#: ../hacks/config/antmaze.xml.h:2
9552
"Antmaze draws a few views of a few ants walking around in a simple maze. "
9553
"Written by Blair Tennessy."
9556
#: ../hacks/config/antspotlight.xml.h:2
9558
"Antspotlight draws an ant (with a headlight) who walks on top of an image of "
9559
"your desktop or other image. Written by Blair Tennessy."
9562
#: ../hacks/config/apollonian.xml.h:11
9564
"Packs a large circle with smaller circles, demonstrating the Descartes "
9565
"Circle Theorem. Written by Allan R. Wilks and David Bagley."
9568
#: ../hacks/config/apple2.xml.h:2
9569
msgid "Basic Programming Mode"
9572
#: ../hacks/config/apple2.xml.h:4
9574
"Simulates an original Apple ][ Plus computer in all its 1979 glory. It also "
9575
"reproduces the appearance of display on a color television set of the "
9576
"period. In \"Text Mode\", it displays the output of a program, or the "
9577
"contents of a file or URL, as configured on the \"Advanced\" tab of the main "
9578
"Screensaver Preferences window. In \"Slideshow Mode\", it chooses a number "
9579
"of images from the image source you configured into XScreenSaver and "
9580
"displays them within the limitations of the Apple ][ display hardware. (Six "
9581
"available colors in hi-res mode!) In \"Basic Programming Mode\", a simulated "
9582
"user types in a BASIC program and runs it. By Trevor Blackwell."
9585
#: ../hacks/config/apple2.xml.h:5
9586
msgid "Slideshow Mode"
9589
#: ../hacks/config/apple2.xml.h:6
9592
msgstr "Textov� s�bor"
9594
#: ../hacks/config/apple2.xml.h:7 ../hacks/config/fliptext.xml.h:17
9595
#: ../hacks/config/fontglide.xml.h:15 ../hacks/config/noseguy.xml.h:8
9596
#: ../hacks/config/phosphor.xml.h:10 ../hacks/config/starwars.xml.h:17
9597
msgid "Text Program"
9600
#: ../hacks/config/atlantis.xml.h:15
9602
"This is xfishtank writ large: a GL animation of a number of sharks, "
9603
"dolphins, and whales. The swimming motions are great. Originally written by "
9607
#. #### -graphmode [none]
9608
#: ../hacks/config/attraction.xml.h:15
9610
"Like qix, this uses a simple simple motion model to generate many different "
9611
"display modes. The control points attract each other up to a certain "
9612
"distance, and then begin to repel each other. The attraction/repulsion is "
9613
"proportional to the distance between any two particles, similar to the "
9614
"strong and weak nuclear forces. One of the most interesting ways to watch "
9615
"this hack is simply as bouncing balls, because their motions and "
9616
"interactions with each other are so odd. Sometimes two balls will get into a "
9617
"tight orbit around each other, to be interrupted later by a third, or by the "
9618
"edge of the screen. It looks quite chaotic. Written by Jamie Zawinski, based "
9619
"on Lisp code by John Pezaris."
9622
#: ../hacks/config/atunnel.xml.h:2
9624
"Draws an animation of a textured tunnel in GL. Requires OpenGL, and a "
9625
"machine with fast hardware support for texture maps. Written by Eric "
9626
"Lassauge and Roman Podobedov."
9629
#: ../hacks/config/atunnel.xml.h:8 ../hacks/config/cube21.xml.h:24
9630
#: ../hacks/config/glforestfire.xml.h:18 ../hacks/config/lament.xml.h:8
9631
#: ../hacks/config/sballs.xml.h:17
9635
#: ../hacks/config/atunnel.xml.h:9
9638
msgstr "Kazenie doprava"
9640
#: ../hacks/config/barcode.xml.h:8
9642
"This draws a random sequence of colorful barcodes scrolling across your "
9643
"screen. CONSUME! By Dan Bornstein."
9646
#. #### -mother_ship_color1 [white]
9647
#: ../hacks/config/blaster.xml.h:3
9649
"Draws a simulation of flying space-combat robots (cleverly disguised as "
9650
"colored circles) doing battle in front of a moving star field. Written by "
9653
"Nakresl� simul�ciu letiacich bojov�ch robotov (�ikovne prezle�en�ch za "
9654
"farebn� kruhy) bojuj�cich v popred� letiaceho roja hviezd. Nap�sal Jonathan "
9657
#: ../hacks/config/blinkbox.xml.h:7
9659
"Shows a ball contained inside of a bounding box. Colored blocks blink in "
9660
"when the ball hits the edges. Written by Jeremy English."
9663
#: ../hacks/config/blitspin.xml.h:2
9664
msgid "Bitmap to rotate"
9665
msgstr "Bitov� mapa na rot�ciu"
9667
#: ../hacks/config/blitspin.xml.h:6
9671
#: ../hacks/config/blitspin.xml.h:8
9673
"The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by using "
9674
"logical operations: the bitmap is divided into quadrants, and the quadrants "
9675
"are shifted clockwise. Then the same thing is done again with progressively "
9676
"smaller quadrants, except that all sub-quadrants of a given size are rotated "
9677
"in parallel. Written by Jamie Zawinski based on some cool SmallTalk code "
9678
"seen in in Byte Magazine in 1981. As you watch it, the image appears to "
9679
"dissolve into static and then reconstitute itself, but rotated. You can "
9680
"provide the image to use, as an XBM or XPM file, or tell it to grab a screen "
9681
"image and rotate that."
9684
#: ../hacks/config/blocktube.xml.h:6
9685
msgid "Reflective Blocks"
9688
#: ../hacks/config/blocktube.xml.h:10
9689
msgid "Solid Blocks"
9692
#: ../hacks/config/blocktube.xml.h:12
9694
"This hack draws a swirling, falling tunnel of reflective slabs. They fade "
9695
"from hue to hue. Written by Lars R. Damerow."
9698
#: ../hacks/config/boing.xml.h:13
9700
"This bouncing ball is a clone of the first graphics demo for the Amiga 1000, "
9701
"which was written by Dale Luck and RJ Mical during a break at the 1984 "
9702
"Consumer Electronics Show (or so the legend goes.) This looks like the "
9703
"original Amiga demo if you turn off \"smoothing\" and \"lighting\" and turn "
9704
"on \"scanlines\". Written by Jamie Zawinski."
9707
#: ../hacks/config/bouboule.xml.h:2 ../hacks/config/rocks.xml.h:3
9708
msgid "Do Red/Blue 3D seperation"
9711
#: ../hacks/config/bouboule.xml.h:10
9713
"This draws what looks like a spinning, deforming balloon with varying-sized "
9714
"spots painted on its invisible surface. Written by Jeremie Petit."
9717
#: ../hacks/config/bouncingcow.xml.h:1
9718
msgid "A Cow. A Trampoline. Together, they fight crime. By Jamie Zawinski."
9721
#: ../hacks/config/bouncingcow.xml.h:3
9725
#: ../hacks/config/bouncingcow.xml.h:11
9726
msgid "Wireframe Cow"
9729
#: ../hacks/config/boxed.xml.h:4
9731
"Draws a box full of 3D bouncing balls that explode. Written by Sander van "
9734
"Nakresl� krabicu pln� trojrozmern�ch l�pt, ktor� vybuchuj�. Nap�sal Sander "
9737
#: ../hacks/config/boxfit.xml.h:11
9739
"Packs the screen with growing squares or circles, colored according to a "
9740
"horizontal or vertical gradient, or according to the colors of the desktop "
9741
"or a loaded image file. The objects grow until they touch, then stop. When "
9742
"the screen is full, they shrink away and the process restarts. Written by "
9746
#: ../hacks/config/braid.xml.h:2
9748
"Draws random color-cycling inter-braided concentric circles. Written by John "
9752
#: ../hacks/config/bsod.xml.h:8
9754
"BSOD stands for ``Blue Screen of Death.'' The finest in personal computer "
9755
"emulation, this hack simulates popular screen savers from a number of less "
9756
"robust operating systems. Written by Jamie Zawinski."
9759
#: ../hacks/config/bubble3d.xml.h:3
9761
"Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
9762
"the screen, with nice specular reflections. Written by Richard Jones."
9764
"Nakresl� pr�d st�paj�cich a vlniacich sa trojrozmern�ch bubl�n, st�paj�cich "
9765
"ku vrchn�mu okraju obrazovky, s pekn�mi zrkadlov�mi odrazmi. Nap�sal Richard "
9768
#: ../hacks/config/bubbles.xml.h:5
9769
msgid "Bubbles exist in three dimensions"
9770
msgstr "Bubliny su trojrozmern�"
9772
#: ../hacks/config/bubbles.xml.h:7
9773
msgid "Draw circles instead of pixmap bubbles"
9776
#: ../hacks/config/bubbles.xml.h:12
9778
"This simulates the kind of bubble formation that happens when water boils:"
9779
"small bubbles appear, and as they get closer to each other, they combine to "
9780
"form larger bubbles, which eventually pop. Written by James Macnicol."
9784
#: ../hacks/config/bumps.xml.h:2
9786
"A bit like `Spotlight', except that instead of merely exposing part of your "
9787
"desktop, it creates a bump map from it. Basically, it 3D-izes a roaming "
9788
"section of your desktop, based on color intensity. Written by Shane Smit."
