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* AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org>
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* based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at)
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* This file is part of FFmpeg.
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* FFmpeg is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "libavutil/avutil.h"
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#define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
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__typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \
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__typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \
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__typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \
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__typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \
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tempA1 = vec_mergeh (src_a, src_e); \
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tempB1 = vec_mergel (src_a, src_e); \
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tempC1 = vec_mergeh (src_b, src_f); \
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tempD1 = vec_mergel (src_b, src_f); \
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tempE1 = vec_mergeh (src_c, src_g); \
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tempF1 = vec_mergel (src_c, src_g); \
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tempG1 = vec_mergeh (src_d, src_h); \
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tempH1 = vec_mergel (src_d, src_h); \
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tempA2 = vec_mergeh (tempA1, tempE1); \
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tempB2 = vec_mergel (tempA1, tempE1); \
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tempC2 = vec_mergeh (tempB1, tempF1); \
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tempD2 = vec_mergel (tempB1, tempF1); \
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tempE2 = vec_mergeh (tempC1, tempG1); \
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tempF2 = vec_mergel (tempC1, tempG1); \
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tempG2 = vec_mergeh (tempD1, tempH1); \
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tempH2 = vec_mergel (tempD1, tempH1); \
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src_a = vec_mergeh (tempA2, tempE2); \
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src_b = vec_mergel (tempA2, tempE2); \
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src_c = vec_mergeh (tempB2, tempF2); \
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src_d = vec_mergel (tempB2, tempF2); \
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src_e = vec_mergeh (tempC2, tempG2); \
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src_f = vec_mergel (tempC2, tempG2); \
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src_g = vec_mergeh (tempD2, tempH2); \
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src_h = vec_mergel (tempD2, tempH2); \
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static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
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this code makes no assumption on src or stride.
61
One could remove the recomputation of the perm
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vector by assuming (stride % 16) == 0, unfortunately
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this is not always true.
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DECLARE_ALIGNED(16, short, data[8]) =
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((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1,
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vector signed short v_dcOffset;
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vector signed short v2QP;
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vector unsigned short v4QP;
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vector unsigned short v_dcThreshold;
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const int properStride = (stride % 16);
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const int srcAlign = ((unsigned long)src2 % 16);
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const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
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const vector signed int zero = vec_splat_s32(0);
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const vector signed short mask = vec_splat_s16(1);
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vector signed int v_numEq = vec_splat_s32(0);
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vector signed short v_data = vec_ld(0, data);
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vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3,
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v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
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//FIXME avoid this mess if possible
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vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3,
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v_srcA4, v_srcA5, v_srcA6, v_srcA7;
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v_dcOffset = vec_splat(v_data, 0);
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v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
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v2QP = vec_splat(v_data, 2);
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v4QP = (vector unsigned short)vec_splat(v_data, 3);
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#define LOAD_LINE(i) \
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vector unsigned char perm##i = vec_lvsl(j##i, src2); \
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vector unsigned char v_srcA2##i; \
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vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \
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v_srcA2##i = vec_ld(j##i + 16, src2); \
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vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \
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(vector signed short)vec_mergeh((vector signed char)zero, \
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(vector signed char)v_srcA##i); }
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#define LOAD_LINE_ALIGNED(i) \
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v_srcA##i = vec_ld(j##i, src2); \
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(vector signed short)vec_mergeh((vector signed char)zero, \
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(vector signed char)v_srcA##i)
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/* Special-casing the aligned case is worthwhile, as all calls from
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* the (transposed) horizontable deblocks will be aligned, in addition
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* to the naturally aligned vertical deblocks. */
128
if (properStride && srcAlign) {
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LOAD_LINE_ALIGNED(0);
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LOAD_LINE_ALIGNED(1);
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LOAD_LINE_ALIGNED(2);
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LOAD_LINE_ALIGNED(3);
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LOAD_LINE_ALIGNED(4);
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LOAD_LINE_ALIGNED(5);
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LOAD_LINE_ALIGNED(6);
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LOAD_LINE_ALIGNED(7);
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#undef LOAD_LINE_ALIGNED
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const vector signed short v_diff##i = \
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vec_sub(v_srcAss##i, v_srcAss##j); \
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const vector signed short v_sum##i = \
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vec_add(v_diff##i, v_dcOffset); \
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const vector signed short v_comp##i = \
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(vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \
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const vector signed short v_part##i = vec_and(mask, v_comp##i);
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v_numEq = vec_sum4s(v_part0, v_numEq);
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v_numEq = vec_sum4s(v_part1, v_numEq);
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v_numEq = vec_sum4s(v_part2, v_numEq);
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v_numEq = vec_sum4s(v_part3, v_numEq);
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v_numEq = vec_sum4s(v_part4, v_numEq);
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v_numEq = vec_sum4s(v_part5, v_numEq);
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v_numEq = vec_sum4s(v_part6, v_numEq);
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v_numEq = vec_sums(v_numEq, zero);
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v_numEq = vec_splat(v_numEq, 3);
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vec_ste(v_numEq, 0, &numEq);
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if (numEq > c->ppMode.flatnessThreshold){
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const vector unsigned char mmoP1 = (const vector unsigned char)
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{0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
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0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B};
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const vector unsigned char mmoP2 = (const vector unsigned char)
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{0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
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0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f};
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const vector unsigned char mmoP = (const vector unsigned char)
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vec_lvsl(8, (unsigned char*)0);
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vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
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vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
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vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
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vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
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vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
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vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
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vector signed short mmoDiff = vec_sub(mmoL, mmoR);
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vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
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if (vec_any_gt(mmoSum, v4QP))
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static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
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this code makes no assumption on src or stride.
