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|| <a href=pygame.html>pygame</a> ||
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<a href=pygame_cdrom.html>cdrom</a> ||
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<a href=pygame_constants.html>constants</a> ||
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<a href=pygame_cursor.html>cursor</a> ||
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<a href=pygame_display.html>display</a> ||
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<a href=pygame_draw.html>draw</a> ||
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<a href=pygame_event.html>event</a> ||<br>
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|| <a href=pygame_font.html>font</a> ||
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<a href=pygame_draw.html>draw</a> ||<br>
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|| <a href=pygame_event.html>event</a> ||
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<a href=pygame_font.html>font</a> ||
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<a href=pygame_image.html>image</a> ||
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<a href=pygame_joystick.html>joystick</a> ||
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<a href=pygame_key.html>key</a> ||
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<a href=pygame_mixer.html>mixer</a> ||
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<a href=pygame_mixer_music.html>mixer_music</a> ||<br>
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|| <a href=pygame_mouse.html>mouse</a> ||
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<a href=pygame_mixer.html>mixer</a> ||<br>
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|| <a href=pygame_mixer_music.html>mixer_music</a> ||
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<a href=pygame_mouse.html>mouse</a> ||
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<a href=pygame_movie.html>movie</a> ||
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<a href=pygame_sndarray.html>sndarray</a> ||
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<a href=pygame_surfarray.html>surfarray</a> ||
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<a href=pygame_time.html>time</a> ||
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<a href=pygame_transform.html>transform</a> ||<br>
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<a href=pygame_time.html>time</a> ||<br>
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|| <a href=pygame_transform.html>transform</a> ||<br>
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<br>|| <a href=CD.html>CD</a> ||
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<a href=Channel.html>Channel</a> ||
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<a href=Clock.html>Clock</a> ||
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<a href=Font.html>Font</a> ||
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<a href=Joystick.html>Joystick</a> ||
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<a href=Movie.html>Movie</a> ||<br>
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|| <a href=Rect.html>Rect</a> ||
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|| <a href=Overlay.html>Overlay</a> ||
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<a href=Rect.html>Rect</a> ||
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<a href=Sound.html>Sound</a> ||
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<a href=Surface.html>Surface</a> ||<br>
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<br>|| <a href=pygame_color.html>color</a> ||
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immediately when the current playing sound finishes. Each
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channel can only have a single Sound object queued. The
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queued sound will only play when the current Sound finishes
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naturally, not from another call to <a href=Sound.html#stop>stop()</a> or <a href=Sound.html#play>play()</a>.
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naturally, not from another call to <a href=CD.html#stop>stop()</a> or <a href=CD.html#play>play()</a>.
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If there is no currently playing sound on this Channel
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it will begin playback immediately.
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will be put on the pygame event queue everytime a sound stops
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playing on that channel. This is slightly different than the
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music object end event, because this will trigger an event
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anytime the music stops. If you call <a href=Sound.html#stop>stop()</a> or <a href=Sound.html#play>play()</a> on the
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anytime the music stops. If you call <a href=CD.html#stop>stop()</a> or <a href=CD.html#play>play()</a> on the
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channel, it will fire an event. An event will also be fired when
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playback switches to a queued Sound.