9791
#: ../hacks/config/cage.xml.h:8
9793
"This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, and "
9794
"rotates it in three dimensions. Written by Marcelo Vianna."
9797
#: ../hacks/config/carousel.xml.h:8
9799
"Loads several random images, and displays them flying in a circular "
9800
"formation. The circle changes speed and direction randomly, tilts on its "
9801
"axis, and the images move in and out. To tell it where to find the images to "
9802
"display, go to the \"Advanced\" tab on the Screensaver Preferences window. "
9803
"Select \"Choose Random Images\", and enter your image directory in the text "
9804
"field right below that. (Note: not the the \"Advanced\" button at the bottom "
9805
"of this window: the tab at the top of the *other* window.) This program "
9806
"requires a good video card capable of supporting large textures. Written by "
9810
#: ../hacks/config/ccurve.xml.h:8
9812
"Generates self-similar linear fractals, including the classic ``C Curve.'' "
9813
"Written by Rick Campbell."
9816
#: ../hacks/config/celtic.xml.h:6
9818
"Repeatedly draws random Celtic cross-stitch patterns. By Max Froumentin."
9821
#: ../hacks/config/circuit.xml.h:1
9822
msgid "Animates a number of 3D electronic components. Written by Ben Buxton."
9824
"Animuje mno�stvo trojrozmern�ch elektronick�ch s��iastok. Nap�sal Ben Buxton."
9826
#: ../hacks/config/cloudlife.xml.h:4
9828
"Generates cloud-like formations based on a variant of Conway's Life. The "
9829
"difference is that cells have a maximum age, after which they count as 3 for "
9830
"populating the next generation. This makes long-lived formations explode "
9831
"instead of just sitting there burning a hole in your screen. Written by Don "
9836
#: ../hacks/config/compass.xml.h:2 ../hacks/config/deluxe.xml.h:3
9837
#: ../hacks/config/fontglide.xml.h:3 ../hacks/config/fuzzyflakes.xml.h:5
9838
#: ../hacks/config/interference.xml.h:7 ../hacks/config/kumppa.xml.h:2
9839
#: ../hacks/config/nerverot.xml.h:7 ../hacks/config/piecewise.xml.h:3
9840
#: ../hacks/config/pipes.xml.h:4
9841
msgid "Double Buffer"
9844
#: ../hacks/config/compass.xml.h:6
9846
"This draws a compass, with all elements spinning about randomly, for that "
9847
"``lost and nauseous'' feeling. Written by Jamie Zawinski."
9850
#: ../hacks/config/coral.xml.h:11
9853
"Simulates coral growth, albeit somewhat slowly. Written by Frederick Roeber."
9855
"Simuluje rast koralu, aj ke� trocha pomaly. Tento obr�zok to nerob� naozaj "
9856
"pravdivo. Nap�sal Frederick Roeber."
9858
#: ../hacks/config/cosmos.xml.h:2
9861
"Draws fireworks and zooming, fading flares. By Tom Campbell. You can find it "
9862
"at <http://www.cosmosx.org/>"
9864
"Nakresl� padaj�ci sneh a n�hodne jednoduch�ho deda Mr�za. Nap�sal Rick "
9865
"Jansen. M��ete to n�js� na <http://www.euronet.nl/~rja/Xsnow/>."
9867
#: ../hacks/config/crackberg.xml.h:3
9870
msgstr "R�chlos� ryby"
9872
#: ../hacks/config/crackberg.xml.h:6
9874
"Flies through height maps, optionally animating the creation and destruction "
9875
"of generated tiles; tiles `grow' into place."
9878
#: ../hacks/config/crackberg.xml.h:8
9884
#: ../hacks/config/critical.xml.h:3
9886
"Draws a system of self-organizing lines. It starts out as random squiggles, "
9887
"but after a few iterations, order begins to appear. Written by Martin Pool."
9890
#: ../hacks/config/crystal.xml.h:10
9892
"Moving polygons, similar to a kaleidescope (more like a kaleidescope than "
9893
"the hack called `kaleid,' actually.) This one by Jouk Jansen."
9895
"Pres�va mnohouholn�ky podobne ako kaleidoskop (moment�lne sa to ove�a viac "
9896
"podob� na kaleidoskop ako skomolenina s n�zvom 'kaleid'). Nap�sal Jouk "
9899
#: ../hacks/config/cube21.xml.h:1
9901
"Animates a Rubik-like puzzle known as Cube 21 or Square-1. The rotations are "
9902
"chosen randomly. Requires OpenGL. Written by Vasek Potocek."
9905
#: ../hacks/config/cube21.xml.h:25
9906
msgid "Wander on screen"
9909
#: ../hacks/config/cubenetic.xml.h:3
9911
msgid "Display Solid Colors"
9912
msgstr "Zobrazi� hviezdy"
9914
#: ../hacks/config/cubenetic.xml.h:4
9916
msgid "Display Surface Patterns"
9917
msgstr "Zobrazi� hviezdy"
9919
#: ../hacks/config/cubenetic.xml.h:5
9921
msgid "Display Wireframe"
9922
msgstr "Zobrazi� spr�vu nap�jania"
9924
#: ../hacks/config/cubenetic.xml.h:7
9926
"Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns "
9927
"undulating across their surfaces. It's sort of a cubist Lavalite. Written by "
9931
#: ../hacks/config/cubestorm.xml.h:3
9933
"Draws a series of rotating 3D boxes that intersect each other and eventually "
9934
"fill space. Written by Jamie Zawinski."
9937
#: ../hacks/config/cynosure.xml.h:1
9939
"A hack similar to `greynetic', but less frenetic. The first implementation "
9940
"was by Stephen Linhart; then Ozymandias G. Desiderata wrote a Java applet "
9941
"clone. That clone was discovered by Jamie Zawinski, and ported to C for "
9945
#: ../hacks/config/dangerball.xml.h:2
9947
"Draws a ball that periodically extrudes many random spikes. Ouch! Written by "
9951
#: ../hacks/config/decayscreen.xml.h:20
9953
"This takes an image and makes it melt. You've no doubt seen this effect "
9954
"before, but no screensaver would really be complete without it. It works "
9955
"best if there's something colorful visible. Warning, if the effect continues "
9956
"after the screen saver is off, seek medical attention. Written by David "
9957
"Wald, Vivek Khera, Jamie Zawinski, and Vince Levey."
9960
#. #### -cycle-delay [1000000]
9961
#: ../hacks/config/deco.xml.h:10
9963
"This one subdivides and colors rectangles randomly. It looks kind of like "
9964
"Brady-Bunch-era rec-room wall paneling. (Raven says: ``this screensaver is "
9965
"ugly enough to peel paint.'') Written by Jamie Zawinski, inspired by Java "
9966
"code by Michael Bayne."
9969
#: ../hacks/config/deluxe.xml.h:12
9971
"This draws a pulsing sequence of stars, circles, and lines. It would look "
9972
"better if it was faster, but as far as I can tell, there is no way to make "
9973
"this be both: fast, and flicker-free. Yet another reason X sucks. Written by "
9977
#: ../hacks/config/demon.xml.h:1
9979
"A cellular automaton that starts with a random field, and organizes it into "
9980
"stripes and spirals. Written by David Bagley."
9983
#: ../hacks/config/discrete.xml.h:5
9985
"More ``discrete map'' systems, including new variants of Hopalong and Julia, "
9986
"and a few others. Written by Tim Auckland."
9989
#: ../hacks/config/distort.xml.h:18
9991
"This hack grabs an image of the screen, and then lets a transparent lens "
9992
"wander around the screen, magnifying whatever is underneath. Written by "
9997
#: ../hacks/config/distort.xml.h:19 ../hacks/config/moire.xml.h:13
9998
#: ../hacks/config/rd-bomb.xml.h:23 ../hacks/config/ripples.xml.h:18
9999
#: ../hacks/config/rotzoomer.xml.h:10 ../hacks/config/swirl.xml.h:10
10000
#: ../hacks/config/twang.xml.h:15 ../hacks/config/xflame.xml.h:8
10001
msgid "Use Shared Memory"
10002
msgstr "Pou�i� zdie�an� pam�"
10004
#: ../hacks/config/drift.xml.h:4
10005
msgid "Fractal Growth"
10008
#: ../hacks/config/drift.xml.h:5
10009
msgid "High Dimensional Sphere"
10012
#: ../hacks/config/drift.xml.h:6
10014
"How could one possibly describe this except as ``drifting recursive fractal "
10015
"cosmic flames?'' Another fine hack from the Scott Draves collection of fine "
10019
#: ../hacks/config/drift.xml.h:7
10020
msgid "Lissojous Figures"
10023
#: ../hacks/config/electricsheep.xml.h:6
10025
"ElectricSheep is an xscreensaver module that displays mpeg video of an "
10026
"animated fractal flame. In the background, it contributes render cycles to "
10027
"the next animation. Periodically it uploades completed frames to the server, "
10028
"where they are compressed for distribution to all clients. This program is "
10029
"recommended only if you have a high bandwidth, always-on connection to the "
10030
"Internet. By Scott Draves. You can find it at <http://www.electricsheep."
10034
#: ../hacks/config/endgame.xml.h:1
10036
"Black slips out of three mating nets, but the fourth one holds him tight! A "
10037
"brilliant composition! Written by Blair Tennessy."