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One could remove the recomputation of the perm
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vector by assuming (stride % 16) == 0, unfortunately
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this is not always true. Quite a lot of load/stores
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can be removed by assuming proper alignment of
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const vector signed int zero = vec_splat_s32(0);
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const int properStride = (stride % 16);
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const int srcAlign = ((unsigned long)src2 % 16);
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DECLARE_ALIGNED(16, short, qp[8]) = {c->QP};
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vector signed short vqp = vec_ld(0, qp);
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vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
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vector unsigned char vbA0, vbA1, vbA2, vbA3, vbA4, vbA5, vbA6, vbA7, vbA8, vbA9;
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vector unsigned char vbB0, vbB1, vbB2, vbB3, vbB4, vbB5, vbB6, vbB7, vbB8, vbB9;
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vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
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vector unsigned char perml0, perml1, perml2, perml3, perml4,
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perml5, perml6, perml7, perml8, perml9;
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vqp = vec_splat(vqp, 0);
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#define LOAD_LINE(i) \
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perml##i = vec_lvsl(i * stride, src2); \
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vbA##i = vec_ld(i * stride, src2); \
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vbB##i = vec_ld(i * stride + 16, src2); \
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vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \
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(vector signed short)vec_mergeh((vector unsigned char)zero, \
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(vector unsigned char)vbT##i)
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#define LOAD_LINE_ALIGNED(i) \
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vbT##i = vec_ld(j##i, src2); \
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(vector signed short)vec_mergeh((vector signed char)zero, \
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(vector signed char)vbT##i)
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/* Special-casing the aligned case is worthwhile, as all calls from
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* the (transposed) horizontable deblocks will be aligned, in addition
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* to the naturally aligned vertical deblocks. */
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if (properStride && srcAlign) {
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LOAD_LINE_ALIGNED(0);
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LOAD_LINE_ALIGNED(1);
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LOAD_LINE_ALIGNED(2);
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LOAD_LINE_ALIGNED(3);
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LOAD_LINE_ALIGNED(4);
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LOAD_LINE_ALIGNED(5);
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LOAD_LINE_ALIGNED(6);
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LOAD_LINE_ALIGNED(7);
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LOAD_LINE_ALIGNED(8);
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LOAD_LINE_ALIGNED(9);
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#undef LOAD_LINE_ALIGNED
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const vector unsigned short v_2 = vec_splat_u16(2);
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const vector unsigned short v_4 = vec_splat_u16(4);
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const vector signed short v_diff01 = vec_sub(vb0, vb1);
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const vector unsigned short v_cmp01 =
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(const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
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const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
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const vector signed short v_diff89 = vec_sub(vb8, vb9);
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const vector unsigned short v_cmp89 =
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(const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
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const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
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const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
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const vector signed short temp02 = vec_add(vb2, vb3);
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const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
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const vector signed short v_sumsB0 = vec_add(temp02, temp03);
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const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
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const vector signed short v_sumsB1 = vec_add(temp11, vb4);
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const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
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const vector signed short v_sumsB2 = vec_add(temp21, vb5);
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const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
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const vector signed short v_sumsB3 = vec_add(temp31, vb6);
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const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
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const vector signed short v_sumsB4 = vec_add(temp41, vb7);
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const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
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const vector signed short v_sumsB5 = vec_add(temp51, vb8);
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const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
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const vector signed short v_sumsB6 = vec_add(temp61, v_last);
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const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
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const vector signed short v_sumsB7 = vec_add(temp71, v_last);
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const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
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const vector signed short v_sumsB8 = vec_add(temp81, v_last);
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const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
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const vector signed short v_sumsB9 = vec_add(temp91, v_last);
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#define COMPUTE_VR(i, j, k) \
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const vector signed short temps1##i = \
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vec_add(v_sumsB##i, v_sumsB##k); \
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const vector signed short temps2##i = \
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vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \
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const vector signed short vr##j = vec_sra(temps2##i, v_4)
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const vector signed char neg1 = vec_splat_s8(-1);
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const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
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0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
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#define PACK_AND_STORE(i) \
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{ const vector unsigned char perms##i = \
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vec_lvsr(i * stride, src2); \
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const vector unsigned char vf##i = \
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vec_packsu(vr##i, (vector signed short)zero); \
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const vector unsigned char vg##i = \
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vec_perm(vf##i, vbT##i, permHH); \
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const vector unsigned char mask##i = \
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vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
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const vector unsigned char vg2##i = \
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vec_perm(vg##i, vg##i, perms##i); \
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const vector unsigned char svA##i = \
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vec_sel(vbA##i, vg2##i, mask##i); \
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const vector unsigned char svB##i = \
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vec_sel(vg2##i, vbB##i, mask##i); \
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vec_st(svA##i, i * stride, src2); \
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vec_st(svB##i, i * stride + 16, src2);}
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#define PACK_AND_STORE_ALIGNED(i) \
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{ const vector unsigned char vf##i = \
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vec_packsu(vr##i, (vector signed short)zero); \
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const vector unsigned char vg##i = \
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vec_perm(vf##i, vbT##i, permHH); \
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vec_st(vg##i, i * stride, src2);}
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/* Special-casing the aligned case is worthwhile, as all calls from
382
* the (transposed) horizontable deblocks will be aligned, in addition
383
* to the naturally aligned vertical deblocks. */
384
if (properStride && srcAlign) {
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PACK_AND_STORE_ALIGNED(1)
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PACK_AND_STORE_ALIGNED(2)
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PACK_AND_STORE_ALIGNED(3)
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PACK_AND_STORE_ALIGNED(4)
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PACK_AND_STORE_ALIGNED(5)
390
PACK_AND_STORE_ALIGNED(6)
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PACK_AND_STORE_ALIGNED(7)
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PACK_AND_STORE_ALIGNED(8)
403
#undef PACK_AND_STORE
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#undef PACK_AND_STORE_ALIGNED
410
static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
412
this code makes no assumption on src or stride.
