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  • Committer: Bazaar Package Importer
  • Author(s): Chow Loong Jin
  • Date: 2009-08-15 17:42:43 UTC
  • mfrom: (1.1.4 upstream)
  • Revision ID: james.westby@ubuntu.com-20090815174243-nlb9ikgigbiybz12
Tags: 1.0.2893+dfsg-0ubuntu1
* debian/rules:
  + Tidy up get-orig-source rule
* debian/control:
  + Bump Standards-Version
  + Change Maintainer email address to @ubuntu.com
  + Drop cdbs build-dependency
* debian/copyright:
  + Update to DEP-5 format
* debian/patches/00_add-fPIC.patch:
  + Dropped, fix upstream
* Closes LP: #413992

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  <VirtualDirectory Name="formbuilder">
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    <File Name="abbreviationssettingsbase.fbp"/>
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  </VirtualDirectory>
 
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  <Dependencies Name="WinDebugUnicode"/>
 
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  <Dependencies Name="ReleaseUnicode"/>
 
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  <Dependencies Name="WinReleaseUnicode"/>
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  <Settings Type="Dynamic Library">
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    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
 
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    <GlobalSettings>
 
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      <Compiler Options="">
 
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        <IncludePath Value="."/>
 
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      </Compiler>
 
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      <Linker Options="">
 
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        <LibraryPath Value="."/>
 
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      </Linker>
 
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      <ResourceCompiler Options=""/>
 
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    </GlobalSettings>
 
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    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)" Required="yes">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
 
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      </Compiler>
 
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      <Linker Options="$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes">
 
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        <LibraryPath Value="../../trunk/lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdkud.a"/>
 
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        <Library Value="libCodeLiteud.a"/>
 
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        <Library Value="libwxsqlite3ud.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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      </Linker>
 
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="$(ConfigurationName)/abbreviation.dll" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
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      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands></PostConnectCommands>
 
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        <StartupCommands></StartupCommands>
 
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      </Debugger>
 
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      <PreBuild/>
 
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      <PostBuild/>
 
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      <CustomBuild Enabled="no">
 
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        <CleanCommand></CleanCommand>
 
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        <BuildCommand></BuildCommand>
 
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        <PreprocessFileCommand></PreprocessFileCommand>
 
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        <SingleFileCommand></SingleFileCommand>
 
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        <MakefileGenerationCommand></MakefileGenerationCommand>
 
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        <ThirdPartyToolName>None</ThirdPartyToolName>
 
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        <WorkingDirectory></WorkingDirectory>
 
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      </CustomBuild>
 
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      <AdditionalRules>
 
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        <CustomPostBuild></CustomPostBuild>
 
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        <CustomPreBuild></CustomPreBuild>
 
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      </AdditionalRules>
 
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    </Configuration>
 
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    <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC" Required="yes">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <Preprocessor Value="WXUSINGDLL"/>
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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      </Compiler>
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      <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);">
37
 
        <LibraryPath Value="../../trunk/lib/gcc_lib"/>
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        <Library Value="libplugin_sdkud.a"/>
39
 
        <Library Value="libCodeLiteud.a"/>
40
 
        <Library Value="libwxsqlite3ud.a"/>
 
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      <Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdku.a"/>
 
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        <Library Value="libCodeLiteu.a"/>
 
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        <Library Value="libwxsqlite3u.a"/>
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        <Library Value="libsqlite3.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
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        <CleanCommand/>
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        <BuildCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <WorkingDirectory/>
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      </CustomBuild>
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      <AdditionalRules>
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        <CustomPostBuild/>
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        <CustomPreBuild/>
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      </AdditionalRules>
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    </Configuration>
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    <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
 
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      <ResourceCompiler Options="" Required="no"/>
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      <General OutputFile="../Runtime/plugins/abbreviation.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
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      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <IncludePath Value="../Plugin"/>
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        <IncludePath Value="../sqlite3"/>
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
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        <Preprocessor Value="__WX__"/>
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        <Preprocessor Value="WXUSINGDLL"/>
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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      </Compiler>
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
74
 
        <LibraryPath Value="../lib/gcc_lib"/>
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        <Library Value="libplugin_sdku.a"/>
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        <Library Value="libCodeLiteu.a"/>
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        <Library Value="libwxsqlite3u.a"/>
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        <Library Value="libsqlite3.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands></PostConnectCommands>
 
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        <StartupCommands></StartupCommands>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
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        <CleanCommand/>
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        <BuildCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
 
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        <CleanCommand></CleanCommand>
 
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        <BuildCommand></BuildCommand>
 
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        <PreprocessFileCommand></PreprocessFileCommand>
 
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        <SingleFileCommand></SingleFileCommand>
 
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        <MakefileGenerationCommand></MakefileGenerationCommand>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <WorkingDirectory/>
 
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        <WorkingDirectory></WorkingDirectory>
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      </CustomBuild>
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      <AdditionalRules>
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        <CustomPostBuild/>
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        <CustomPreBuild/>
 
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        <CustomPostBuild></CustomPostBuild>
 