10040
#: ../hacks/config/engine.xml.h:6
10042
"Draws a simple model of an engine that floats around the screen. Written by "
10043
"Ben Buxton and Ed Beroset."
10046
#. #### -size_factor_max [2.05]
10047
#: ../hacks/config/epicycle.xml.h:13
10049
"This program draws the path traced out by a point on the edge of a circle. "
10050
"That circle rotates around a point on the rim of another circle, and so on, "
10051
"several times. These were the basis for the pre-heliocentric model of "
10052
"planetary motion. Written by James Youngman."
10055
#: ../hacks/config/eruption.xml.h:1
10056
msgid "An exposive version of XFlame. By W.P. van Paassen."
10059
#: ../hacks/config/euler2d.xml.h:25
10061
"Simulates two dimensional Incompressible Inviscid Fluid Flow. Written by "
10062
"Stephen Montgomery-Smith."
10065
#: ../hacks/config/extrusion.xml.h:1
10067
"Draws various rotating extruded shapes that twist around, lengthen, and turn "
10068
"inside out. Created by David Konerding from the samples that come with the "
10069
"GL Extrusion library by Linas Vepstas."
10073
#: ../hacks/config/extrusion.xml.h:16
10074
msgid "Texture Image"
10077
#: ../hacks/config/fadeplot.xml.h:2
10079
"Draws what looks like a waving ribbon following a sinusoidal path. Written "
10080
"by Bas van Gaalen and Charles Vidal."
10083
#: ../hacks/config/fiberlamp.xml.h:1
10085
msgid "Draws a groovy rotating fiber optic lamp. Written by Tim Auckland."
10086
msgstr "Nakresl� �ongluj�ceho chlap�ka. Nap�sal Tim Auckland."
10088
#: ../hacks/config/fireflies.xml.h:2
10090
"A bunch of fireflies chase a few baits around the screen, leaving colorful "
10091
"tails which get blown around by the wind. Written by Matt Perry. This "
10092
"program is not included with the XScreenSaver package, but if you don't have "
10093
"it already, you can find it at <http://somewhere.fscked.org/fireflies/"
10097
#: ../hacks/config/fireworkx.xml.h:6
10099
"Pyrotechnics simulation eye-candy, MMX optimized. Turn off Light for speed. "
10100
"Clicks on the preview window Explodes..! Written by Rony B Chandran. http://"
10101
"www.ronybc.8k.com"
10104
#: ../hacks/config/fireworkx.xml.h:8
10105
msgid "Shoot The Shells up"
10108
#: ../hacks/config/flag.xml.h:1
10109
msgid "Bitmap for Flag"
10113
#: ../hacks/config/flag.xml.h:12
10115
"This draws a waving colored flag, that undulates its way around the screen. "
10116
"The trick is the flag can contain arbitrary text and images. By default, it "
10117
"displays either the current system name and OS type, or a picture of "
10118
"``Bob,'' but you can replace the text or the image with a command-line "
10119
"option. Written by Charles Vidal and Jamie Zawinski."
10122
#: ../hacks/config/flame.xml.h:3
10123
msgid "Another iterative fractal generator. Written by Scott Draves."
10126
#: ../hacks/config/flipflop.xml.h:3
10128
"Flipflop draws a grid of 3D colored tiles that change positions with each "
10129
"other. Written by Kevin Ogden."
10132
#: ../hacks/config/flipflop.xml.h:6
10134
msgid "Solid Tiles"
10135
msgstr "Zobrazi� hviezdy"
10137
#: ../hacks/config/flipscreen3d.xml.h:3
10139
"Grabs an image of the desktop, turns it into a GL texture map, and spins it "
10140
"around and deforms it in various ways. Written by Ben Buxton."
10143
#: ../hacks/config/fliptext.xml.h:2
10145
"Draws successive pages of text. The lines flip in and out in a soothing 3D "
10146
"pattern. The text can be the output of a program or the contents of a file "
10147
"or URL, as configured on the \"Advanced\" tab of the main Screensaver "
10148
"Preferences window. Written by Jamie Zawinski."
10151
#: ../hacks/config/flow.xml.h:13
10153
"Strange attractors formed of flows in a 3D differential equation phase "
10154
"space. Written by Tim Auckland."
10157
#: ../hacks/config/flow.xml.h:16
10158
msgid "turn on/off bounding box."
10161
#: ../hacks/config/flow.xml.h:17
10162
msgid "turn on/off double buffering."
10165
#: ../hacks/config/flow.xml.h:18
10166
msgid "turn on/off periodic attractors."
10169
#: ../hacks/config/flow.xml.h:19
10170
msgid "turn on/off ride in the flow."
10173
#: ../hacks/config/flow.xml.h:20
10174
msgid "turn on/off rotating around attractor."
10177
#: ../hacks/config/flow.xml.h:21
10178
msgid "turn on/off search for new attractors."
10181
#: ../hacks/config/fluidballs.xml.h:14
10183
"Models the physics of bouncing balls, or of particles in a gas or fluid, "
10184
"depending on the settings. If \"Shake Box\" is selected, then every now and "
10185
"then, the box will be rotated, changing which direction is down (in order to "
10186
"keep the settled balls in motion.) By Peter Birtles and Jamie Zawinski."
10189
#: ../hacks/config/flurry.xml.h:10
10191
"This port of the OSX screensaver of the same name draws a colourful star"
10192
"(fish)like flurry of particles. xscreensaver port by Tobias Sargeant <"
10193
"tobias.sargeant@bigpond.com> Original Mac version by Calum Robinson <"
10194
"calumr@mac.com> http://homepage.mac.com/calumr"
10197
#: ../hacks/config/flyingtoasters.xml.h:1
10199
"A fleet of 3d space-age jet-powered flying toasters (and toast!) Inspired by "
10200
"the ancient Berkeley Systems After Dark flying toasters. By Jamie Zawinski "
10204
#: ../hacks/config/flyingtoasters.xml.h:4
10205
msgid "Chrome Toasters"
10208
#: ../hacks/config/flyingtoasters.xml.h:12
10210
msgid "Solid Colors"
10211
msgstr "Zobrazi� hviezdy"
10213
#: ../hacks/config/fontglide.xml.h:11
10215
"Puts text on the screen using large characters that glide in from the edges, "
10216
"assemble, then disperse. Alternately, it can simply scroll whole sentences "
10217
"from right to left. The text can be the output of a program or the contents "
10218
"of a file or URL, as configured on the \"Advanced\" tab of the main "
10219
"Screensaver Preferences window. Written Jamie Zawinski."
10222
#: ../hacks/config/forest.xml.h:7
10224
"This draws fractal trees. Written by Peter Baumung. Everybody loves "
10228
#: ../hacks/config/fuzzyflakes.xml.h:6
10229
msgid "Falling colored snowflake/flower shapes. Written by Barry Dmytro."
10232
#: ../hacks/config/galaxy.xml.h:13
10234
"This draws spinning galaxies, which then collide and scatter their stars to "
10235
"the, uh, four winds or something. Originally an Amiga program by Uli "
10239
#: ../hacks/config/gears.xml.h:4
10240
msgid "Planetary Gear System"
10241
msgstr "Plan�tov� prevodovka"
10243
#: ../hacks/config/gears.xml.h:9
10245
"This draws sets of turning, interlocking gears, rotating in three "
10246
"dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and Jamie "
10250
#: ../hacks/config/gears.xml.h:10
10251
msgid "Three Gear System"
10252
msgstr "Tri ozuben� koles�"
10254
#. #### -zoom [1.0]
10255
#: ../hacks/config/gflux.xml.h:6
10257
"Draws a rippling waves on a rotating wireframe grid, using GL. Written by "
10261
#: ../hacks/config/gflux.xml.h:11
10262
msgid "Screen Image"
10265
#: ../hacks/config/glblur.xml.h:17
10267
"This program draws a box and a few line segments, and generates a radial "
10268
"blur outward from it. This creates flowing field effects. This is done by "
10269
"rendering the scene into a small texture, then repeatedly rendering "
10270
"increasingly-enlarged and increasingly-transparent versions of that texture "
10271
"onto the frame buffer. As such, it's quite graphics intensive: don't bother "
10272
"trying to run this if you don't have hardware-accelerated OpenGL texture "
10273
"support. It will hurt your machine bad."
10276
#: ../hacks/config/gleidescope.xml.h:3
10278
"An OpenGL kaleidescope that operates on your desktop image, or on image "
10279
"files loaded from disk. Written by andrew dean."
10282
#: ../hacks/config/gleidescope.xml.h:6
10286
#: ../hacks/config/glforestfire.xml.h:3
10288
"Draws an animation of sprinkling fire-like 3D triangles in a landscape "
10289
"filled with trees. Requires OpenGL, and a machine with fast hardware support "
10290
"for texture maps. Written by Eric Lassauge <lassauge@users.sourceforge."
10294
#: ../hacks/config/glforestfire.xml.h:9
10298
#: ../hacks/config/glforestfire.xml.h:17
10299
msgid "Track mouse"
10302
#: ../hacks/config/glhanoi.xml.h:4
10304
msgid "Frame Delay (us)"
10305
msgstr "Zobrazi� po�et obr�zkov za sekundu"
10307
#: ../hacks/config/glhanoi.xml.h:9
10309
"Solves the Towers of Hanoi puzzle. Move N disks from one pole to another, "
10310
"one disk at a time, with no disk ever resting on a disk smaller than itself. "
10311
"Written by Dave Atkinson."