413
One could remove the recomputation of the perm
414
vector by assuming (stride % 16) == 0, unfortunately
415
this is not always true. Quite a lot of load/stores
416
can be removed by assuming proper alignment of
419
uint8_t *src2 = src + stride*3;
420
const vector signed int zero = vec_splat_s32(0);
421
DECLARE_ALIGNED(16, short, qp[8]) = {8*c->QP};
422
vector signed short vqp = vec_splat(
423
(vector signed short)vec_ld(0, qp), 0);
425
#define LOAD_LINE(i) \
426
const vector unsigned char perm##i = \
427
vec_lvsl(i * stride, src2); \
428
const vector unsigned char vbA##i = \
429
vec_ld(i * stride, src2); \
430
const vector unsigned char vbB##i = \
431
vec_ld(i * stride + 16, src2); \
432
const vector unsigned char vbT##i = \
433
vec_perm(vbA##i, vbB##i, perm##i); \
434
const vector signed short vb##i = \
435
(vector signed short)vec_mergeh((vector unsigned char)zero, \
436
(vector unsigned char)vbT##i)
448
const vector signed short v_1 = vec_splat_s16(1);
449
const vector signed short v_2 = vec_splat_s16(2);
450
const vector signed short v_5 = vec_splat_s16(5);
451
const vector signed short v_32 = vec_sl(v_1,
452
(vector unsigned short)v_5);
454
const vector signed short l3minusl6 = vec_sub(vb3, vb6);
455
const vector signed short l5minusl4 = vec_sub(vb5, vb4);
456
const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
457
const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
458
const vector signed short absmE = vec_abs(mE);
459
/* left & right energy */
460
const vector signed short l1minusl4 = vec_sub(vb1, vb4);
461
const vector signed short l3minusl2 = vec_sub(vb3, vb2);
462
const vector signed short l5minusl8 = vec_sub(vb5, vb8);
463
const vector signed short l7minusl6 = vec_sub(vb7, vb6);
464
const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
465
const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
466
const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
467
const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
469
const vector signed short ddiff = vec_sub(absmE,
472
const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
473
const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
474
const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
475
const vector signed short minusd = vec_sub((vector signed short)zero, d);
476
const vector signed short finald = vec_sel(minusd,
478
vec_cmpgt(vec_sub((vector signed short)zero, mE),
479
(vector signed short)zero));
481
const vector signed short qtimes2 = vec_sub(vb4, vb5);
482
/* for a shift right to behave like /2, we need to add one
483
to all negative integer */
484
const vector signed short rounddown = vec_sel((vector signed short)zero,
486
vec_cmplt(qtimes2, (vector signed short)zero));
487
const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
489
const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
490
const vector signed short dclamp_P = vec_min(dclamp_P1, q);
491
const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
492
const vector signed short dclamp_N = vec_max(dclamp_N1, q);
494
const vector signed short dclampedfinal = vec_sel(dclamp_N,
496
vec_cmpgt(q, (vector signed short)zero));
497
const vector signed short dornotd = vec_sel((vector signed short)zero,
499
vec_cmplt(absmE, vqp));
500
/* add/subtract to l4 and l5 */
501
const vector signed short vb4minusd = vec_sub(vb4, dornotd);
502
const vector signed short vb5plusd = vec_add(vb5, dornotd);
503
/* finally, stores */
504
const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
505
const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero);
507
const vector signed char neg1 = vec_splat_s8(-1);
508
const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
509
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
512
{ const vector unsigned char perms##i = \
513
vec_lvsr(i * stride, src2); \
514
const vector unsigned char vg##i = \
515
vec_perm(st##i, vbT##i, permHH); \
516
const vector unsigned char mask##i = \
517
vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
518
const vector unsigned char vg2##i = \
519
vec_perm(vg##i, vg##i, perms##i); \
520
const vector unsigned char svA##i = \
521
vec_sel(vbA##i, vg2##i, mask##i); \
522
const vector unsigned char svB##i = \
523
vec_sel(vg2##i, vbB##i, mask##i); \
524
vec_st(svA##i, i * stride, src2); \
525
vec_st(svB##i, i * stride + 16, src2);}
531
static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
533
this code makes no assumption on src or stride.
