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  • Committer: Bazaar Package Importer
  • Author(s): Chow Loong Jin
  • Date: 2009-01-12 15:46:55 UTC
  • Revision ID: james.westby@ubuntu.com-20090112154655-sdynrljcb6u167yw
Tags: upstream-1.0.2674+dfsg
ImportĀ upstreamĀ versionĀ 1.0.2674+dfsg

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<?xml version="1.0" encoding="utf-8"?>
 
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<CodeLite_Project Name="Copyright">
 
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  <VirtualDirectory Name="src">
 
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    <File Name="copyright.cpp"/>
 
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  </VirtualDirectory>
 
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  <VirtualDirectory Name="include">
 
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    <File Name="copyright.h"/>
 
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  </VirtualDirectory>
 
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  <VirtualDirectory Name="Configuration">
 
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    <File Name="copyrightsconfigdata.cpp"/>
 
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    <File Name="copyrightsconfigdata.h"/>
 
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  </VirtualDirectory>
 
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  <VirtualDirectory Name="Dialogs">
 
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    <File Name="copyrights_options_dlg.h"/>
 
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    <File Name="copyrights_options_base_dlg.cpp"/>
 
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    <File Name="copyrights_options_base_dlg.h"/>
 
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    <File Name="copyrights_options_dlg.cpp"/>
 
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    <File Name="copyrights_proj_sel_dlg.h"/>
 
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    <File Name="copyrights_proj_sel_base_dlg.cpp"/>
 
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    <File Name="copyrights_proj_sel_base_dlg.h"/>
 
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    <File Name="copyrights_proj_sel_dlg.cpp"/>
 
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  </VirtualDirectory>
 
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  <Dependencies/>
 
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  <Settings Type="Dynamic Library">
 
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    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
 
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      <General OutputFile="../Runtime/plugins/Copyright.dll" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
 
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      </Compiler>
 
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      <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdkud.a"/>
 
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        <Library Value="libCodeLiteud.a"/>
 
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        <Library Value="libwxsqlite3ud.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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      </Linker>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
 
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      <ResourceCompiler Required="no" Options=""/>
 
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      <PreBuild/>
 
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      <PostBuild/>
 
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      <CustomBuild Enabled="no">
 
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        <CleanCommand/>
 
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        <BuildCommand/>
 
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        <SingleFileCommand/>
 
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        <MakefileGenerationCommand/>
 
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        <ThirdPartyToolName>None</ThirdPartyToolName>
 
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        <WorkingDirectory/>
 
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      </CustomBuild>
 
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      <AdditionalRules>
 
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        <CustomPostBuild/>
 
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        <CustomPreBuild/>
 
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      </AdditionalRules>
 
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    </Configuration>
 
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    <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
 
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      <General OutputFile="../Runtime/plugins/Copyright.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
 
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      </Compiler>
 
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdku.a"/>
 
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        <Library Value="libCodeLiteu.a"/>
 
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        <Library Value="libwxsqlite3u.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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      </Linker>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
 
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      <ResourceCompiler Required="no" Options=""/>
 
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      <PreBuild/>
 
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      <PostBuild/>
 
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      <CustomBuild Enabled="no">
 
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        <CleanCommand/>
 
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        <BuildCommand/>
 
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        <SingleFileCommand/>
 
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        <MakefileGenerationCommand/>
 
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        <ThirdPartyToolName>None</ThirdPartyToolName>
 
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        <WorkingDirectory/>
 
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      </CustomBuild>
 
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      <AdditionalRules>
 
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        <CustomPostBuild/>
 
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        <CustomPreBuild/>
 
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      </AdditionalRules>
 
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    </Configuration>
 
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    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
 
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      <General OutputFile="../Runtime/plugins/Copyright.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
 
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      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
 
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        <Preprocessor Value="ASTYLE_LIB"/>
 
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      </Compiler>
 
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdkud.a"/>
 
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        <Library Value="libCodeLiteud.a"/>
 
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        <Library Value="libwxsqlite3ud.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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        <Library Value="libwxmsw28ud.a"/>
 
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      </Linker>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
 
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      <ResourceCompiler Required="no" Options=""/>
 
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      <PreBuild/>
 
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      <PostBuild/>
 
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      <CustomBuild Enabled="no">
 
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        <CleanCommand/>
 
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        <BuildCommand/>
 
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        <SingleFileCommand/>
 
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        <MakefileGenerationCommand/>
 
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        <ThirdPartyToolName>None</ThirdPartyToolName>
 
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        <WorkingDirectory/>
 
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      </CustomBuild>
 
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      <AdditionalRules>
 
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        <CustomPostBuild/>
 
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        <CustomPreBuild/>
 
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      </AdditionalRules>
 
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    </Configuration>
 
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    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
 
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      <General OutputFile="../Runtime/plugins/Copyright.dll" IntermediateDirectory="./WinReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./WinReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
 
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      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2">
 
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        <IncludePath Value="."/>
 
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        <IncludePath Value="../Interfaces"/>
 
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        <IncludePath Value="../CodeLite"/>
 
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        <IncludePath Value="../Plugin"/>
 
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        <IncludePath Value="../sqlite3"/>
 
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        <IncludePath Value="../sdk/wxsqlite3/include"/>
 
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        <Preprocessor Value="__WX__"/>
 
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        <Preprocessor Value="WXUSINGDLL"/>
 
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        <Preprocessor Value="_WIN32_WINNT=0x501"/>
 
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        <Preprocessor Value="ASTYLE_LIB"/>
 
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      </Compiler>
 
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      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
 
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        <LibraryPath Value="../lib/gcc_lib"/>
 
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        <Library Value="libplugin_sdku.a"/>
 
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        <Library Value="libCodeLiteu.a"/>
 
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        <Library Value="libwxsqlite3u.a"/>
 
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        <Library Value="libsqlite3.a"/>
 
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        <Library Value="libwxmsw28u.a"/>
 
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      </Linker>
 
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""/>
 
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      <ResourceCompiler Required="no" Options=""/>
 
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      <PreBuild/>
 
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      <PostBuild/>
 
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      <CustomBuild Enabled="no">
 
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        <CleanCommand/>
 
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        <BuildCommand/>
 
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        <SingleFileCommand/>
 
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        <MakefileGenerationCommand/>
 
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        <ThirdPartyToolName>None</ThirdPartyToolName>
 
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        <WorkingDirectory/>
 
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      </CustomBuild>
 
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      <AdditionalRules>
 
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        <CustomPostBuild/>
 
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        <CustomPreBuild/>
 
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      </AdditionalRules>
 
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    </Configuration>
 
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  </Settings>
 
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  <Dependencies Name="WinDebugUnicode"/>
 
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  <Dependencies Name="ReleaseUnicode"/>
 
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  <Dependencies Name="WinReleaseUnicode"/>
 
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</CodeLite_Project>