10314
#: ../hacks/config/glknots.xml.h:5
10316
"Generates some twisting 3d knot patterns. Spins 'em around. Written by Jamie "
10320
#: ../hacks/config/glmatrix.xml.h:4
10322
msgid "Draw Glyphs"
10323
msgstr "Vykresli� n�vestia"
10325
#: ../hacks/config/glmatrix.xml.h:5
10327
msgid "Draw Outlines"
10328
msgstr "Kresli� marvce"
10330
#: ../hacks/config/glmatrix.xml.h:6
10332
msgid "Draw Solid Boxes"
10333
msgstr "Zobrazi� hviezdy"
10335
#: ../hacks/config/glmatrix.xml.h:7
10337
"Draws 3D dropping characters similar to what is seen in the title sequence "
10338
"of \"The Matrix\". See also \"xmatrix\" for a 2D rendering of the similar "
10339
"effect that appeared on the computer monitors actually *in* the movie. "
10340
"Written by Jamie Zawinski."
10343
#: ../hacks/config/glplanet.xml.h:1
10345
"Draws a planet bouncing around in space. Written by David Konerding. The "
10346
"built-in image is a map of the earth (extracted from `xearth'), but you can "
10347
"wrap any texture around the sphere, e.g., the planetary textures that come "
10351
#: ../hacks/config/glslideshow.xml.h:15
10353
"Loads a random sequence of images and smoothly scans and zooms around in "
10354
"each, fading from pan to pan. To tell it where to find the images to "
10355
"display, go to the \"Advanced\" tab on the Screensaver Preferences window. "
10356
"Select \"Choose Random Images\", and enter your image directory in the text "
10357
"field right below that. (Note: not the the \"Advanced\" button at the bottom "
10358
"of this window: the tab at the top of the *other* window.) This program "
10359
"requires a good video card capable of supporting large textures. Written by "
10360
"Jamie Zawinski and Mike Oliphant."
10363
#: ../hacks/config/glsnake.xml.h:4
10365
"Draws a simulation of the Rubik's Snake puzzle. Written by Jamie Wilkinson, "
10366
"Andrew Bennetts, and Peter Aylett."
10368
"Nakresl� simul�ciu sklada�ky rubikovho hada. Nap�sal Jamie Wilkinson, Andrew "
10369
"Bennetts a Peter Aylett."
10371
#: ../hacks/config/gltext.xml.h:2
10373
"Displays a few lines of text spinning around in a solid 3D font. Written by "
10377
#: ../hacks/config/gltext.xml.h:6
10382
#: ../hacks/config/goban.xml.h:3
10384
"Replays historical games of go (aka wei-chi and baduk) on the screen. By "
10385
"Scott Draves. You can find it at <http://www.draves.org/goban/>."
10388
#: ../hacks/config/goop.xml.h:14
10390
"This draws set of animating, transparent, amoeba-like blobs. The blobs "
10391
"change shape as they wander around the screen, and they are translucent, so "
10392
"you can see the lower blobs through the higher ones, and when one passes "
10393
"over another, their colors merge. I got the idea for this from a cool mouse "
10394
"pad I have, which achieves the same kind of effect in real life by having "
10395
"several layers plastic with colored oil between them. Written by Jamie "
10399
#: ../hacks/config/grav.xml.h:10
10401
"This program draws a simple orbital simulation. If you turn on trails, it "
10402
"looks kind of like a cloud-chamber photograph. Written by Greg Bowering."
10405
#: ../hacks/config/greynetic.xml.h:5
10407
"This draws random colored and stippled rectangles. Written by Jamie Zawinski."
10410
#: ../hacks/config/halftone.xml.h:1
10411
msgid "Delay (Large = low cpu load)"
10414
#: ../hacks/config/halftone.xml.h:4
10416
"Draws the gravity force in each point on the screen seen through a halftone "
10417
"dot pattern. The gravity force is calculated from a set of moving mass "
10418
"points. View it from a distance for best effect. Written by Peter Jaric <"
10419
"peter@jaric.org>."
10423
#: ../hacks/config/halo.xml.h:13
10425
"This draws trippy psychedelic circular patterns that hurt to look at. It can "
10426
"also animate the control-points, but that takes a lot of CPU and bandwidth. "
10427
"Written by Jamie Zawinski."
10430
#: ../hacks/config/helix.xml.h:5
10432
"This repeatedly generates spirally string-art-ish patterns. Written by Jamie "
10436
#: ../hacks/config/hopalong.xml.h:24
10438
"This draws lacy fractal patterns, based on iteration in the imaginary plane, "
10439
"from a 1986 Scientific American article. Mostly written by Patrick Naughton."
10442
#: ../hacks/config/hyperball.xml.h:4
10444
"Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D "
10445
"projection of the sequence of 3D objects which are the projections of the 4D "
10446
"analog to the dodecahedron. Technically, it is a \"120 cell polytope.\" "
10447
"Written by Joe Keane. See also the \"polytopes\" hack for a more general "
10448
"version of this using OpenGL."
10451
#. #### -color7 [#00FFD0]
10452
#: ../hacks/config/hypercube.xml.h:10
10454
"This displays 2D projections of the sequence of 3D objects which are the "
10455
"projections of the 4D analog to the cube: as a square is composed of four "
10456
"lines, each touching two others; and a cube is composed of six squares, each "
10457
"touching four others; a hypercube is composed of eight cubes, each touching "
10458
"six others. To make it easier to visualize the rotation, it uses a different "
10459
"color for the edges of each face. Don't think about it too long, or your "
10460
"brain will melt. Written by Joe Keane, Fritz Mueller, and Jamie Zawinski. "
10461
"See also the \"polytopes\" hack for a more general version of this using "
10465
#: ../hacks/config/hypertorus.xml.h:3
10466
msgid "4D Hypertorus"
10469
#: ../hacks/config/hypertorus.xml.h:21
10471
"This program shows a rotating Clifford Torus: a torus lying on the \"surface"
10472
"\" of a 4D hypersphere. Written by Carsten Steger, inspired by Thomas "
10473
"Banchoff's book \"Beyond the Third Dimension: Geometry, Computer Graphics, "
10474
"and Higher Dimensions\", Scientific American Library, 1990."
10477
#: ../hacks/config/ifs.xml.h:2
10482
#: ../hacks/config/ifs.xml.h:5
10487
#: ../hacks/config/ifs.xml.h:6
10491
#: ../hacks/config/ifs.xml.h:12
10494
msgstr "Trojuholn�k"
10496
#: ../hacks/config/ifs.xml.h:15
10498
"This one draws spinning, colliding iterated-function-system images. Note "
10499
"that the \"quality\" parameter is exponential. Number of points drawn is "
10500
"functions^detail. The number of colours is only used in Blend mode to "
10501
"provide a palette to create the base colours. These are then blended "
10502
"together in a non-colourmap friendly fashion. Written by Chris Le Sueur."
10505
#: ../hacks/config/imsmap.xml.h:14
10507
"This generates random cloud-like patterns. It looks quite different in "
10508
"monochrome and color. The basic idea is to take four points on the edge of "
10509
"the image, and assign each a random ``elevation''. Then find the point "
10510
"between them, and give it a value which is the average of the other four, "
10511
"plus some small random offset. Then coloration is done based on elevation. "
10512
"The color selection is done by binding the elevation to either hue, "
10513
"saturation, or brightness, and assigning random values to the others. The "
10514
"``brightness'' mode tends to yield cloudlike patterns, and the others tend "
10515
"to generate images that look like heat-maps or CAT-scans. Written by Juergen "
10516
"Nickelsen and Jamie Zawinski."
10519
#: ../hacks/config/interaggregate.xml.h:6
10521
"The Intersection Aggregate is a fun visualization defining the relationships "
10522
"between objects with Casey Reas, William Ngan, and Robert Hodgin. "
10523
"Commissioned for display at the Whitney Museum of American Art. A surface "
10524
"filled with 100 medium to small sized circles. Each circle has a different "
10525
"size and direction, but moves at the same slow rate. Display: A. The "
10526
"instantaneous intersections of the circles. B. The aggregate intersections "
10527
"of the circles. Ported to XScreensaver from the art project \"InterAggregate"
10528
"\" at http://www.complexification.net"
10531
#: ../hacks/config/interference.xml.h:4
10533
"Another color-field hack, this one works by computing decaying sinusoidal "
10534
"waves, and allowing them to interfere with each other as their origins move. "
10535
"Written by Hannu Mallat."