534
One could remove the recomputation of the perm
535
vector by assuming (stride % 16) == 0, unfortunately
536
this is not always true. Quite a lot of load/stores
537
can be removed by assuming proper alignment of
540
uint8_t *srcCopy = src;
541
DECLARE_ALIGNED(16, uint8_t, dt[16]);
542
const vector signed int zero = vec_splat_s32(0);
543
vector unsigned char v_dt;
544
dt[0] = deringThreshold;
545
v_dt = vec_splat(vec_ld(0, dt), 0);
547
#define LOAD_LINE(i) \
548
const vector unsigned char perm##i = \
549
vec_lvsl(i * stride, srcCopy); \
550
vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \
551
vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \
552
vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
566
vector unsigned char v_avg;
568
const vector unsigned char trunc_perm = (vector unsigned char)
569
{0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
570
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18};
571
const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
572
const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
573
const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
574
const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
576
#define EXTRACT(op) do { \
577
const vector unsigned char s##op##_1 = vec_##op(trunc_src12, trunc_src34); \
578
const vector unsigned char s##op##_2 = vec_##op(trunc_src56, trunc_src78); \
579
const vector unsigned char s##op##_6 = vec_##op(s##op##_1, s##op##_2); \
580
const vector unsigned char s##op##_8h = vec_mergeh(s##op##_6, s##op##_6); \
581
const vector unsigned char s##op##_8l = vec_mergel(s##op##_6, s##op##_6); \
582
const vector unsigned char s##op##_9 = vec_##op(s##op##_8h, s##op##_8l); \
583
const vector unsigned char s##op##_9h = vec_mergeh(s##op##_9, s##op##_9); \
584
const vector unsigned char s##op##_9l = vec_mergel(s##op##_9, s##op##_9); \
585
const vector unsigned char s##op##_10 = vec_##op(s##op##_9h, s##op##_9l); \
586
const vector unsigned char s##op##_10h = vec_mergeh(s##op##_10, s##op##_10); \
587
const vector unsigned char s##op##_10l = vec_mergel(s##op##_10, s##op##_10); \
588
const vector unsigned char s##op##_11 = vec_##op(s##op##_10h, s##op##_10l); \
589
const vector unsigned char s##op##_11h = vec_mergeh(s##op##_11, s##op##_11); \
590
const vector unsigned char s##op##_11l = vec_mergel(s##op##_11, s##op##_11); \
591
v_##op = vec_##op(s##op##_11h, s##op##_11l); } while (0)
593
vector unsigned char v_min;
594
vector unsigned char v_max;
599
if (vec_all_lt(vec_sub(v_max, v_min), v_dt))
602
v_avg = vec_avg(v_min, v_max);
605
DECLARE_ALIGNED(16, signed int, S[8]);
607
const vector unsigned short mask1 = (vector unsigned short)
608
{0x0001, 0x0002, 0x0004, 0x0008,
609
0x0010, 0x0020, 0x0040, 0x0080};
610
const vector unsigned short mask2 = (vector unsigned short)
611
{0x0100, 0x0200, 0x0000, 0x0000,
612
0x0000, 0x0000, 0x0000, 0x0000};
614
const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
615
const vector unsigned int vuint32_1 = vec_splat_u32(1);
618
vector signed int sum##i; \
620
const vector unsigned char cmp##i = \
621
(vector unsigned char)vec_cmpgt(src##i, v_avg); \
622
const vector unsigned short cmpHi##i = \
623
(vector unsigned short)vec_mergeh(cmp##i, cmp##i); \
624
const vector unsigned short cmpLi##i = \
625
(vector unsigned short)vec_mergel(cmp##i, cmp##i); \
626
const vector signed short cmpHf##i = \
627
(vector signed short)vec_and(cmpHi##i, mask1); \
628
const vector signed short cmpLf##i = \
629
(vector signed short)vec_and(cmpLi##i, mask2); \
630
const vector signed int sump##i = vec_sum4s(cmpHf##i, zero); \
631
const vector signed int sumq##i = vec_sum4s(cmpLf##i, sump##i); \
632
sum##i = vec_sums(sumq##i, zero); } while (0)
646
vector signed int sumA2;
647
vector signed int sumB2;
649
const vector signed int sump02 = vec_mergel(sum0, sum2);
650
const vector signed int sump13 = vec_mergel(sum1, sum3);
651
const vector signed int sumA = vec_mergel(sump02, sump13);
653
const vector signed int sump46 = vec_mergel(sum4, sum6);
654
const vector signed int sump57 = vec_mergel(sum5, sum7);
655
const vector signed int sumB = vec_mergel(sump46, sump57);
657
const vector signed int sump8A = vec_mergel(sum8, zero);
658
const vector signed int sump9B = vec_mergel(sum9, zero);
659
const vector signed int sumC = vec_mergel(sump8A, sump9B);
661
const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
662
const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
663
const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
664
const vector signed int t2A = vec_or(sumA, tA);