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        <CustomPreBuild></CustomPreBuild>
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      </AdditionalRules>
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    </Configuration>
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    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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      <General OutputFile="../Runtime/plugins/abbreviation.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
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      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)">
 
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    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" Required="yes">
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        <IncludePath Value="."/>
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        <IncludePath Value="../Interfaces"/>
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        <IncludePath Value="../CodeLite"/>
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
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        <Preprocessor Value="ASTYLE_LIB"/>
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      </Compiler>
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);">
 
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      <Linker Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes">
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        <LibraryPath Value="..//lib/gcc_lib"/>
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        <Library Value="libplugin_sdkud.a"/>
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        <Library Value="libCodeLiteud.a"/>
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        <Library Value="libsqlite3.a"/>
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        <Library Value="libwxmsw28ud.a"/>
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      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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      <ResourceCompiler Required="no" Options=""/>
 
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      <ResourceCompiler Options="" Required="no"/>
 
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      <General OutputFile="../Runtime/plugins/abbreviation.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands></PostConnectCommands>
 
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        <StartupCommands></StartupCommands>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
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        <CleanCommand/>
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        <BuildCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
 
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        <CleanCommand></CleanCommand>
 
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        <BuildCommand></BuildCommand>
 
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        <PreprocessFileCommand></PreprocessFileCommand>
 
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        <SingleFileCommand></SingleFileCommand>
 
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        <MakefileGenerationCommand></MakefileGenerationCommand>
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <WorkingDirectory/>
 
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        <WorkingDirectory></WorkingDirectory>
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      </CustomBuild>
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      <AdditionalRules>
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        <CustomPostBuild/>
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        <CustomPreBuild/>
 
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        <CustomPostBuild></CustomPostBuild>
 
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        <CustomPreBuild></CustomPreBuild>
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      </AdditionalRules>
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    </Configuration>
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    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
 
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    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
 
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      <Compiler Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2" Required="yes">
 
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        <IncludePath Value="."/>
 
163
        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
167
        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
168
        <Preprocessor Value="__WX__"/>
 
169
        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
 
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        <Preprocessor Value="ASTYLE_LIB"/>
 
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      </Compiler>
 
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      <Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);" Required="yes">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
175
        <Library Value="libplugin_sdku.a"/>
 
176
        <Library Value="libCodeLiteu.a"/>
 
177
        <Library Value="libwxsqlite3u.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
179
        <Library Value="libwxmsw28u.a"/>
 
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      </Linker>
 
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      <ResourceCompiler Options="" Required="no"/>
137
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      <General OutputFile="../Runtime/plugins/abbreviation.dll" IntermediateDirectory="./WinReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./WinReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
138
 
      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2">
139
 
        <IncludePath Value="."/>
140
 
        <IncludePath Value="../Interfaces"/>
141
 
        <IncludePath Value="../CodeLite"/>
142
 
        <IncludePath Value="../Plugin"/>
143
 
        <IncludePath Value="../sqlite3"/>
144
 
        <IncludePath Value="../sdk/wxsqlite3/include"/>
145
 
        <Preprocessor Value="__WX__"/>
146
 
        <Preprocessor Value="WXUSINGDLL"/>
147
 
        <Preprocessor Value="_WIN32_WINNT=0x501"/>
148
 
        <Preprocessor Value="ASTYLE_LIB"/>
149
 
      </Compiler>
150
 
      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
151
 
        <LibraryPath Value="../lib/gcc_lib"/>
152
 
        <Library Value="libplugin_sdku.a"/>
153
 
        <Library Value="libCodeLiteu.a"/>
154
 
        <Library Value="libwxsqlite3u.a"/>
155
 
        <Library Value="libsqlite3.a"/>
156
 
        <Library Value="libwxmsw28u.a"/>
157
 
      </Linker>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
159
 
      <ResourceCompiler Required="no" Options=""/>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
 
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        <PostConnectCommands></PostConnectCommands>
 
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        <StartupCommands></StartupCommands>
 
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      </Debugger>
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      <PreBuild/>
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      <PostBuild/>
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      <CustomBuild Enabled="no">
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        <CleanCommand/>
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        <BuildCommand/>
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        <SingleFileCommand/>
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        <MakefileGenerationCommand/>
 
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        <CleanCommand></CleanCommand>
 
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        <BuildCommand></BuildCommand>
 
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        <PreprocessFileCommand></PreprocessFileCommand>
 
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        <SingleFileCommand></SingleFileCommand>
 
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        <MakefileGenerationCommand></MakefileGenerationCommand>
167
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        <ThirdPartyToolName>None</ThirdPartyToolName>
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        <WorkingDirectory/>
 
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        <WorkingDirectory></WorkingDirectory>
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      </CustomBuild>
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      <AdditionalRules>
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        <CustomPostBuild/>
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        <CustomPreBuild/>
 
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        <CustomPostBuild></CustomPostBuild>
 
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        <CustomPreBuild>
 
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</CustomPreBuild>
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      </AdditionalRules>
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    </Configuration>
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  </Settings>
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  <Dependencies Name="WinDebugUnicode"/>
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  <Dependencies Name="ReleaseUnicode"/>
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  <Dependencies Name="WinReleaseUnicode"/>
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</CodeLite_Project>