10538
#: ../hacks/config/intermomentary.xml.h:6
10540
"The Intersection Momentary is a fun visualization defining the relationships "
10541
"between objects with Casey Reas, William Ngan, and Robert Hodgin. "
10542
"Commissioned for display at the Whitney Museum of American Art. A surface "
10543
"filled with 100 medium to small sized circles. Each circle has a different "
10544
"size and direction, but moves at the same slow rate. Display: A. The "
10545
"instantaneous intersections of the circles. B. The aggregate intersections "
10546
"of the circles. Ported to XScreensaver from the art project \"InterMomentary"
10547
"\" at http://www.complexification.net"
10550
#: ../hacks/config/jigglypuff.xml.h:22
10552
"This little gem does bad things with quasi-spherical objects. The gist of it "
10553
"is that you have what is, structurally, a tetrahedron with tesselated faces. "
10554
"the vertices on these faces have forces on them in the form of one "
10555
"proportional to their distance from the surface of a sphere, and one which "
10556
"is proportional to how far they differ from some ideal distance from their "
10557
"neighbors. They also have inertia. The forces and distance are parameters "
10558
"and there are also a couple of visual parameters. The resulting effect can "
10559
"range from a shape that does nothing, to a frenetic polygon storm. Somewhere "
10560
"in between there it usually manifests as a blob that jiggles in a kind of "
10561
"disturbing manner. woo. It doesn't matter, however. You should just pick "
10562
"'random'. It overrides all the other options, except for fps, delay and "
10563
"complexity. By Keith Macleod"
10566
#: ../hacks/config/jigsaw.xml.h:8
10568
"This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, "
10569
"and then solves the puzzle. This works especially well when you feed it an "
10570
"external video signal instead of letting it grab the screen image (actually, "
10571
"I guess this is generally true...) When it is grabbing a video image, it is "
10572
"sometimes pretty hard to guess what the image is going to look like once the "
10573
"puzzle is solved. Written by Jamie Zawinski."
10576
#: ../hacks/config/juggle.xml.h:1
10577
msgid "Draws a juggling stick-man. Written by Tim Auckland."
10578
msgstr "Nakresl� �ongluj�ceho chlap�ka. Nap�sal Tim Auckland."
10580
#: ../hacks/config/juggle.xml.h:11
10581
msgid "Use Pattern "
10584
#: ../hacks/config/juggle.xml.h:12
10585
msgid "turn on/off Balls."
10588
#: ../hacks/config/juggle.xml.h:13
10589
msgid "turn on/off Bowling Balls."
10592
#: ../hacks/config/juggle.xml.h:14
10594
msgid "turn on/off Clubs."
10595
msgstr "Po�et kru�n�c"
10597
#: ../hacks/config/juggle.xml.h:15
10598
msgid "turn on/off Flaming Torches."
10601
#: ../hacks/config/juggle.xml.h:16
10602
msgid "turn on/off Knives."
10605
#: ../hacks/config/juggle.xml.h:17
10606
msgid "turn on/off Rings."
10609
#: ../hacks/config/juggle.xml.h:18
10610
msgid "turn on/off pattern descriptions."
10613
#: ../hacks/config/juggler3d.xml.h:1
10615
"3D simulation of a juggler performing with balls, clubs and rings. Written "
10616
"by Brian Apps and partially based on his Win32 Juggle Saver program."
10619
#: ../hacks/config/julia.xml.h:12
10621
"This one draws spinning, animating (are you detecting a pattern here yet?) "
10622
"explorations of the Julia set. You've probably seen static images of this "
10623
"fractal form before, but it's a lot of fun to watch in motion as well. One "
10624
"interesting thing is that there is a small swinging dot passing in front of "
10625
"the image, which indicates the control point from which the rest of the "
10626
"image was generated. Written by Sean McCullough."
10629
#. #### -spring_constant [5]
10630
#: ../hacks/config/kaleidescope.xml.h:2
10632
"Another clone of an ancient meme, consisting largely of frenetic rotational "
10633
"motion of colored lines. This one is by Ron Tapia. The motion is nice, but I "
10634
"think it needs more solids, or perhaps just brighter colors. More variations "
10635
"in the rotational speed might help, too."
10638
#: ../hacks/config/klein.xml.h:10
10640
"This draws a visualization of a Klein bottle or some other interesting "
10641
"parametric surfaces. Written by Andrey Mirtchovski."
10644
#: ../hacks/config/kumppa.xml.h:10
10646
"Spiraling, spinning, and very, very fast splashes of color rush toward the "
10647
"screen. Written by Teemu Suutari."
10650
#: ../hacks/config/lament.xml.h:1
10652
"Animates a simulation of Lemarchand's Box, repeatedly solving itself. "
10653
"Requires OpenGL, and a machine with fast hardware support for texture maps. "
10654
"Warning: occasionally opens doors. Written by Jamie Zawinski."
10657
#: ../hacks/config/laser.xml.h:7
10659
"Moving radiating lines, that look vaguely like scanning laser beams. Written "
10660
"by Pascal Pensa. (Frankie say: relax.)"
10663
#: ../hacks/config/lavalite.xml.h:8
10665
"Draws a 3D Simulation a Lava Lite(r): odd-shaped blobs of a mysterious "
10666
"substance are heated, slowly rise to the top of the bottle, and then drop "
10667
"back down as they cool. This program requires OpenGL and a fairly fast "
10668
"machine (both CPU and 3D performance.) Written by Jamie Zawinski. \"LAVA LITE"
10669
"(r) and the configuration of the LAVA(r) brand motion lamp are registered "
10670
"trademarks of Haggerty Enterprises, Inc. The configuration of the globe and "
10671
"base of the motion lamp are registered trademarks of Haggerty Enterprises, "
10672
"Inc. in the U.S.A. and in other countries around the world.\""
10675
#: ../hacks/config/lavalite.xml.h:9
10679
#: ../hacks/config/lightning.xml.h:7
10681
"This one draws crackling fractal lightning bolts. It's simple, direct, and "
10682
"to the point. If only it had sound... Written by Keith Romberg."
10685
#: ../hacks/config/lisa.xml.h:12
10687
"This draws Lisajous loops, by Caleb Cullen. Remember that device they had "
10688
"the Phantom Zone prisoners in during their trial in Superman? I think that "
10689
"was one of these."
10692
#: ../hacks/config/lissie.xml.h:1
10694
"Another Lissajous figure. This one draws the progress of circular shapes "
10695
"along a path. Written by Alexander Jolk."
10698
#: ../hacks/config/lmorph.xml.h:15
10700
"This generates random spline-ish line drawings and morphs between them. "
10701
"Written by Sverre H. Huseby and Glenn T. Lines."
10704
#: ../hacks/config/loop.xml.h:10
10706
"This one produces loop-shaped colonies that spawn, age, and eventually die. "
10707
"Written by David Bagley."
10710
#. #### -surround-color [slateblue]
10711
#: ../hacks/config/maze.xml.h:17
10713
"This is the ancient X maze demo, modified to work with xscreensaver. It "
10714
"generates a random maze, then solves it with visual feedback. Originally by "
10715
"Jim Randell; modified by a cast of thousands."
10718
#: ../hacks/config/memscroller.xml.h:9
10720
"This draws a dump of its own process memory scrolling across the screen in "
10721
"three windows at three different rates. Written by Jamie Zawinski."
10724
#: ../hacks/config/menger.xml.h:19
10726
"This draws the three-dimensional variant of the recursive Menger Gasket, a "
10727
"cube-based fractal object analagous to the Sierpinski Tetrahedron. Written "
10728
"by Jamie Zawinski."
10731
#: ../hacks/config/metaballs.xml.h:2
10733
"Draws two dimensional metaballs: overlapping and merging balls with fuzzy "
10734
"edges. By W.P. van Paassen."
10737
#: ../hacks/config/mirrorblob.xml.h:4
10741
#: ../hacks/config/mirrorblob.xml.h:7
10743
"Draws a wobbly blob that distorts the image behind it. Requires OpenGL "
10744
"hardware acceleration for nice animation. Written by Jon Dowdall."
10747
#: ../hacks/config/mirrorblob.xml.h:12
10752
#: ../hacks/config/mirrorblob.xml.h:21
10753
msgid "Very Freaky"
10756
#: ../hacks/config/mismunch.xml.h:6
10758
"Munching errors! This is a creatively broken misimplementation of the "
10759
"classic munching squares graphics hack. Written by Steven Hazel."
10762
#: ../hacks/config/moebius.xml.h:1
10764
"Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius Strip "
10765
"II,'' a GL image of ants walking along the surface of a moebius strip."
10768
#: ../hacks/config/moebius.xml.h:4
10772
#: ../hacks/config/moire.xml.h:10
10774
"This one draws cool circular interference patterns. Most of the circles you "
10775
"see aren't explicitly rendered, but show up as a result of interactions "
10776
"between the other pixels that were drawn. Written by Jamie Zawinski, "
10777
"inspired by Java code by Michael Bayne. As he pointed out, the beauty of "
10778
"this one is that the heart of the display algorithm can be expressed with "
10779
"just a pair of loops and a handful of arithmetic, giving it a high ``display "
10783
#: ../hacks/config/moire2.xml.h:1
10785
"Another example of the fun you can have with moire interference patterns; "
10786
"this hack generates fields of concentric circles or ovals, and combines the "
10787
"planes with various operations. The planes are moving independently of one "
10788
"another, causing the interference lines to ``spray.'' Written by Jamie "
10792
#: ../hacks/config/molecule.xml.h:9
10794
"Draws several different representations of molecules. Some common molecules "
10795
"are built in, and it can also read PDB (Protein Data Base) files as input. "
10796
"Written by Jamie Zawinski."
10799
#: ../hacks/config/morph3d.xml.h:1
10801
"Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same shiny-"
10802
"plastic feel as Superquadrics, as many computer-generated objects do..."