665
const vector signed int t2B = vec_or(sumB, tB);
666
const vector signed int t2C = vec_or(sumC, tC);
667
const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
668
vec_sl(t2A, vuint32_1));
669
const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
670
vec_sl(t2B, vuint32_1));
671
const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
672
vec_sl(t2C, vuint32_1));
673
const vector signed int yA = vec_and(t2A, t3A);
674
const vector signed int yB = vec_and(t2B, t3B);
675
const vector signed int yC = vec_and(t2C, t3C);
677
const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
678
const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
679
const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
680
const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
681
const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
682
const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
683
const vector signed int sumAp = vec_and(yA,
684
vec_and(sumAd4,sumAd8));
685
const vector signed int sumBp = vec_and(yB,
686
vec_and(sumBd4,sumBd8));
687
sumA2 = vec_or(sumAp,
690
sumB2 = vec_or(sumBp,
695
vec_st(sumB2, 16, S);
698
/* I'm not sure the following is actually faster
699
than straight, unvectorized C code :-( */
701
DECLARE_ALIGNED(16, int, tQP2[4]);
702
tQP2[0]= c->QP/2 + 1;
703
vector signed int vQP2 = vec_ld(0, tQP2);
704
vQP2 = vec_splat(vQP2, 0);
705
const vector signed int vsint32_8 = vec_splat_s32(8);
706
const vector unsigned int vuint32_4 = vec_splat_u32(4);
708
const vector unsigned char permA1 = (vector unsigned char)
709
{0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
710
0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
711
const vector unsigned char permA2 = (vector unsigned char)
712
{0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
713
0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
714
const vector unsigned char permA1inc = (vector unsigned char)
715
{0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
716
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
717
const vector unsigned char permA2inc = (vector unsigned char)
718
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
719
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
720
const vector unsigned char magic = (vector unsigned char)
721
{0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
722
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
723
const vector unsigned char extractPerm = (vector unsigned char)
724
{0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
725
0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01};
726
const vector unsigned char extractPermInc = (vector unsigned char)
727
{0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
728
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01};
729
const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
730
const vector unsigned char tenRight = (vector unsigned char)
731
{0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
732
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
733
const vector unsigned char eightLeft = (vector unsigned char)
734
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
735
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08};
739
vector unsigned char tenRightM##i = tenRight; \
740
vector unsigned char permA1M##i = permA1; \
741
vector unsigned char permA2M##i = permA2; \
742
vector unsigned char extractPermM##i = extractPerm
744
#define F2(i, j, k, l) \
745
if (S[i] & (1 << (l+1))) { \
746
const vector unsigned char a_##j##_A##l = \
747
vec_perm(src##i, src##j, permA1M##i); \
748
const vector unsigned char a_##j##_B##l = \
749
vec_perm(a_##j##_A##l, src##k, permA2M##i); \
750
const vector signed int a_##j##_sump##l = \
751
(vector signed int)vec_msum(a_##j##_B##l, magic, \
752
(vector unsigned int)zero); \
753
vector signed int F_##j##_##l = \
754
vec_sr(vec_sums(a_##j##_sump##l, vsint32_8), vuint32_4); \
755
F_##j##_##l = vec_splat(F_##j##_##l, 3); \
756
const vector signed int p_##j##_##l = \
757
(vector signed int)vec_perm(src##j, \
758
(vector unsigned char)zero, \
760
const vector signed int sum_##j##_##l = vec_add( p_##j##_##l, vQP2);\
761
const vector signed int diff_##j##_##l = vec_sub( p_##j##_##l, vQP2);\
762
vector signed int newpm_##j##_##l; \
763
if (vec_all_lt(sum_##j##_##l, F_##j##_##l)) \
764
newpm_##j##_##l = sum_##j##_##l; \
765
else if (vec_all_gt(diff_##j##_##l, F_##j##_##l)) \
766
newpm_##j##_##l = diff_##j##_##l; \
767
else newpm_##j##_##l = F_##j##_##l; \
768
const vector unsigned char newpm2_##j##_##l = \
769
