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<?xml version="1.0" encoding="utf-8"?>
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<CodeLite_Project Name="Copyright">
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<VirtualDirectory Name="src">
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<File Name="copyright.cpp"/>
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<VirtualDirectory Name="include">
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<File Name="copyright.h"/>
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<VirtualDirectory Name="Configuration">
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<File Name="copyrightsconfigdata.cpp"/>
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<File Name="copyrightsconfigdata.h"/>
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<VirtualDirectory Name="Dialogs">
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<File Name="copyrights_options_dlg.h"/>
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<File Name="copyrights_options_base_dlg.cpp"/>
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<File Name="copyrights_options_base_dlg.h"/>
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<File Name="copyrights_options_dlg.cpp"/>
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<File Name="copyrights_proj_sel_dlg.h"/>
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<File Name="copyrights_proj_sel_base_dlg.cpp"/>
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<File Name="copyrights_proj_sel_base_dlg.h"/>
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<File Name="copyrights_proj_sel_dlg.cpp"/>
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<Settings Type="Dynamic Library">
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<Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
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<General OutputFile="../Runtime/plugins/Copyright.dll" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
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<Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
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<Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);">
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<Library Value="libwxsqlite3ud.a"/>
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<Library Value="libsqlite3.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<CustomBuild Enabled="no">
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
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<General OutputFile="../Runtime/plugins/Copyright.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
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<CustomBuild Enabled="no">
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
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<General OutputFile="../Runtime/plugins/Copyright.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
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<Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<Linker Required="yes" Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);">
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<Library Value="libwxsqlite3ud.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28ud.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<CustomBuild Enabled="no">
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
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<General OutputFile="../Runtime/plugins/Copyright.dll" IntermediateDirectory="./WinReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./WinReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
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<Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2">
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<IncludePath Value="."/>
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<IncludePath Value="../Interfaces"/>
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<IncludePath Value="../CodeLite"/>
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<IncludePath Value="../Plugin"/>
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<IncludePath Value="../sqlite3"/>
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<IncludePath Value="../sdk/wxsqlite3/include"/>
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<Preprocessor Value="__WX__"/>
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<Preprocessor Value="WXUSINGDLL"/>
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<Preprocessor Value="_WIN32_WINNT=0x501"/>
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<Preprocessor Value="ASTYLE_LIB"/>
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<Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
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<LibraryPath Value="../lib/gcc_lib"/>
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<Library Value="libplugin_sdku.a"/>
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<Library Value="libCodeLiteu.a"/>
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<Library Value="libwxsqlite3u.a"/>
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<Library Value="libsqlite3.a"/>
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<Library Value="libwxmsw28u.a"/>
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<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
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<ResourceCompiler Required="no" Options=""/>
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<CustomBuild Enabled="no">
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<Dependencies Name="WinDebugUnicode"/>
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<Dependencies Name="ReleaseUnicode"/>
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<Dependencies Name="WinReleaseUnicode"/>