10805
#: ../hacks/config/mountain.xml.h:3
10807
"Generates random 3d plots that look vaguely mountainous. Written by Pascal "
10811
#. #### -logminwidth [7]
10812
#: ../hacks/config/munch.xml.h:2
10814
"DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM, in 1962, "
10815
"Jackson Wright wrote the above PDP-1 code. That code still lives on in this "
10816
"screenhack, some 35 years later. The number of lines of enclosing code has "
10817
"increased substantially, however. This version is by Tim Showalter."
10820
#: ../hacks/config/nerverot.xml.h:8
10822
"Draws different shapes composed of nervously vibrating squiggles, as if seen "
10823
"through a camera operated by a monkey on crack. By Dan Bornstein."
10826
#: ../hacks/config/noof.xml.h:1
10827
msgid "Draws some rotatey patterns, using OpenGL. Written by Mark Kilgard."
10830
#. #### -text-background [?]
10831
#: ../hacks/config/noseguy.xml.h:2
10833
"A little man with a big nose wanders around your screen saying things. The "
10834
"things which he says are the output of a program or the contents of a file "
10835
"or URL, as configured on the \"Advanced\" tab of the main Screensaver "
10836
"Preferences window. By Dan Heller and Jamie Zawinski."
10839
#: ../hacks/config/noseguy.xml.h:3
10840
msgid "Get Text from File"
10841
msgstr "Z�ska� text zo s�boru"
10843
#: ../hacks/config/noseguy.xml.h:4
10844
msgid "Get Text from Program"
10845
msgstr "Z�ska� text z programu"
10847
#: ../hacks/config/noseguy.xml.h:7
10849
msgstr "Textov� s�bor"
10851
#: ../hacks/config/noseguy.xml.h:9
10852
msgid "Use Text Below"
10853
msgstr "Pou�i� text ni��ie"
10855
#: ../hacks/config/pacman.xml.h:4
10857
"Simulates a game of Pac-Man on a randomly-created level. Written by Edwin de "
10861
#. #### -background [black]
10862
#: ../hacks/config/pedal.xml.h:9
10864
"This is sort of a combination spirograph/string-art. It generates a large, "
10865
"complex polygon, and lets the X server do the bulk of the work by giving it "
10866
"an even/odd winding rule. Written by Dale Moore, based on some ancient PDP-"
10870
#: ../hacks/config/penetrate.xml.h:8
10872
"This hack simulates the classic arcade game Missile Command. Written by Adam "
10876
#: ../hacks/config/penrose.xml.h:2
10878
"Draws quasiperiodic tilings; think of the implications on modern formica "
10879
"technology. Written by Timo Korvola. In April 1997, Sir Roger Penrose, a "
10880
"British math professor who has worked with Stephen Hawking on such topics as "
10881
"relativity, black holes, and whether time has a beginning, filed a copyright-"
10882
"infringement lawsuit against the Kimberly-Clark Corporation, which Penrose "
10883
"said copied a pattern he created (a pattern demonstrating that ``a "
10884
"nonrepeating pattern could exist in nature'') for its Kleenex quilted toilet "
10885
"paper. Penrose said he doesn't like litigation but, ``When it comes to the "
10886
"population of Great Britain being invited by a multinational to wipe their "
10887
"bottoms on what appears to be the work of a Knight of the Realm, then a last "
10888
"stand must be taken.'' As reported by News of the Weird #491, 4-jul-1997."
10891
#: ../hacks/config/petri.xml.h:12
10892
msgid "Maxium Lifespan"
10895
#: ../hacks/config/petri.xml.h:13
10896
msgid "Maxium Rate of Death"
10899
#: ../hacks/config/petri.xml.h:14
10900
msgid "Maxium Rate of Growth"
10903
#: ../hacks/config/petri.xml.h:15
10904
msgid "Minium Lifespan"
10907
#: ../hacks/config/petri.xml.h:16
10908
msgid "Minium Rate of Death"
10911
#: ../hacks/config/petri.xml.h:17
10912
msgid "Minium Rate of Growth"
10915
#. #### -mem-throttle [22M]
10916
#: ../hacks/config/petri.xml.h:28
10918
"This simulates colonies of mold growing in a petri dish. Growing colored "
10919
"circles overlap and leave spiral interference in their wake. Written by Dan "
10923
#. #### -font [fixed]
10924
#: ../hacks/config/phosphor.xml.h:2
10926
"Draws a simulation of an old terminal, with large pixels and long-sustain "
10927
"phosphor. This program is also a fully-functional VT100 emulator! The text "
10928
"can be the output of a program or the contents of a file or URL, as "
10929
"configured on the \"Advanced\" tab of the main Screensaver Preferences "
10930
"window. Written by Jamie Zawinski."
10933
#: ../hacks/config/phosphor.xml.h:3
10937
#: ../hacks/config/phosphor.xml.h:11
10942
#: ../hacks/config/piecewise.xml.h:12
10944
"This draws a bunch of moving circles which switch from visibility to "
10945
"invisibility at intersection points. Written by Geoffrey Irving."
10948
#: ../hacks/config/pinion.xml.h:4
10950
"Draws an interconnected set of gears moving across the screen. Written by "
10954
#. #### -no-rotatepipes
10955
#: ../hacks/config/pipes.xml.h:10
10957
"If you've ever been in the same room with a Windows NT machine, you've "
10958
"probably seen this GL hack. This version is by Marcelo Vianna."
10961
#: ../hacks/config/pipes.xml.h:15
10962
msgid "Number of Pipe Systems"
10965
#: ../hacks/config/pipes.xml.h:16
10966
msgid "Pipe Fittings"
10969
#: ../hacks/config/pipes.xml.h:21
10970
msgid "System Length"
10971
msgstr "D�ka syst�mu"
10973
#: ../hacks/config/polyhedra.xml.h:13
10975
"Displays different 3D solids and some information about each. A new solid is "
10976
"chosen every few seconds. There are 75 uniform polyhedra, plus 5 infinite "
10977
"sets of prisms and antiprisms; including their duals brings the total to "
10978
"160. Written by Dr. Zvi Har'El and Jamie Zawinski."
10981
#: ../hacks/config/polyominoes.xml.h:8
10983
"Repeatedly attempts to completely fill a rectangle with irregularly-shaped "
10984
"puzzle pieces. Written by Stephen Montgomery-Smith."
10987
#: ../hacks/config/polytopes.xml.h:22
10989
"This program shows one of the six regular 4D polytopes rotating in 4D. "
10990
"Written by Carsten Steger, inspired by H.S.M Coxeter's book \"Regular "
10991
"Polytopes\", 3rd Edition, Dover Publications, Inc., 1973, and Thomas "
10992
"Banchoff's book \"Beyond the Third Dimension: Geometry, Computer Graphics, "
10993
"and Higher Dimensions\", Scientific American Library, 1990."
10996
#: ../hacks/config/pong.xml.h:6
10998
"The pong program simulates an ancient Pong home video game, as well as "
10999
"various artifacts from displaying it on a color TV set. Written by Jeremy "
11000
"English and Trevor Blackwell."
11003
#: ../hacks/config/popsquares.xml.h:9
11005
"This draws a pop-art-ish looking grid of pulsing colors. By Levi Burton."
11008
#: ../hacks/config/providence.xml.h:8
11010
"The providence code displays an eye, shrouded in glory, set upon the base of "
11011
"a pyramid. Written by Blair Tennessy."
11014
#: ../hacks/config/pulsar.xml.h:3
11016
"Draws some intersecting planes, making use of alpha blending, fog, textures, "
11017
"and mipmaps, plus a ``frames per second'' meter so that you can tell how "
11018
"fast your graphics card is... Requires OpenGL. Written by David Konerding."
11021
#: ../hacks/config/pulsar.xml.h:18
11022
msgid "Texture PPM File"
11025
#: ../hacks/config/pyro.xml.h:11
11027
"Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski."
11030
#: ../hacks/config/qix.xml.h:24
11032
"This is the swiss army chainsaw of qix programs. It bounces a series of line "
11033
"segments around the screen, and uses variations on this basic motion pattern "
11034
"to produce all sorts of different presentations: line segments, filled "
11035
"polygons, overlapping translucent areas... Written by Jamie Zawinski."
11038
#: ../hacks/config/queens.xml.h:5
11040
"Solves the N-Queens problem (where, in this program, N is between 5 and 10 "
11041
"queens.) The problem is: how may one place N queens on an NxN chessboard "
11042
"such that no queen can attack a sister? Written by Blair Tennessy."
11045
#: ../hacks/config/rd-bomb.xml.h:7
11047
"Another variation of the `Bomb' program by Scott Draves. This draws a grid "
11048
"of growing square-like shapes that, once they overtake each other, react in "
11049
"unpredictable ways. ``RD'' stands for reaction-diffusion."
11052
#: ../hacks/config/rd-bomb.xml.h:15
11053
msgid "Reaction/Difusion"
11056
#: ../hacks/config/ripples.xml.h:17
11058
"This draws rippling interference patterns like splashing water. With the -"
11059
"water option, it manipulates your desktop image to look like something is "
11060
"dripping into it. Written by Tom Hammersley."
11063
#. #### -right3d [Red]
11064
#: ../hacks/config/rocks.xml.h:12
11066
"This draws an animation of flight through an asteroid field, with changes in "
11067
"rotation and direction. It can also display 3D separations for red/blue "
11068
"glasses! Mostly written by Jamie Zawinski."