vec_splat((vector unsigned char)newpm_##j##_##l, 15); \
770
const vector unsigned char mask##j##l = vec_add(identity, \
772
src##j = vec_perm(src##j, newpm2_##j##_##l, mask##j##l); \
774
permA1M##i = vec_add(permA1M##i, permA1inc); \
775
permA2M##i = vec_add(permA2M##i, permA2inc); \
776
tenRightM##i = vec_sro(tenRightM##i, eightLeft); \
777
extractPermM##i = vec_add(extractPermM##i, extractPermInc)
779
#define ITER(i, j, k) \
799
const vector signed char neg1 = vec_splat_s8(-1);
801
#define STORE_LINE(i) \
802
const vector unsigned char permST##i = \
803
vec_lvsr(i * stride, srcCopy); \
804
const vector unsigned char maskST##i = \
805
vec_perm((vector unsigned char)zero, \
806
(vector unsigned char)neg1, permST##i);\
807
src##i = vec_perm(src##i ,src##i, permST##i); \
808
sA##i= vec_sel(sA##i, src##i, maskST##i); \
809
sB##i= vec_sel(src##i, sB##i, maskST##i); \
810
vec_st(sA##i, i * stride, srcCopy); \
811
vec_st(sB##i, i * stride + 16, srcCopy)
827
#define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
828
#define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
829
#define do_a_deblock_altivec(a...) do_a_deblock_C(a)
831
static inline void RENAME(tempNoiseReducer)(uint8_t *src, int stride,
832
uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
834
const vector signed int zero = vec_splat_s32(0);
835
const vector signed short vsint16_1 = vec_splat_s16(1);
836
vector signed int v_dp = zero;
837
vector signed int v_sysdp = zero;
840
tempBlurredPast[127]= maxNoise[0];
841
tempBlurredPast[128]= maxNoise[1];
842
tempBlurredPast[129]= maxNoise[2];
844
#define LOAD_LINE(src, i) \
845
register int j##src##i = i * stride; \
846
vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \
847
const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \
848
const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
849
const vector unsigned char v_##src##A##i = \
850
vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \
851
vector signed short v_##src##Ass##i = \
852
(vector signed short)vec_mergeh((vector signed char)zero, \
853
(vector signed char)v_##src##A##i)
864
LOAD_LINE(tempBlurred, 0);
865
LOAD_LINE(tempBlurred, 1);
866
LOAD_LINE(tempBlurred, 2);
867
LOAD_LINE(tempBlurred, 3);
868
LOAD_LINE(tempBlurred, 4);
869
LOAD_LINE(tempBlurred, 5);
870
LOAD_LINE(tempBlurred, 6);
871
LOAD_LINE(tempBlurred, 7);
874
#define ACCUMULATE_DIFFS(i) \
875
vector signed short v_d##i = vec_sub(v_tempBlurredAss##i, \
877
v_dp = vec_msums(v_d##i, v_d##i, v_dp); \
878
v_sysdp = vec_msums(v_d##i, vsint16_1, v_sysdp)
888
#undef ACCUMULATE_DIFFS
890
v_dp = vec_sums(v_dp, zero);
891
v_sysdp = vec_sums(v_sysdp, zero);
893
v_dp = vec_splat(v_dp, 3);
894
v_sysdp = vec_splat(v_sysdp, 3);
896
vec_ste(v_dp, 0, &d);
897
vec_ste(v_sysdp, 0, &sysd);
901
+(*(tempBlurredPast-256))
902
+(*(tempBlurredPast-1))+ (*(tempBlurredPast+1))
903
+(*(tempBlurredPast+256))
908
if (d > maxNoise[1]) {
909
if (d < maxNoise[2]) {
910
#define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i);
922
#define OP(i) v_tempBlurredAss##i = v_srcAss##i;
935
if (d < maxNoise[0]) {
936
const vector signed short vsint16_7 = vec_splat_s16(7);
937
const vector signed short vsint16_4 = vec_splat_s16(4);
938
const vector unsigned short vuint16_3 = vec_splat_u16(3);
941
const vector signed short v_temp##i = \
942
vec_mladd(v_tempBlurredAss##i, \
943
vsint16_7, v_srcAss##i); \
944
const vector signed short v_temp2##i = \
945
vec_add(v_temp##i, vsint16_4); \
946
v_tempBlurredAss##i = vec_sr(v_temp2##i, vuint16_3)
958
const vector signed short vsint16_3 = vec_splat_s16(3);
959
const vector signed short vsint16_2 = vec_splat_s16(2);
962
const vector signed short v_temp##i = \
963
vec_mladd(v_tempBlurredAss##i, \
964
vsint16_3, v_srcAss##i); \
965
const vector signed short v_temp2##i = \
966
vec_add(v_temp##i, vsint16_2); \
967
v_tempBlurredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2)
981
const vector signed char neg1 = vec_splat_s8(-1);
982
const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
983
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
985
#define PACK_AND_STORE(src, i) \
986
const vector unsigned char perms##src##i = \
987
vec_lvsr(i * stride, src); \
988
const vector unsigned char vf##src##i = \
989
vec_packsu(v_tempBlurredAss##i, (vector signed short)zero); \
990
const vector unsigned char vg##src##i = \
991
vec_perm(vf##src##i, v_##src##A##i, permHH); \
992
const vector unsigned char mask##src##i = \
993
vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \
994
const vector unsigned char vg2##src##i = \
995
