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// Copyright (C) 2007, 2008 Free Software Foundation, Inc.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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/* $Id: DropShadowFilter.h,v 1.8 2008/01/21 20:55:46 rsavoye Exp $ */
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#ifndef GNASH_DROPSHADOWFILTER_H
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#define GNASH_DROPSHADOWFILTER_H
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#include "gnashconfig.h"
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#include "BitmapFilter.h"
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#include <boost/cstdint.hpp> // for XintXX_t
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// A drop shadow effect filter.
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class DropShadowFilter : public BitmapFilter
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// Fill from a stream. See parser/filter_factory.cpp for the implementations.
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virtual bool read(stream& in);
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virtual ~DropShadowFilter() { return; }
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m_distance(0.0f), m_angle(0.0f), m_color(0), m_alpha(0),
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m_blurX(0.0f), m_blurY(0.0f), m_strength(0.0f), m_quality(0),
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m_inner(false), m_knockout(false), m_hideObject(false)
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DropShadowFilter(float distance, float angle, boost::uint32_t color,
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boost::uint8_t alpha, float blurX, float blurY, float strength,
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boost::uint8_t quality, bool inner, bool knockout, bool hideObject) :
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m_distance(distance), m_angle(angle), m_color(color),
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m_alpha(alpha), m_blurX(blurX), m_blurY(blurY), m_strength(strength),
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m_quality(quality), m_inner(inner), m_knockout(knockout),
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m_hideObject(hideObject)
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float m_distance; // Distance of the filter in pixels.
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float m_angle; // Angle of the filter.
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boost::uint32_t m_color; // RGB color.
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boost::uint8_t m_alpha; // Alpha strength, as a percentage(?)
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float m_blurX; // horizontal blur
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float m_blurY; // vertical blur
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float m_strength; // How strong is the filter.
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boost::uint8_t m_quality; // How many times to apply the filter.
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bool m_inner; // Is this an inner shadow?
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bool m_knockout; // If true, render only the filter effect.
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bool m_hideObject; // Does this hide the object?
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#endif // GNASH_DROPSHADOWFILTER_H