11071
#: ../hacks/config/rorschach.xml.h:9
11073
"This generates random inkblot patterns. The algorithm is deceptively simple "
11074
"for how well it works; it merely walks a dot around the screen randomly, and "
11075
"then reflects the image horizontally, vertically, or both. Any deep-seated "
11076
"neurotic tendencies which this program reveals are your own problem. Written "
11077
"by Jamie Zawinski."
11080
#: ../hacks/config/rotor.xml.h:1
11082
"Another ancient xlock demo, this one by Tom Lawrence. It draws a line "
11083
"segment moving along a complex spiraling curve."
11086
#: ../hacks/config/rotzoomer.xml.h:4
11088
"Creates a collage of rotated and scaled portions of the screen. Written by "
11089
"Claudio Matsuoka."
11092
#: ../hacks/config/rubik.xml.h:2
11094
"Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
11095
"shuffles and solves itself. Another fine GL hack by Marcelo Vianna."
11098
#: ../hacks/config/rubik.xml.h:7
11099
msgid "Show Shuffling"
11102
#: ../hacks/config/sballs.xml.h:3
11104
"Draws an animation of textured balls spinning like crazy in GL. Requires "
11105
"OpenGL, and a machine with fast hardware support for texture maps. Written "
11106
"by Eric Lassauge <lassauge@users.sourceforge.net>."
11109
#: ../hacks/config/shadebobs.xml.h:13
11111
"This draws smoothly-shaded oscillating oval patterns, that look something "
11112
"like vapor trails or neon tubes. Written by Shane Smit."
11115
#: ../hacks/config/sierpinski.xml.h:10
11117
"This draws the two-dimensional variant of the recursive Sierpinski triangle "
11118
"fractal. Written by Desmond Daignault."
11121
#: ../hacks/config/sierpinski3d.xml.h:11
11123
"This draws the three-dimensional variant of the recursive Sierpinski "
11124
"triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski."
11127
#: ../hacks/config/slidescreen.xml.h:11
11129
"This takes an image, divides it into a grid, and then randomly shuffles the "
11130
"squares around as if it was one of those annoying ``16-puzzle'' games, where "
11131
"there is a grid of squares, one of which is missing. I hate trying to solve "
11132
"those puzzles, but watching one permute itself is more amusing. Written by "
11136
#: ../hacks/config/slip.xml.h:10
11138
"This program throws some random bits on the screen, then sucks them through "
11139
"a jet engine and spews them out the other side. To avoid turning the image "
11140
"completely to mush, every now and then it will and then it interjects some "
11141
"splashes of color into the scene, or go into a spin cycle, or stretch the "
11142
"image like taffy, or (this is my addition) grab an image of your current "
11143
"desktop to chew on. Originally written by Scott Draves; whacked on by Jamie "
11147
#: ../hacks/config/sonar.xml.h:1
11148
msgid "Ping known hosts"
11152
#: ../hacks/config/sonar.xml.h:17
11154
"This program draws a simulation of a sonar screen. By default, it displays a "
11155
"random assortment of ``bogies'' on the screen, but if installed as \"setuid "
11156
"root\", it can ping (pun intended) your local network, and actually plot the "
11157
"proximity of the other hosts on your network to you. Written by Stephen "
11158
"Martin and Jamie Zawinski."
11161
#: ../hacks/config/speedmine.xml.h:8
11165
#. #### -psychedelic
11166
#: ../hacks/config/speedmine.xml.h:13
11168
"Simulates speeding down a rocky mineshaft, or a funky dancing worm. Written "
11169
"by Conrad Parker."
11172
#: ../hacks/config/sphere.xml.h:1
11174
"Another of the classic screenhacks of the distant past, this one draws "
11175
"shaded spheres in multiple colors. This hack traces its lineage back to Tom "
11179
#: ../hacks/config/sphereeversion.xml.h:2
11181
"SphereEversion draws an animation of a sphere being turned inside out. A "
11182
"sphere can be turned inside out, without any tears, sharp creases or "
11183
"discontinuities, if the surface of the sphere is allowed to intersect "
11184
"itself. This program animates what is known as the Thurston Eversion. "
11185
"Written by Nathaniel Thurston and Michael McGuffin. This program is not "
11186
"included with the XScreenSaver package, but if you don't have it already, "
11187
"you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>."
11190
#: ../hacks/config/spheremonics.xml.h:24
11192
"These closed objects are commonly called spherical harmonics, although they "
11193
"are only remotely related to the mathematical definition found in the "
11194
"solution to certain wave functions, most notable the eigenfunctions of "
11195
"angular momentum operators. Written by Paul Bourke and Jamie Zawinski."
11198
#: ../hacks/config/spiral.xml.h:7
11200
"Moving circular patterns, by Peter Schmitzberger. Moving circular patterns "
11201
"means moire; interference patterns, of course."
11204
#: ../hacks/config/spotlight.xml.h:1
11206
"Draws a spotlight scanning across a black screen, illuminating the "
11207
"underlying desktop when it passes. Written by Rick Schultz."
11210
#: ../hacks/config/sproingies.xml.h:3
11211
msgid "Q-Bert meets Marble Madness! Written by Ed Mackey."
11215
#: ../hacks/config/squiral.xml.h:4
11217
"Draws a set of interacting, square-spiral-producing automata. The spirals "
11218
"grow outward until they hit something, then they go around it. Written by "
11222
#: ../hacks/config/ssystem.xml.h:1
11226
#: ../hacks/config/ssystem.xml.h:2
11228
"SSystem is a GL Solar System simulator. It simulates flybys of Sun, the nine "
11229
"planets and a few major satellites, with four camera modes. Written by Raul "
11230
"Alonso. This is not included with the XScreenSaver package, but is packaged "
11231
"separately. Note: SSystem does not work as a screen saver on all systems, "
11232
"because it doesn't communicate with xscreensaver properly. It happens to "
11233
"work with some window managers, but not with others, so your mileage may "
11234
"vary. SSystem was once available at <http://www1.las.es/~amil/ssystem/"
11235
">, but is now gone. You may still be able to find copies elsewhere. "
11236
"SSystem has since evolved into Celestia, found at <http://www.shatters."
11237
"net/celestia/>. Sadly, Celestia does not work with xscreensaver at all. "
11238
"You are encouraged to nag the authors into adding xscreensaver support!"
11241
#: ../hacks/config/stairs.xml.h:8
11243
"by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' "
11248
#: ../hacks/config/starfish.xml.h:14
11250
"This generates a sequence of undulating, throbbing, star-like patterns which "
11251
"pulsate, rotate, and turn inside out. Another display mode uses these shapes "
11252
"to lay down a field of colors, which are then cycled. The motion is very "
11253
"organic. Written by Jamie Zawinski."
11256
#: ../hacks/config/starwars.xml.h:4
11258
"Draws a stream of text slowly scrolling into the distance at an angle, over "
11259
"a star field, like at the beginning of the movie of the same name. The text "
11260
"can be the output of a program or the contents of a file or URL, as "
11261
"configured on the \"Advanced\" tab of the main Screensaver Preferences "
11262
"window. Written by Jamie Zawinski and Claudio Matauoka."
11265
#: ../hacks/config/stonerview.xml.h:1
11267
"Chains of colorful squares dance around each other in complex spiral "
11268
"patterns. Written by Andrew Plotkin, based on SGI's `electropaint' "
11272
#: ../hacks/config/strange.xml.h:7
11274
"This draws strange attractors: it's a colorful, unpredictably-animating "
11275
"field of dots that swoops and twists around. The motion is very nice. "
11276
"Written by Massimino Pascal."
11279
#: ../hacks/config/substrate.xml.h:10
11281
"Lines like crystals grow on a computational substrate. A simple "
11282
"perpendicular growth rule creates intricate city-like structures. By J. "
11283
"Tarbell and Mike Kershaw."
11286
#: ../hacks/config/superquadrics.xml.h:3
11288
"Ed Mackey reports that he wrote the first version of this program in BASIC "
11289
"on a Commodore 64 in 1987, as a 320x200 black and white wireframe. Now it is "
11290
"GL and has specular reflections."
11293
#: ../hacks/config/swirl.xml.h:4
11295
"More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, "
11296
"but you might have seen a Mac program similar to this called FlowFazer. "
11297
"There is also a cool Java applet of a similar concept."
11301
#: ../hacks/config/t3d.xml.h:16
11303
"This draws a working analog clock composed of floating, throbbing bubbles. "
11304
"Written by Bernd Paysan."
11307
#: ../hacks/config/tangram.xml.h:3
11309
"Lets you watch the computer solve Tangram puzzles Written by Jeremy English."
11312
#: ../hacks/config/thornbird.xml.h:1
11314
"Displays a view of the ``Bird in a Thornbush'' fractal. Written by Tim "
11318
#: ../hacks/config/timetunnel.xml.h:5
11320
"Draws an animation similar to the opening and closing effects on the Dr. Who "
11321
"television show. Written by Sean P. Brennan."
11324
#: ../hacks/config/triangle.xml.h:2
11326
"Generates random mountain ranges using iterative subdivision of triangles. "
11327
"Written by Tobias Gloth."
11330
#. #### -anim-step-size [3]
11331
#: ../hacks/config/truchet.xml.h:5
11333
"This draws line- and arc-based Truchet patterns that tile the screen. "
11334
"Written by Adrian Likins."