vec_perm(vg##src##i, vg##src##i, perms##src##i); \
996
const vector unsigned char svA##src##i = \
997
vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i); \
998
const vector unsigned char svB##src##i = \
999
vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i); \
1000
vec_st(svA##src##i, i * stride, src); \
1001
vec_st(svB##src##i, i * stride + 16, src)
1003
PACK_AND_STORE(src, 0);
1004
PACK_AND_STORE(src, 1);
1005
PACK_AND_STORE(src, 2);
1006
PACK_AND_STORE(src, 3);
1007
PACK_AND_STORE(src, 4);
1008
PACK_AND_STORE(src, 5);
1009
PACK_AND_STORE(src, 6);
1010
PACK_AND_STORE(src, 7);
1011
PACK_AND_STORE(tempBlurred, 0);
1012
PACK_AND_STORE(tempBlurred, 1);
1013
PACK_AND_STORE(tempBlurred, 2);
1014
PACK_AND_STORE(tempBlurred, 3);
1015
PACK_AND_STORE(tempBlurred, 4);
1016
PACK_AND_STORE(tempBlurred, 5);
1017
PACK_AND_STORE(tempBlurred, 6);
1018
PACK_AND_STORE(tempBlurred, 7);
1019
#undef PACK_AND_STORE
1022
static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1023
const vector unsigned char zero = vec_splat_u8(0);
1025
#define LOAD_DOUBLE_LINE(i, j) \
1026
vector unsigned char perm1##i = vec_lvsl(i * stride, src); \
1027
vector unsigned char perm2##i = vec_lvsl(j * stride, src); \
1028
vector unsigned char srcA##i = vec_ld(i * stride, src); \
1029
vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \
1030
vector unsigned char srcC##i = vec_ld(j * stride, src); \
1031
vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \
1032
vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \
1033
vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)
1035
LOAD_DOUBLE_LINE(0, 1);
1036
LOAD_DOUBLE_LINE(2, 3);
1037
LOAD_DOUBLE_LINE(4, 5);
1038
LOAD_DOUBLE_LINE(6, 7);
1039
#undef LOAD_DOUBLE_LINE
1041
vector unsigned char tempA = vec_mergeh(src0, zero);
1042
vector unsigned char tempB = vec_mergel(src0, zero);
1043
vector unsigned char tempC = vec_mergeh(src1, zero);
1044
vector unsigned char tempD = vec_mergel(src1, zero);
1045
vector unsigned char tempE = vec_mergeh(src2, zero);
1046
vector unsigned char tempF = vec_mergel(src2, zero);
1047
vector unsigned char tempG = vec_mergeh(src3, zero);
1048
vector unsigned char tempH = vec_mergel(src3, zero);
1049
vector unsigned char tempI = vec_mergeh(src4, zero);
1050
vector unsigned char tempJ = vec_mergel(src4, zero);
1051
vector unsigned char tempK = vec_mergeh(src5, zero);
1052
vector unsigned char tempL = vec_mergel(src5, zero);
1053
vector unsigned char tempM = vec_mergeh(src6, zero);
1054
vector unsigned char tempN = vec_mergel(src6, zero);
1055
vector unsigned char tempO = vec_mergeh(src7, zero);
1056
vector unsigned char tempP = vec_mergel(src7, zero);
1058
vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1059
vector unsigned char temp1 = vec_mergel(tempA, tempI);
1060
vector unsigned char temp2 = vec_mergeh(tempB, tempJ);
1061
vector unsigned char temp3 = vec_mergel(tempB, tempJ);
1062
vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1063
vector unsigned char temp5 = vec_mergel(tempC, tempK);
1064
vector unsigned char temp6 = vec_mergeh(tempD, tempL);
1065
vector unsigned char temp7 = vec_mergel(tempD, tempL);
1066
vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1067
vector unsigned char temp9 = vec_mergel(tempE, tempM);
1068
vector unsigned char temp10 = vec_mergeh(tempF, tempN);
1069
vector unsigned char temp11 = vec_mergel(tempF, tempN);
1070
vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1071
vector unsigned char temp13 = vec_mergel(tempG, tempO);
1072
vector unsigned char temp14 = vec_mergeh(tempH, tempP);
1073
vector unsigned char temp15 = vec_mergel(tempH, tempP);
1075
tempA = vec_mergeh(temp0, temp8);
1076
tempB = vec_mergel(temp0, temp8);
1077
tempC = vec_mergeh(temp1, temp9);
1078
tempD = vec_mergel(temp1, temp9);
1079
tempE = vec_mergeh(temp2, temp10);
1080
tempF = vec_mergel(temp2, temp10);
1081
tempG = vec_mergeh(temp3, temp11);
1082
tempH = vec_mergel(temp3, temp11);
1083
tempI = vec_mergeh(temp4, temp12);
1084
tempJ = vec_mergel(temp4, temp12);
1085
tempK = vec_mergeh(temp5, temp13);
1086
tempL = vec_mergel(temp5, temp13);
1087
tempM = vec_mergeh(temp6, temp14);
1088
tempN = vec_mergel(temp6, temp14);
1089
tempO = vec_mergeh(temp7, temp15);
1090
tempP = vec_mergel(temp7, temp15);
1092
temp0 = vec_mergeh(tempA, tempI);
1093
temp1 = vec_mergel(tempA, tempI);
1094
temp2 = vec_mergeh(tempB, tempJ);
1095
temp3 = vec_mergel(tempB, tempJ);
1096
temp4 = vec_mergeh(tempC, tempK);
1097
temp5 = vec_mergel(tempC, tempK);
1098
temp6 = vec_mergeh(tempD, tempL);
1099
temp7 = vec_mergel(tempD, tempL);
1100
