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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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* Software distributed under the License is distributed on an "AS IS" basis,
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* The Original Code is Mozilla Communicator client code, released
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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* ***** END LICENSE BLOCK ***** */
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ECMA Section: 15.8 The Math Object
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The Math object is merely a single object that has some named properties,
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some of which are functions.
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The value of the internal [[Prototype]] property of the Math object is the
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Object prototype object (15.2.3.1).
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The Math object does not have a [[Construct]] property; it is not possible
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to use the Math object as a constructor with the new operator.
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The Math object does not have a [[Call]] property; it is not possible to
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invoke the Math object as a function.
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Recall that, in this specification, the phrase "the number value for x" has
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a technical meaning defined in section 8.5.
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Author: christine@netscape.com
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Date: 12 november 1997
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var SECTION = "15.8-1";
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var VERSION = "ECMA_2";
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var TITLE = "The Math Object";
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writeHeaderToLog( SECTION + " "+ TITLE);
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new TestCase( SECTION,
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"Math.__proto__ == Object.prototype",
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Math.__proto__ == Object.prototype );
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new TestCase( SECTION,