11337
#: ../hacks/config/twang.xml.h:2
11339
"Divides the screen into a grid, and plucks them. Written by Dan Bornstein."
11342
#. #### -instring [?]
11343
#: ../hacks/config/vermiculate.xml.h:2
11344
msgid "Draws squiggly worm-like paths. Written by Tyler Pierce."
11347
#: ../hacks/config/vidwhacker.xml.h:5
11349
"This is actually just a shell script that grabs a frame of video from the "
11350
"system's video input, and then uses some PBM filters (chosen at random) to "
11351
"manipulate and recombine the video frame in various ways (edge detection, "
11352
"subtracting the image from a rotated version of itself, etc.) Then it "
11353
"displays that image for a few seconds, and does it again. This works really "
11354
"well if you just feed broadcast television into it."
11357
#: ../hacks/config/vines.xml.h:6
11359
"This one generates a continuous sequence of small, curvy geometric patterns. "
11360
"It scatters them around your screen until it fills up, then it clears the "
11361
"screen and starts over. Written by Tracy Camp and David Hansen."
11364
#: ../hacks/config/wander.xml.h:6
11366
"Draws a colorful random-walk, in various forms. Written by Rick Campbell."
11369
#. <file id="dictionary" _label="Dictionary File" arg="-dictionary %"/>
11370
#: ../hacks/config/webcollage.xml.h:9
11372
"This program makes collages out of random images pulled off of the World "
11373
"Wide Web. It finds these images by doing random web searches, and then "
11374
"extracting images from the returned pages. It can also be set up to filter "
11375
"the images through the `VidWhacker' program. WARNING: THE INTERNET SOMETIMES "
11376
"CONTAINS PORNOGRAPHY. The Internet being what it is, absolutely anything "
11377
"might show up in the collage including -- quite possibly -- pornography, or "
11378
"even nudity. Please act accordingly. Written by Jamie Zawinski."
11381
#: ../hacks/config/whirlwindwarp.xml.h:2
11383
"Floating stars are acted upon by a mixture of simple 2D forcefields. The "
11384
"strength of each forcefield changes continuously, and it is also switched on "
11385
"and off at random. By Paul 'Joey' Clark."
11388
#: ../hacks/config/whirlygig.xml.h:3
11389
msgid "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew."
11392
#: ../hacks/config/whirlygig.xml.h:16
11393
msgid "Use Double Buffering"
11397
#: ../hacks/config/worm.xml.h:2
11399
"An ancient xlock hack that draws multicolored worms that crawl around the "
11400
"screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik "
11404
#: ../hacks/config/wormhole.xml.h:9
11406
"Wormhole simulates flying through a colored wormhole in space. Written by "
11410
#: ../hacks/config/xanalogtv.xml.h:2
11412
"XAnalogTV shows a detailed simulation of an old TV set showing various test "
11413
"patterns, with various picture artifacts like snow, bloom, distortion, "
11414
"ghosting, and hash noise. It also simulates the TV warming up. It will cycle "
11415
"through 12 channels, some with images you give it, and some with color bars "
11416
"or nothing but static. By Trevor Blackwell."
11419
#: ../hacks/config/xaos.xml.h:2
11421
"XaoS generates fast fly-through animations of the Mandelbrot and other "
11422
"fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not included "
11423
"with the XScreenSaver package, but if you don't have it already, you can "
11424
"find it at <http://xaos.theory.org/>."
11427
#: ../hacks/config/xdaliclock.xml.h:10
11429
"XDaliClock draws a large digital clock, the numbers of which change by "
11430
"``melting'' into their new shapes. Written by Jamie Zawinski. This is not "
11431
"included with the XScreenSaver package, but if you don't have it already, "
11432
"you can find it at <http://www.jwz.org/xdaliclock/>."
11435
#: ../hacks/config/xearth.xml.h:1
11439
#: ../hacks/config/xearth.xml.h:3
11443
#: ../hacks/config/xearth.xml.h:5
11444
msgid "Display Stars"
11445
msgstr "Zobrazi� hviezdy"
11447
#: ../hacks/config/xearth.xml.h:8
11448
msgid "Label Cities"
11449
msgstr "Ozna�i� mest�"
11451
#: ../hacks/config/xearth.xml.h:14
11455
#: ../hacks/config/xearth.xml.h:15
11457
msgstr "Bez hviezd"
11459
#: ../hacks/config/xearth.xml.h:16
11460
msgid "North/South Rotation"
11463
#: ../hacks/config/xearth.xml.h:20
11464
msgid "Shaded Image"
11467
#: ../hacks/config/xearth.xml.h:21
11471
#: ../hacks/config/xearth.xml.h:26
11472
msgid "Terminator Blurry"
11475
#: ../hacks/config/xearth.xml.h:31
11477
"XEarth draws an image of the Earth, as seen from your favorite vantage point "
11478
"in space, correctly shaded for the current position of the Sun. Written by "
11479
"Kirk Johnson. This is not included with the XScreenSaver package, but if you "
11480
"don't have it already, you can find it at <http://www.cs.colorado.edu/"
11481
"~tuna/xearth/>. There is also a similar (but more recent) program called "
11482
"xplanet to be found at <http://xplanet.sourceforge.net/>."
11485
#: ../hacks/config/xearth.xml.h:32
11489
#: ../hacks/config/xfishtank.xml.h:5
11493
#: ../hacks/config/xfishtank.xml.h:6
11495
msgstr "R�chlos� ryby"
11497
#: ../hacks/config/xfishtank.xml.h:7
11499
"Fish! This is not included with the XScreenSaver package, but if you don't "
11500
"have it already, you can find it at <http://metalab.unc.edu/pub/Linux/X11/"
11504
#: ../hacks/config/xfishtank.xml.h:12
11508
#: ../hacks/config/xflame.xml.h:1
11509
msgid "Bitmap File"
11512
#: ../hacks/config/xflame.xml.h:2
11514
"Draws a simulation of pulsing fire. It can also take an arbitrary image and "
11515
"set it on fire too. Written by Carsten Haitzler, hacked on by many others."
11519
#: ../hacks/config/xjack.xml.h:5
11521
"This program behaves schizophrenically and makes a lot of typos. Written by "
11522
"Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, ``The "
11523
"Shining,'' you won't get it. Those who have describe this hack as "
11528
#: ../hacks/config/xlyap.xml.h:2
11530
"This generates pretty fractal pictures by doing funky math involving the "
11531
"``Lyapunov exponent.'' It has a cool interactive mode, too. Written by Ron "
11535
#: ../hacks/config/xmatrix.xml.h:3
11537
"Draws dropping characters similar to what is seen on the computer monitors "
11538
"in \"The Matrix\". See also \"glmatrix\" for a 3D rendering of the similar "
11539
"effect that appeared in the title sequence of the movie. Written by Jamie "
11543
#: ../hacks/config/xmatrix.xml.h:20
11547
#: ../hacks/config/xmountains.xml.h:38
11549
"XMountains generates realistic-looking fractal terrains of snow-capped "
11550
"mountains near water, with either a top view or a side view. Written by "
11551
"Stephen Booth. This is not included with the XScreenSaver package, but if "
11552
"you don't have it already, you can find it at <http://www.epcc.ed.ac.uk/"
11553
"~spb/xmountains/>. (Make sure you have version 2.7 or newer!)"
11556
#: ../hacks/config/xplanet.xml.h:101
11558
"Xplanet draws an image of the Earth, as seen from your favorite vantage "
11559
"point in space, correctly shaded for the current position of the Sun. "
11560
"Written by Hari Nair. This is not included with the XScreenSaver package, "
11561
"but if you don't have it already, you can find it at <http://xplanet."
11562
"sourceforge.net/>."
11565
#: ../hacks/config/xrayswarm.xml.h:1
11567
"Draws a few swarms of critters flying around the screen, with nicely faded "
11568
"color trails behind them. Written by Chris Leger."
11572
#: ../hacks/config/xsnow.xml.h:2
11574
"Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can "
11575
"find it at <http://www.euronet.nl/~rja/Xsnow/>."
11577
"Nakresl� padaj�ci sneh a n�hodne jednoduch�ho deda Mr�za. Nap�sal Rick "
11578
"Jansen. M��ete to n�js� na <http://www.euronet.nl/~rja/Xsnow/>."
11580
#: ../hacks/config/xspirograph.xml.h:5
11582
"Simulates that pen-in-nested-plastic-gears toy from your childhood. By Rohit "
11585
"Simuluje hra�ku Inspiro z v�ho detstva (pero v plastov�ch ozuben�ch "
11586
"koles�ch). Nap�sal Rohit Singh."
11588
#: ../hacks/config/xteevee.xml.h:6
11590
"XTeeVee simulates various television problems, including static, loss of "
11591
"vertical hold, and a test pattern. By Greg Knauss."
11593
"X-TV simuluje r�zne telev�zne probl�my, vr�tane por�ch, straty vertik�lnej "
11594
"synchroniz�cie a testovac�ch vzorov. Nap�sal Greg Knauss."
11596
#: ../hacks/config/zoom.xml.h:9
9257
11598
"Zooms in on a part of the screen and then moves around. With the -lenses "
9258
11599
"option the result is like looking through many overlapping lenses rather "