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<?xml version="1.0" encoding="utf-8"?>
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<File Name="qmakeplugin.cpp"/>
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<File Name="qmakeconf.cpp"/>
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<File Name="qmakeconf.h"/>
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<File Name="qmakeplugindata.cpp"/>
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<File Name="qmakeplugindata.h"/>
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<File Name="wxmd5.cpp"/>
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<File Name="wxmd5.h"/>
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<File Name="md5_global.h"/>
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<VirtualDirectory Name="include">
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<File Name="qmakeplugin.h"/>
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<Dependencies Name="DebugUnicode"/>
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<VirtualDirectory Name="UI">
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<File Name="qmaketabbase.cpp"/>
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<File Name="qmaketabbase.h"/>
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<File Name="qmaketab.cpp"/>
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<File Name="qmaketab.h"/>
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<File Name="qmakesettingsbasedlg.cpp"/>
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<File Name="qmakesettingsbasedlg.h"/>
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<File Name="qmakesettingstab.h"/>
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<File Name="qmakesettingsdlg.cpp"/>
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<File Name="qmakesettingsdlg.h"/>
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<File Name="qmakesettingstab.cpp"/>
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<File Name="newqtprojectbasedlg.h"/>
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<File Name="newqtprojectbasedlg.cpp"/>
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<File Name="newqtprojdlg.h"/>
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<File Name="newqtprojdlg.cpp"/>
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<File Name="qmaketabbase.fbp"/>
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<File Name="qmakesettingsbasedlg.fbp"/>
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<Compiler Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)" Required="yes">
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<IncludePath Value="."/>
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<IncludePath Value="../../trunk/Interfaces"/>
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<IncludePath Value="../../trunk/CodeLite"/>
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<IncludePath Value="../../trunk/Plugin"/>
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<IncludePath Value="../../trunk/sqlite3"/>
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<IncludePath Value="../../trunk/sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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<Linker Options="$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes">
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<LibraryPath Value="../../trunk/lib"/>
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<Library Value="libwxsqlite3ud.a"/>
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<Library Value="libsqlite3.a"/>
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<General OutputFile="$(ConfigurationName)/QMakePlugin.dll" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
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<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
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<MakefileGenerationCommand/>
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<Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2" Required="yes">
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<IncludePath Value="."/>
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<IncludePath Value="../../trunk/Interfaces"/>
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<IncludePath Value="../../trunk/CodeLite"/>
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<IncludePath Value="../../trunk/Plugin"/>
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<IncludePath Value="../../trunk/sqlite3"/>
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<IncludePath Value="../../trunk/sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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<Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
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<LibraryPath Value="../../trunk/lib"/>
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<Library Value="libcodeliteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="$(ConfigurationName)/QMakePlugin.dll" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
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<PreprocessFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName/>
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<Compiler Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" Required="yes">
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<IncludePath Value="."/>
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<IncludePath Value="..//Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="_WIN32_WINNT=0x501"/>
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<Preprocessor Value="ASTYLE_LIB"/>
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<Linker Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes">
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<Library Value="libwxsqlite3ud.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28ud.a"/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="../Runtime/plugins/QMakePlugin.dll" IntermediateDirectory="./WinDebugUnicode" Command="./CodeLite" CommandArguments="-b ." WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
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<PostConnectCommands/>
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<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
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<MakefileGenerationCommand/>
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<Compiler Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2" Required="yes">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="_WIN32_WINNT=0x501"/>
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<Preprocessor Value="ASTYLE_LIB"/>
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<Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdku.a"/>
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<Library Value="libCodeLiteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28u.a"/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="../Runtime/plugins/QMakePlugin.dll" IntermediateDirectory="./WinReleaseUnicode" Command="./CodeLite" CommandArguments="-b ." WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
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<PostConnectCommands/>
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<CustomBuild Enabled="no">
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<PreprocessFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<Compiler Options="">
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<IncludePath Value="."/>
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<LibraryPath Value="."/>
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<ResourceCompiler Options=""/>
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<VirtualDirectory Name="qmake">
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<File Name="qmakegenerator.cpp"/>
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<File Name="qmakegenerator.h"/>
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<Dependencies Name="WinDebugUnicode"/>
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<Dependencies Name="WinReleaseUnicode"/>