temp8 = vec_mergeh(tempE, tempM);
1101
temp9 = vec_mergel(tempE, tempM);
1102
temp10 = vec_mergeh(tempF, tempN);
1103
temp11 = vec_mergel(tempF, tempN);
1104
temp12 = vec_mergeh(tempG, tempO);
1105
temp13 = vec_mergel(tempG, tempO);
1106
temp14 = vec_mergeh(tempH, tempP);
1107
temp15 = vec_mergel(tempH, tempP);
1109
vec_st(temp0, 0, dst);
1110
vec_st(temp1, 16, dst);
1111
vec_st(temp2, 32, dst);
1112
vec_st(temp3, 48, dst);
1113
vec_st(temp4, 64, dst);
1114
vec_st(temp5, 80, dst);
1115
vec_st(temp6, 96, dst);
1116
vec_st(temp7, 112, dst);
1117
vec_st(temp8, 128, dst);
1118
vec_st(temp9, 144, dst);
1119
vec_st(temp10, 160, dst);
1120
vec_st(temp11, 176, dst);
1121
vec_st(temp12, 192, dst);
1122
vec_st(temp13, 208, dst);
1123
vec_st(temp14, 224, dst);
1124
vec_st(temp15, 240, dst);
1127
static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1128
const vector unsigned char zero = vec_splat_u8(0);
1130
#define LOAD_DOUBLE_LINE(i, j) \
1131
vector unsigned char src##i = vec_ld(i * 16, src); \
1132
vector unsigned char src##j = vec_ld(j * 16, src)
1134
LOAD_DOUBLE_LINE(0, 1);
1135
LOAD_DOUBLE_LINE(2, 3);
1136
LOAD_DOUBLE_LINE(4, 5);
1137
LOAD_DOUBLE_LINE(6, 7);
1138
LOAD_DOUBLE_LINE(8, 9);
1139
LOAD_DOUBLE_LINE(10, 11);
1140
LOAD_DOUBLE_LINE(12, 13);
1141
LOAD_DOUBLE_LINE(14, 15);
1142
#undef LOAD_DOUBLE_LINE
1144
vector unsigned char tempA = vec_mergeh(src0, src8);
1145
vector unsigned char tempB;
1146
vector unsigned char tempC = vec_mergeh(src1, src9);
1147
vector unsigned char tempD;
1148
vector unsigned char tempE = vec_mergeh(src2, src10);
1149
vector unsigned char tempG = vec_mergeh(src3, src11);
1150
vector unsigned char tempI = vec_mergeh(src4, src12);
1151
vector unsigned char tempJ;
1152
vector unsigned char tempK = vec_mergeh(src5, src13);
1153
vector unsigned char tempL;
1154
vector unsigned char tempM = vec_mergeh(src6, src14);
1155
vector unsigned char tempO = vec_mergeh(src7, src15);
1157
vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1158
vector unsigned char temp1 = vec_mergel(tempA, tempI);
1159
vector unsigned char temp2;
1160
vector unsigned char temp3;
1161
vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1162
vector unsigned char temp5 = vec_mergel(tempC, tempK);
1163
vector unsigned char temp6;
1164
vector unsigned char temp7;
1165
vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1166
vector unsigned char temp9 = vec_mergel(tempE, tempM);
1167
vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1168
vector unsigned char temp13 = vec_mergel(tempG, tempO);
1170
tempA = vec_mergeh(temp0, temp8);
1171
tempB = vec_mergel(temp0, temp8);
1172
tempC = vec_mergeh(temp1, temp9);
1173
tempD = vec_mergel(temp1, temp9);
1174
tempI = vec_mergeh(temp4, temp12);
1175
tempJ = vec_mergel(temp4, temp12);
1176
tempK = vec_mergeh(temp5, temp13);
1177
tempL = vec_mergel(temp5, temp13);
1179
temp0 = vec_mergeh(tempA, tempI);
1180
temp1 = vec_mergel(tempA, tempI);
1181
temp2 = vec_mergeh(tempB, tempJ);
1182
temp3 = vec_mergel(tempB, tempJ);
1183
temp4 = vec_mergeh(tempC, tempK);
1184
temp5 = vec_mergel(tempC, tempK);
1185
temp6 = vec_mergeh(tempD, tempL);
1186
temp7 = vec_mergel(tempD, tempL);
1189
const vector signed char neg1 = vec_splat_s8(-1);
1190
#define STORE_DOUBLE_LINE(i, j) \
1191
vector unsigned char dstA##i = vec_ld(i * stride, dst); \
1192
vector unsigned char dstB##i = vec_ld(i * stride + 16, dst); \
1193
vector unsigned char dstA##j = vec_ld(j * stride, dst); \
1194
vector unsigned char dstB##j = vec_ld(j * stride+ 16, dst); \
1195
vector unsigned char align##i = vec_lvsr(i * stride, dst); \
1196
vector unsigned char align##j = vec_lvsr(j * stride, dst); \
1197
vector unsigned char mask##i = vec_perm(zero, (vector unsigned char)neg1, align##i); \
1198
vector unsigned char mask##j = vec_perm(zero, (vector unsigned char)neg1, align##j); \
1199
vector unsigned char dstR##i = vec_perm(temp##i, temp##i, align##i);\
1200
vector unsigned char dstR##j = vec_perm(temp##j, temp##j, align##j);\
1201
vector unsigned char dstAF##i = vec_sel(dstA##i, dstR##i, mask##i); \
1202
vector unsigned char dstBF##i = vec_sel(dstR##i, dstB##i, mask##i); \
1203
vector unsigned char dstAF##j = vec_sel(dstA##j, dstR##j, mask##j); \
1204
vector unsigned char dstBF##j = vec_sel(dstR##j, dstB##j, mask##j); \
1205
vec_st(dstAF##i, i * stride, dst); \
1206
vec_st(dstBF##i, i * stride + 16, dst); \
1207
vec_st(dstAF##j, j * stride, dst); \
1208
vec_st(dstBF##j, j * stride + 16, dst)
1210
STORE_DOUBLE_LINE(0,1);
1211
STORE_DOUBLE_LINE(2,3);
1212
STORE_DOUBLE_LINE(4,5);
1213
STORE_DOUBLE_LINE(6,7);